• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 524 525 526 527 528 … 547 Next »
Battleship-user complaints

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Battleship-user complaints
Offline afoofis
02-15-2007, 05:03 PM,
#11
Member
Posts: 90
Threads: 3
Joined: Jan 2007

It's always like that. If you have played starlancer then you would know that Bs cannot go anywhere without fighters.

Battleships are very Roleplaying ships. They are good mainly for seiging plaents and such or just to look BIG.

[Image: AnimeFan.jpg][Image: Atiradeon.jpg]
[Image: Neverwinternightsplayer.jpg][Image: Photobucketuser.jpg]
[Image: GameCubePlayer.jpg][Image: GirlsLover.jpg]
[Image: Computeraddict.jpg][Image: LapTopUser.jpg]
[Image: PepsiDrinker.jpg]
Reply  
Offline Qunitinius~Verginix
02-15-2007, 05:55 PM,
#12
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Unfortunatly every player and his dog owns a battle ship or three and don't give two hoots about RP'ing with them. Battleships have been increased in price and have had their standard gun damaged increased. Unfortunatly, this will only make it so that non-roleplayers just a little bit longer to get their ships. We need a different solution.

What about selling them only on guard bases?

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline afoofis
02-15-2007, 06:01 PM,
#13
Member
Posts: 90
Threads: 3
Joined: Jan 2007

I agree with qunitinius.
There are too many battleships
I saw this when AW HF attacked Cali. There were 6!!! battleships. Too much and guess what the Battleships had a hard time killing them. Even tho they had the advantage of numbers.
It is really scary
KNF were the only fighters on scene....
I think they should be sold only on guard bases or be sold with permission of admins. This is really too much.

[Image: AnimeFan.jpg][Image: Atiradeon.jpg]
[Image: Neverwinternightsplayer.jpg][Image: Photobucketuser.jpg]
[Image: GameCubePlayer.jpg][Image: GirlsLover.jpg]
[Image: Computeraddict.jpg][Image: LapTopUser.jpg]
[Image: PepsiDrinker.jpg]
Reply  
Offline Mickk
02-17-2007, 04:31 AM, (This post was last modified: 02-17-2007, 04:32 AM by Mickk.)
#14
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

As a long time player of Freelancer, I can say that *all* Battleships have had the problems discussed since they were added into mods for players to buy/fly.

They *ALL* have the same 3 major problems to various degrees;

1. Flying in any sort of Debri/Asteroid field is no fun at all and you can forget about going to cruise, but if you are going to do it, slow and steady will get you through.

2. Players flying fighters can litteraly fly rings around them, therefore they are vulnerable to Players with fighters carrying 'heavy weapons'.

3. They get 'caught' on Trade Lanes and Jump Gates.

From the first time I bought a Battleship (it was a Rheinland BS), I realised after a few hours that it was only really going to be any good against other Capital ships and for 'showboating'.

Are they a waste of time. Yes.

Can they be fun to fly around in. YES!

The fact that the cost of Battleship was raised in the mod is a good thing.

It pretty much means that anyone who wants has to either work *really* hard to get the money together to buy one.

Personally, I currently have a Rheinland Cruiser and that is a lot fun:)

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline Dab
02-17-2007, 03:54 PM,
#15
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Mickk, fighters can run circles around them, yes. But they should. And even one fighter with 'heavy weaponry' cannot kill a BS on its own. The shield regens to fast, and is too large. A fighter with an inferno can take the shield, but can't take the hull. A fighter with a nova can't take the hull. Only a bomber can kill a BS on its own, and it requires alot of skill to do so.

It takes usually 2 fighters to take down a cruiser/destroyer, and 3 for a battleship, as it should be.

Also, they are supposed to have a hell of a time in asteroid fields. BSs are not meant for doing that. You want easy time in fields, get a cruiser. There are advantages and disadvantages. One disadvantage is it takes awhile to get through asteroid fields.

[Image: DFinal.png]
Reply  
Offline Mickk
02-17-2007, 04:08 PM,
#16
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:Mickk, fighters can run circles around them, yes. But they should. And even one fighter with 'heavy weaponry' cannot kill a BS on its own. The shield regens to fast, and is too large. A fighter with an inferno can take the shield, but can't take the hull. A fighter with a nova can't take the hull. Only a bomber can kill a BS on its own, and it requires alot of skill to do so.

It takes usually 2 fighters to take down a cruiser/destroyer, and 3 for a battleship, as it should be.

Also, they are supposed to have a hell of a time in asteroid fields. BSs are not meant for doing that. You want easy time in fields, get a cruiser. There are advantages and disadvantages. One disadvantage is it takes awhile to get through asteroid fields.

I'm not saying that fighters shouldn't fly rings around a BS, a BS that could keep up with a fighters maneuvering would be absurd in the the extreme... (imagines a battleship jumping and twisting like a fighter:shok:)

As for the fighters, I was kinda including the bombers in the same group, which possibly led to the misunderstanding. My apologies on that point.

Oh yes, if you check my signature, you will notice that I *do* own a Cruiser, it's a Rheinland one and although it is easier to move it in a debri/asteroid field, it's still not fun to do it quickly, which is as it should be.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline endlessvoid
02-17-2007, 11:12 PM, (This post was last modified: 02-17-2007, 11:29 PM by endlessvoid.)
#17
Member
Posts: 98
Threads: 13
Joined: Jan 2007

** delete this post, silly comment :(sorry for the inconvenient **

"Cardamine! Cardamine! Everybody Wants CARDAMINE!"
Reply  
Offline Yngen
02-18-2007, 12:11 AM,
#18
Member
Posts: 637
Threads: 41
Joined: Oct 2006

I know of 2 other mods out there that have stable capital ships (i.e. fighters bounce off of the cap ships rather than the other way around.) Freeworlds and Nightstalker Universe.

It is therefor possible to make cap ships stable and still playable. And I've heard the argument that making a cap ship stable interferes with its inertia to the point where its unflyable but these other 2 mods dont have that problem either...

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
  Reply  
Offline Craines
02-18-2007, 12:16 AM,
#19
Member
Posts: 347
Threads: 10
Joined: Jan 2007

Then we should go and raid these other mods, and strip them to their bare zeros and ones, and then, as the Borg said, ASSIMILATE THEM!

*Evil maniacal laughter*

We could always just ask them, too, but that lacks the...what's the word...pizazz? Yes! It lacks the pizazz of my strategy.

On a serious note, I really do wonder how they do it... it would be fun to see if we could use parts of their script (or whatever the term is, I don't know these things.) and incorporate their capital ship designs.

On a side note, I am now serving cookies at my corner. Please bring seventy five cents for a chocolate cookie, and an additional twenty five cents for milk. Thanks! All proceeds go to me.

...

What? I'm greedy. Don't sue me.

[Image: Harlequinn-Copy2.png]
  Reply  
Offline Dab
02-18-2007, 12:43 AM,
#20
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

@Yngen; The capships in Freeworlds are huge because of it, and they STILL spin a slight amount. They also don't have many asteroid fields in Freeworlds, so they don't have to worry about capships getting stuck 50 meters in from the edge. We do. If we make them that big, you won't be able to use them in trade lanes, jump gates, asteroids fields, anything but open space and jump holes.

[Image: DFinal.png]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode