• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 533 534 535 536 537 … 547 Next »
Modding?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Modding?
Offline Dab
01-25-2006, 01:22 AM,
#11
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Nonsense. Plus a few of them will be for Role-play purposes only.

[Image: DFinal.png]
Reply  
Offline Virus
01-25-2006, 02:14 AM,
#12
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

NONSENSE?! Have you ever been to Crossfire?! I went there once... I got lost. So lost, I couldn't find my way back with or without the map! I had to make a new character because I couldnt' find my way!

I have two reasons WHY there should NOT be that many systems.

One, it is rather overwhelming for new players.
Two, it would open up VERY high profit trade routes, I'm sure.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Dab
01-25-2006, 03:17 AM,
#13
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

The way I placed my systems it won't get very confusing. You might need to look at the map for some of the jump hols in the border worlds systems.

[Image: DFinal.png]
Reply  
Offline Virus
01-25-2006, 05:14 AM,
#14
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Dab, I don't think we need 15 more systems as you said you were making. We have Sam's 5(I think it was) then maybe 5 from you. We don't need 20 new systems in this mod for it to be interesting.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Igiss
01-25-2006, 02:08 PM,
#15
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them.

Moreover, Explorer is buggy in many ways, so if you add something you can never be absolutely sure if the code is correct.

More systems - better, but making good systems requires insane amount of time. Adding whole new houses will take months, literally. As for trading routes or complicated navigation, this depends only on how well the modders do their job. I won't allow those things for Discovery.
Reply  
Offline Korrd
01-25-2006, 03:32 PM,
#16
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I like the idea of a lot of systems. I dont see anything bad on it. To avoid get lost, just take a pencil and paper and take note of the coordinaes of the JH you have been through.

What you wont allow will be a lot of badly made systems, or a lot of complex systems?

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
Offline Wolfpack98
01-25-2006, 03:37 PM,
#17
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

I don't mind large number of systems.. just means I have to spend more time mapping the entire game out. It can ACTUALLY be fun to do so...

Anyone ever try to do precision mapping using a tablet? I do that for a lot of games like Freelancer. hell, i use it to coordinate attacks in strategy games like C&C Generals.

Anyway.. Igiss is correct. Making ships and their set ups is much simpler than system creation. Hell, I'm willing to help now that i have an insane ammount of time available to me for the next four months before I go back to college for my degree.

User was banned for: Compromised account
Time left: (Permanent)
Reply  
Offline Dab
01-25-2006, 06:32 PM,
#18
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Igiss,Jan 25 2006, 08:08 AM Wrote:I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them.

Moreover, Explorer is buggy in many ways, so if you add something you can never be absolutely sure if the code is correct.
[snapback]10826[/snapback]

I have an idea. Angel is better at making the systems I'll do coding and some of my own systems than Igiss can do the patrols. I already know how to do the coding so thats something I can do better than Angel :yahoo:.

Korrd,Jan 25 2006, 09:32 AM Wrote:What you wont allow will be a lot of badly made systems, or a lot of complex systems?
[snapback]10832[/snapback]

Well you have seen that Angel makes good complex systems. My might be as good as heres in how it lookes but not at alll of the population zones and stuff.

[Image: DFinal.png]
Reply  
Offline Retread
03-05-2006, 06:46 AM,
#19
Member
Posts: 43
Threads: 1
Joined: Sep 2005

I've been messing around with FLExplorer...it's twitchy alright. I have some outstanding ideas, but the problem with this is that my ideas break away from the norm.

[Image: MySigLogo.jpg]

AKA Retread

"Where WAS that jumphole from the other run?"
  Reply  
Offline Maximilian
09-11-2006, 06:22 PM, (This post was last modified: 09-11-2006, 06:22 PM by Maximilian.)
#20
Member
Posts: 37
Threads: 0
Joined: Aug 2006

I know make systems in FLExplorer, and make wepons(but i dont make them in these times)

And armor upgrads too lol.

homemade porn
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode