Another tip is to assign a weapon group (e.g. Inferno or CD) to the Mouse wheel button for one shot usages. Means you can continue to fire your main weapon load & add some variety at choice times.
' Wrote:If one of your guns gets blown off, you're screwed x3
No you're not. If a gun gets lost, it's just a lost gun. Doesn't affect you in any other way. Just use 1 button for your mines, 1 button for your missiles (if you have any), one button for your SNAC or mini razor, and the right mouse button to fire your guns. You'll only ever need two weapon groups then, hulls and shields.
' Wrote:No you're not. If a gun gets lost, it's just a lost gun. Doesn't affect you in any other way. Just use 1 button for your mines, 1 button for your missiles (if you have any), one button for your SNAC or mini razor, and the right mouse button to fire your guns. You'll only ever need two weapon groups then, hulls and shields.
SNAC/Mini aren't fired by pressing the 'fire torpedo' button. To fire them you have to press a number, or have them selected in your weapon group. If you lose a gun, you'll be firing 8 with your mouse button, but SNAC will no longer be 8, it will be 7.
' Wrote:All guns can have a separate button to shoot. That goes for snac or mini or even simple justice mk I.
Yeah... the number buttons. Which is exactly my point <_< Energy based torpedo projectiles don't fire when you hit launch torpedo. So which function, pray tell, do you use you fire your snac?
Quote:Yeah... the number buttons. Which is exactly my point <_< Energy based torpedo projectiles don't fire when you hit launch torpedo. So which function, pray tell, do you use you fire your snac?