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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Commodity : Infantry

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New Commodity : Infantry
Offline Daerune
09-12-2009, 04:47 AM, (This post was last modified: 09-12-2009, 04:49 AM by Daerune.)
#11
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' Wrote:What'd be cool is if we could find some method of forcefully transferring these infantry from one ship to another during combat, and as the number of enemy troops on your ship increases, your ship starts taking hull and component damage. This way you could play out boarding actions that actually have an effect on the battle.

I can already see it now, Send in the TRADE SHIPS!

any way there will be a easy way for that to be abused such as a whole not transferred to a fighter etc etc

p.s get on xfire tenacity

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Offline Cyberanson
09-12-2009, 05:50 AM,
#12
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@Dab: So you suggest that it is enough to reduce the needed cargo space to one unit? I mean, I am fine with that, but what about the soldiers armour and weapons? That would only make sense in especially designed troop transports.. but okay.

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Offline Elsdragon
09-12-2009, 05:52 AM,
#13
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Seems all good from my front, I culd seee shiping them to stuttgart for guards

More commods!

No longer a slave to the man!
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Offline tansytansey
09-12-2009, 06:35 AM,
#14
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' Wrote:What'd be cool is if we could find some method of forcefully transferring these infantry from one ship to another during combat, and as the number of enemy troops on your ship increases, your ship starts taking hull and component damage. This way you could play out boarding actions that actually have an effect on the battle.
I think that's called "cutting the branch you're sitting on."

And some capital ship pilots would fly around with their holds full or water or oxygen or something, then you couldn't board them.

edit:
obigatory "no change game mechanics to make up for lack of RP kthxbye."

Edit: I'm not against the idea of Infantry being a commodity. But let's just make it that, a commodity.

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