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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The New Traderoutes only high profits

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Pages (6): « Previous 1 2 3 4 5 6 Next »
The New Traderoutes only high profits
Offline Quorg
10-06-2009, 03:37 PM,
#11
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

' Wrote:Well, the new update nerfed my route. Probably because it was a 3 Jumps back and forth route doing an average profit.

Still, the route I was using before is still a good one.

And now Ageira and Synth can trade in RP and make real money.

We'll make about 1/8 more than we did before. But it's an improvement, so you won't catch Ageira complaining.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Reply  
Offline Friday
10-07-2009, 12:10 AM,
#12
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Use FL companion - but remember it doesnt factor in trade lane disruptions, NPC attacks, or the relative abundance of pirates in a system.

Also be sure to check the cargo value of the commodity you are hauling!

[Image: GMG_banner.png]

  Reply  
Offline Thurgret
10-07-2009, 12:32 AM,
#13
Member
Posts: 536
Threads: 13
Joined: Jun 2009

To work out how good a route is, I open up FL companion and...

Flick through bases I might start a run out of. Take a closer look at anything which is above 6k credits per second (for my transport. That's roughly 22 million credits per hour). See what the base that run would go to would sell, or any nearby bases - dry runs aren't completely out of the question if necessary. Repeat for a few more bases. I give preference to places where pirate activity is low, or where the pirates make things enjoyable - Rheinland has recently become a favourite for me, since I've yet to see '2 million or die'. Anything at all going through California is a big no-no.

Also, keep in mind, like Friday said, the cargo value. Gold, for example, is high-risk stuff. A full hold might cost 2 million credits or more. Sure, it's also high-profit, but I'd advise against loading anything but a container transport or freighter with it.
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Offline Boss
10-07-2009, 01:00 AM,
#14
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Use FL companion - but remember it doesnt factor in trade lane disruptions, NPC attacks, or the relative abundance of pirates in a system.

Also be sure to check the cargo value of the commodity you are hauling!

Heheheh. Heheheheheh. *bursts into uncontrollable heh-ing*

Companion doesn't work anymore. (It only LOOKS like it does)

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Michael Trenton
10-07-2009, 04:58 AM,
#15
Member
Posts: 288
Threads: 20
Joined: Jun 2009

Universal Shipping was ignored, but we're not complaining. All of our routes have improved like Ageira said and now we can create a TON more. Hopefully gain some new trading contracts *scratches his head*

For those Libertonians who are having a hard time with discovering new routes. Here is an oldie-but-goodie:

*Flips through some pages*
_______________________________________________________________________________
Route Name: Bargain Route (Public)
-Start-
Planet Manhattan, New York
- Buy: Mining Machinery (Price: 100)
- Sell: N/A
Planet Pittsburgh, New York
- Buy: Boron (Price: 144)
- Sell: Mining Machinery (Price: 311)(Net: 211)
LD-14, Leeds
- Buy: MOX (Price: 549)
- Sell: Boron (Price: 1402)(Net: 1258)
Baltimore Shipyard, New York
- Buy: Spaceship Crew (Price: 2000)
- Sell: MOX (Price: 1950)(Net: 1342)
Planet Manhattan, New York
- Buy: N/A
- Sell: Spaceship Crew (Price: 2073)(Net: 73)
-End-
Time: 29 Min. Total Net: 2884 Net/Min.: 99.45
_______________________________________________________________________________

For those who just want to know how much they would make:

Ship Cargo Capacity X 2884 = Profit

EX: 4300 X 2884 = 12,401,200 Cr.

Enjoy!

[Image: 29d8ver.png]
Founder and Executive Consultant of
Universal Shipping Incorporated
Reply  
Offline jxie93
10-07-2009, 06:34 PM,
#16
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:Heheheh. Heheheheheh. *bursts into uncontrollable heh-ing*

Companion doesn't work anymore. (It only LOOKS like it does)

NOOOOOO!!!! *screams and smashes head against the keyboard*

Seriously, is this true?

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Exsiled_one
10-07-2009, 07:09 PM,
#17
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

no.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Sprolf
10-07-2009, 07:10 PM,
#18
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Yes.

  Reply  
Offline tirpitz
10-07-2009, 07:48 PM,
#19
Member
Posts: 67
Threads: 13
Joined: Sep 2009

it looks that the sigma transit is now usually the fav. route....often i see many other traders more than in 4.84

Kommandant of the V-Tirpitz-V
---------
War is just another art of Trade
---------
  Reply  
Offline Elsdragon
10-07-2009, 07:50 PM,
#20
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

No, But you need to edit the settings

No longer a slave to the man!
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