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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Traders, opinions from a pirate

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Traders, opinions from a pirate
Offline Elsdragon
09-01-2009, 05:52 PM,
#11
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Yeah, Um, I wouldnt put them In the cargo hold, Period.

Dark matter shielding is Abolugtly neccesary, Less evryone Dies

No longer a slave to the man!
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Offline Jimothy
09-01-2009, 06:10 PM,
#12
Member
Posts: 942
Threads: 67
Joined: Nov 2008

' Wrote:Yeah, Um, I wouldnt put them In the cargo hold, Period.

Dark matter shielding is Abolugtly neccesary, Less evryone Dies

That's just an excuse for "I don't want to limit my money-making with some RP junk"

Pirating the food seems a VERY good point though, pirates go for the food because they're hungry... Just adds a little RP to the Trader.

I was formerly know as Spiritar.

It's been a while.
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Offline Rocket.Mouse
09-01-2009, 06:21 PM,
#13
Member
Posts: 92
Threads: 18
Joined: Jan 2009

Captain Spirit...... THAnK YOU!
It's these kind of opinions that make things work, you didn't come right out and attack, you put in your two cents and disagreed with me yet I do not feel like I am arguing with a child! Thank you thank you thank you. Crew though, I would think they would need to be protected, doesn't mean that no one should see them at all when scanned.

John, I am sorry that my opinion of you has just...well.... fell to a new low. You have started this as an attack and it saddens me that attitude like that cause people to get angry at a game that everyone should enjoy. I started this thread to peruse a liaison between pirates and traders, and to voice my own opinion. Some agree, some do not, yet you have to act like we're on the K-5 playground. So let me get your idea correct, I am to pretend to take your crews food now, and the OORP credits? When the developers put crew in I don't think they had the idea that people would trade space ship crew for the 200 credit differences across Sirius, I felt that they put them in there to assist role playing having a large ship and crew to work it. I must be wrong.
and then you end with "I'm selling my corsairs and getting outcast ones."--those are the statements that I lose respect for. Do it, join the outcasts, they have some very respectable player factions you could go for, just lose the attitude before you join so you don't tarnish the greatness that they have achieved.

When I see a huge battleship without crew, are they all hiding? When it blows up do they all die? I prefer to see large ships with a Crew, you will find I try my best to have at least one Crew in my bombers/fighters, and at least 4+ in anything larger, that is my choice, but when I get blown up I at least can say eject, and then complain about the cargo hold of my enemies as they tractor me in. Hopefully it adds a little smile to those who take me down.

This was my opinion, as in, it is very subject to be wrong, I love to battle of the minds when such people like the Captain Spirit add alot of their own without trying to insult, I value that. There is no "trader feedback thread" that is a good thing too, since very few traders will read t, and the fact it would blow up quickly. I try to voice opinion in assistance to aide the minds of angry people that complain about corsair pirates. Anyone remember the "2miloRdai" days? wasn't that long ago, remember how it made us all feel? I stated that a Crew with all the amenities that they need would be nice. and since corsairs are hungry and even if you want to say your crew is hiding where scans cannot see, then carry some food and when a corsair asks you to stop, offer it to them in lue of payment. It has worked for me many of times.

Dark matter shielding, I would hope the whole ship would have some type of shielding; organs, nuclear devices, gaian wildlife, foods, etc. would all be in need of this... so....yah, let's add that to our pipes.
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Offline Jimothy
09-01-2009, 06:28 PM,
#14
Member
Posts: 942
Threads: 67
Joined: Nov 2008

Well thanks for the thanks:)

Just to note, a crew on Battlseships, Cruisers and Gunboats I personally would do without query, just hadn't thought about it for Transports, but Co-pilots for some of the larger fighters and bombers are good ideas as well.
And as I said, the dark-matter shielding is just an excuse not to loose power-trader space for RP reasons.

I was formerly know as Spiritar.

It's been a while.
Reply  
Offline BaconSoda
09-01-2009, 06:32 PM,
#15
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:1. Do they have crew? Does your ship have a single life-form on it? Who manages the helm, who is the cargo master?
People are driving around in 3k+ cargo ships and have little room for a couple of space ship crew...sad when there are thousands of young "Mr. Crushers" on planets all across Sirius.

I find this rather dubious, myself. Spaceship Crew are in the mod for some reason, and they certainly aren't there to be trades as commodities, so I suppose it'd for Roleplay, isn't it? I like to keep some in there, just because it adds some realism for me. If I explode in a fighter, my character has exploded, that is something I can live with. If I explode in something bigger than a Bomber, I lose my crew. Just like in a Stategy Game, I do whatever I can to defend the lives of my "Units". Spaceship Crew is one of those "Units."

' Wrote:2. So some crew, no food?
Goodness, we're HUNGRY! your crew is happy rich and loves their fish eggs? Give me some, I'll feel more obliged to take food from a trader than cargo, because I have a crew, they have family, we need to eat. (especially my woman, she can eat more than most, she's got a neck so thick she could eat a brick if it was made by frito-lay)

This I do not agree with. We are not traveling through deep space, here. Most traders go along Trade Lanes. There is very little chance that I will get lost while following a Trade Lane. I will never be so incapacitated that I can't stop at a base, which, at the worst, will be unfriendly to me, but will serve me food if I agree to pay for it. Unless you're a Zoner going through deep space to Omicron Delta or something, and even if you're doing this, I still don't think a trader would be too worried about getting lost and needing food. Trade Routes might take an entire day, but, they don't take weeks upon weeks of trade lane travel.

' Wrote:3. Most profitable cargo wins eh?
I rarely see the lesser cargo, it's most a full load of one thing, one profitable thing that makes the most money in the shortest time. This tells me that, like a lot of traders, this guy will only trade until he/she has enough credits and more to purchase a super cruiser, battleship, and whatnot- so the few times to "get em" will be all there is before that money tree goes *poof* into a shiny new ship bent on destruction.

You'd be surprised. Some people actually do Roleplay. Try assuming they are in Roleplay until they show otherwise. It'll help you a lot.

And on that note, yes, people, there are other routes you can run, routes that are good for corporations. They really aren't bad. I might run things like Terraforming Gases and Copper, but I do know of good unusual routes when I actually do need to make money.

' Wrote:4. Complaints in space, "why don't you guys go and trade to make your money?"
I know, that's sad, a lack of understanding of out RP, as most all (and better be all) of us in OPG "trade ships" give our cargo to corsair and corsair allied bases. It's in our role to play. Sure, with our lovely OTC we could have a hand off to 'legal" traders and make uber cash by completing the runs for the trader we steal from but that fails the whole role play system.
I have enough money, I've had enough money, I do not do this for money, lately my cash has been going to banks to finance new recruits.

Let me tell you something: it is the summer. A lot of people who don't really have a correct perspective about life are currently on server. Give it a little bit, then we'll notice an increase in the lightheartedness of the game. At least, this is my hope.

' Wrote:5. Faction alignment, ID...etc.
Bretonia corporations, they get it easy...wait no, we hate Bretonia, Rheinland, well, just a lot of people. So when I see a bounty hunter IDed ship come rolling in doing the mass cargo trading, I hit them a lil harder than normal, (yes I have seen that, and to send out reports all day is not a fun way to play)
Zoners, well, zoners seem even more popular than before, I give em a chance, and if I get "ur stupidd" or somewhat of the similar, bah, they get hit even more.

This is something I agree with, if I read it right. Though corporations do not have it easy, really, read up on what a corporation does and Roleplay that, people. It really IS much more fun than generic trading. I have never had a generic trader, and I have always had more fun than the next guy while trading. It's really wonderful, eye opening RP experience.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline Unseelie
09-01-2009, 06:49 PM, (This post was last modified: 09-01-2009, 06:56 PM by Unseelie.)
#16
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Do you have corsairs and food aboard your ship?

You're completely welcome to penalize me for having 'poor' rp for not having anything but a profitable cargo in my hold. That and armour, if you do. If you don't, then that's hypocricy of the highest order.

Furthermore: I, as the leader of a tradefaction, and a player who primarily flies transports...don't see this same expectation being enforced on fighters, why should we wear rp on our chests, so to speak, rather than being good RPers?

In my oppinion, a good rp is not dictated, or even influenced, by what someone's hauling around. Whether they've 'crew' or any other useless (that's right, completely pointless, worthless, waste of .02 ping) commodity. Commodities are about the economy. RP is about fun. Having crew in my hold has -never- added to my fun, but roleplaying in chat has. Just as I wouldn't wear a sword, armour, or a cape to a pen and paper match, I wouldn't decide someone would be a poor rper for not wearing one....I might, though, think those who cannot imagine the character in full, who demands I wear a cape or an eyepatch, to be somewhat...unimaginative, at the least.

