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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery Trailer

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Discovery Trailer
Offline tansytansey
11-26-2009, 08:02 AM,
#11
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' Wrote:Real life took over. But I have the resources. And I suspect I will have even more when I get my diploma in 3D animation next year.:)
Nice. What school do you go to?

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Offline Corsair
11-26-2009, 08:10 AM,
#12
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' Wrote:Nice. What school do you go to?

Ghfarlgblah. PM, please. This is discussion.

As for filming, I assume it'd be done in something like Lightwave (I think that's what it's called) or possibly done with in-game footage, if nobody has the knowhow. Why 485 did a trailer-type thing in Lightwave in this video

[Image: 16106_s.gif]
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Offline 13CentKiller
11-26-2009, 08:28 AM,
#13
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' Wrote:Nice. What school do you go to?
Lifeway College in Snells Beach.

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Turkish
11-26-2009, 08:30 AM,
#14
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' Wrote:Ghfarlgblah. PM, please. This is discussion.

As for filming, I assume it'd be done in something like Lightwave (I think that's what it's called) or possibly done with in-game footage, if nobody has the knowhow. Why 485 did a trailer-type thing in Lightwave in this video

Lightwave is a good option, but thats only one of many solutions available.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Corsair
11-26-2009, 08:38 AM,
#15
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Lightwave seems to be the most advanced-and expensive-3D engine out there. But as said, it's not our only option.

While ingame footage would be easiest, Camera Ships can only do so much. Once we figure out filming method, we need to proofread and add to my script. And then figure out voices. We have many eager voices, I'm sure.

[Image: 16106_s.gif]
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Offline 13CentKiller
11-26-2009, 09:22 AM,
#16
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Autodesk Maya is the industry standard for this type of work. Lightwave is used primarily for rendering rather than composition as it is one of the fastest known engines known to man, along with say the Carrara engine.

Any 3D application you choose carries its own learning curb and down-sides. To get a result such as the trailer such as the Freespace trailer, you would almost certainly need official training, unless you made it a project with several groups of people over a span of a year or so.

Its not imposable, but we arn't exactly in an ideal environment to make such a production.

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Cannon
11-26-2009, 09:24 AM, (This post was last modified: 11-26-2009, 09:25 AM by Cannon.)
#17
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I'd prefer in game to reflect what the mod actually looks like. I'm left disappointed by some trailers when the game looks nothing like the trailer.

The Itano Circus trailers are a good example of what can be done in game:
http://www.youtube.com/watch?v=ZXD4N_Mi1iE

Using long engine trails is a good trick to make ships visible at a distance.

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Offline Turkish
11-26-2009, 09:41 AM,
#18
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I'm with Cannon on this one. All we need with nin-game footage is intelligent editing, good shooting, and a plan. When you start doing production rendering we get into a whole lot more work.

[Image: LibreIISuper_Small.png]

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Offline Exsiled_one
11-26-2009, 09:49 AM,
#19
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Hear me out here people!
I was planning on making an OPG (before we called it quits) trailer, where we would display the new things so we can promote the freelancer as well.

Music: Invaders must die - Prodigy http://www.youtube.com/watch?v=gTw2YvutJRA
Video plan:

*Well, music is pretty quiet for first 20 seconds, that gives enough time for few short fly by video clips. One of few osirises and legate, one of bomber squad and one of.. for example, outcast fleet.

* 0:28 - music starts heating up. The video changes to the scenes of destruction almost immediately, well, not scenes of destruction but the combat between those two fleets. The combat itself would be filmed from a pretorian's angle, coupled with few extra cameras zooming around getting great shots while they fight. Music keeps increasing

* 0:58 - music gives (because prodigy is awesome) great few seconds of "breathing pause", that's when Outcast fleet grows by fleet of smaller fighters and few of their awesome gunboats. Camera focus on gunboats.
(no need to say how awesome it is when he says "invaders must die!")

*1:32 or so, he keeps repeating invaders must die. It's a perfect place to start showing some ships exploding in that battle. Throw in couple of shots of how it looks like from Legate's view, pretorian blowing up someone, and Outcast fleet blowing up an Osiris.

*1:47 no background beat. could it be reinforcement time? Hell no, it's the repair ship, around 2:00 music kinda tones down and it's a perfect time for few trade - repair shots

*2:12 music starts to increase again, maybe it's time to switch the video to a BMM mining op? And since music has (ta na na na na) then silence, (then ta na na na na) again, you can display a fleet of BMM, defenseless, mining. then you can display a fleet of Molly pirate transes + their awesome bombers + 1 gunboat approaching. Best view would be mining ships filmed with camera ship.
But for Mollies, with actually one guy leading the fleet in formation and hitting V for behind view, and then filming.

* 2:29 **** hits the fan, bmm tries to flee, but mollies just caught them too well. Show the video of ships being disabled. There's enough suspense time to actually show the video of one mining ship trying to brake lose, hit it with a Snac and make it explode around 3:01 when he says "we are the prodigy"

There's few seconds after that of dead silence, but then another invaders must die voice comes, and BMM fleet starts to get wiped out.
That's where music ends in video, but you can totally edit the bit from the beginning with just quiet beat and put something like

"Discovery RP server. Join in and leave the mercy behind."

(i have the trademark)

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Offline Pingu!
11-26-2009, 10:02 AM, (This post was last modified: 11-26-2009, 10:05 AM by Pingu!.)
#20
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For some time, i've been thinking of making some trailer on my own, and now finally i found some time, and i'll start making it. Direct ingame action, events (fraps), edited in after effects/sony vegas.

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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