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Offline Thexare
09-01-2009, 06:53 PM,
#17
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

My responses, as a relative newbie to piracy, as well as an ex-trader...

' Wrote:1. Do they have crew? Does your ship have a single life-form on it? Who manages the helm, who is the cargo master?
People are driving around in 3k+ cargo ships and have little room for a couple of space ship crew...sad when there are thousands of young "Mr. Crushers" on planets all across Sirius.
Would you stick your crew in a metal box? Because that's about what the cargo hold amounts to, especially on Trains. Use the crew commodity if you want, but don't act like we have to in order to have crew in-RP.

Additionally, to Baconsoda...

Quote:If I explode in a fighter, my character has exploded, that is something I can live with. If I explode in something bigger than a Bomber, I lose my crew. Just like in a Stategy Game, I do whatever I can to defend the lives of my "Units". Spaceship Crew is one of those "Units."
I don't much like the thought of losing my crew either, but for a different reason - they're not faceless units in an RTS to me, everyone on the Cerulean had their own backstory and personality. Just like any of my other characters. And damn it, I'm not going to have that screwed up by some powergaming jackass shooting the "Spaceship Crew" commodity that will pop out of my ship if it blows up.

(actually, in an RTS, I'm more than willing to throw away entire squads as needed, heh)

Quote:2. So some crew, no food?
Goodness, we're HUNGRY! your crew is happy rich and loves their fish eggs? Give me some, I'll feel more obliged to take food from a trader than cargo, because I have a crew, they have family, we need to eat. (especially my woman, she can eat more than most, she's got a neck so thick she could eat a brick if it was made by frito-lay)
Not only food, pirates can be bribed with other things too. A few bars of gold or crates of diamonds could buy some of us off, they're probably much easier to fence than things like optronics and boxes of beryllium. Weapons are always useful, too, whether Light Arms or Black Market Munitions.

Quote:4. Complaints in space, "why don't you guys go and trade to make your money?"
I have enough money, I've had enough money, I do not do this for money, lately my cash has been going to banks to finance new recruits.
Emphasizing this. Sure, if I save up enough, I might set up a new fighter or help someone else start, but I'm not doing it for money. I'm doing it because I like being a thieving bastard. Most of the money's gonna end up going to ammo (Screamers aren't cheap) and repairs anyway.

Quote:5. Faction alignment, ID...etc.
Zoners, well, zoners seem even more popular than before, I give em a chance, and if I get "ur stupidd" or somewhat of the similar, bah, they get hit even more.
This is one of the perks of being a Buccaneer: we don't use Freeports. I've yet to catch any Zoners, though, so I haven't seen what excuse they'd try after that...
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Offline Jimothy
09-01-2009, 07:00 PM,
#18
Member
Posts: 942
Threads: 67
Joined: Nov 2008

Actually, the point about food's a good one, trader's wouldn't carry much, perhaps just a mini-bar and a lunch box.
Although at the same time, think of you're fridge at home. Do you keep enough in there for about a week? Or do you think that, 'oh, ill just go to the shops when I need it, even if they aren't friendly, they'd give me some if I paid.'
I'm sticking with 2 crew for a Train (Or Large/ADV Train, same cabin size) now, and food stocks depending on the trip size. That covers myself as the main pilot, a stock controller type guy, and a co-pilot.

I was formerly know as Spiritar.

It's been a while.
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Offline cobraSting
09-01-2009, 07:04 PM,
#19
Member
Posts: 433
Threads: 47
Joined: Jun 2009

You bring up a good point. No matter how oorp powertrading can be, I always try to RP or act polite when I get stopped.
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binTowers
09-01-2009, 07:04 PM,
#20
Unregistered
 

I do not fully understand why people bother to trade. Anything bigger than bomber is useless, right? Those bigger ships are here just to make missguided people trade, people think they will get something special, while in reality they get crap.

Therefore we can classify all traders in 2 categories:

1) Not very bright ones, who do not understand, that there is no point to trade apart from process itself;
2) Those who actually enjoy this process and like to chat (RP) with people they meet.


See? When you deal with a trader, you either deal with a fool or a weirdo. As a result only something strange or stupid is going to happen if you poke a trader.

This is why expecting traders to act in some way which you think is the correct way is naive.
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