• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 515 516 517 518 519 … 547 Next »
HF MK IIs?

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Poll: Do we need Heavy Fighter MK IIs?
You do not have permission to vote in this poll.
Yes!
43.18%
19 43.18%
Nope.
27.27%
12 27.27%
We just need to balance the current Heavy Fighters, not make Heavy Fighter MK IIs.
29.55%
13 29.55%
Total 44 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
HF MK IIs?
Offline Gamazson
06-28-2007, 06:48 AM,
#11
Member
Posts: 962
Threads: 56
Joined: May 2007

Ok this might strike some as a little extreme but why not rebalance the whole game. Nobody flies with class 1-6 weapons, unless they are new. What I recomed is the following...

Class 1 weapons become equal to the current Class 5
Class 2 is equal to Class 6
Class 3 is equal to Class 7
Class 4 is equal to Class 8
Class 5 is equal to Class 9
Class 6 is equal to Class 10
Class 7 and above are Capship level forward weapons

Kinda of like how the Turrets are now setup.

Of course many fighters will require a power change to cope but this returns all the stock FL ships to their proper role. People will begin to fly Stilettos and Falcons again, and their would be no need for MK II anything. also new players would be able to jump into the game faster. Sure they may need to start off with a mil or so but its not like they are instant Capship pilots.

I know what I am saying may require a player wipe but it would be nice to see the Defender with a purpose again. This change would not be great for SP, but it will make multiplayer (Which is what we all d-loaded discovery for) much more balanced. I believe this would be for the good of the MOD.

Another thing that irks me a little (This is not major) is that the houses all have VHF's that are the same model as their HF cousin. Maybe develop some models for this purpose as well.

Templar I very much agree on your stance with the bombers, give them turrets and Torps, make them dependent on fighter support.

Ok I have posted enough flame worthy heresy.....

BTW. What ever happened to turret Class 6?


AKA Nexus
  Reply  
Offline Gamazson
06-28-2007, 07:12 AM,
#12
Member
Posts: 962
Threads: 56
Joined: May 2007

Sorry to Double post but it occurs to me that the matter of shields might need to be readdressed.

At current FL has 3 shield types.

LF
HF
Frieghter

Why not break it down into 2 types

Civilian
Military

Civilian shields would be less expensive but not as powerful as its Military counterpart. These shield would be common on Civilian vessels (eg. STARFLYER series, EAGLE series, and Freighters/Transports) and pirate vessels.

Military shields as stated before would be strong, and of course would only be used by the house militaries and select outcast/corsair ships. Note that this class of shield is not restricted to only be on military craft, but is more common there. No military craft is likely to mount a civilian shield.

Shield class of both types would break down like this.

1-6 (Fighters and Freighters)
7-9 (Transports/Capships)
10 (Battleship sized vessels only. Likely to only exist in a Military Variety)

I know we cant change their names in the menu due to hard code issues (I think anyway), but again this strikes me to make more sense. The previous setup was fine with only 3 general classes of small vessels, but capships tend to change the scale factor a little.

I'm sorry about these posts but an excess of sugar/caffeine has produced insomnia and I am now prone to excessive thinking.


AKA Nexus
  Reply  
Offline Maranzo
06-28-2007, 07:18 AM,
#13
Member
Posts: 87
Threads: 3
Joined: Mar 2007

Well Nexus the first things seems a hell of a work and are lightfighters than capable of carrying codenames ? I hope not :/ then you can get some strange situations out there...

And the shield thing is just fine right now:)

But ok...

I DO like the heavy fighter MK II ... didn't some HF MK II fighters became very heavy fighters btw ?

I have given the Crow a try too and its a nice looking ship but its just not what it has to be... and its a waste of such a nice ship, cause nobody will fly it...



Jack
  Reply  
Offline Gamazson
06-28-2007, 08:02 AM,
#14
Member
Posts: 962
Threads: 56
Joined: May 2007

By that system above no light fighter should go above class 4 weapons. Of course code names are ridiculous on a LF. This system would just make all classes of guns used and make ships like Nephtys, Chimera, Wraith and Templar, onerous since their "cannon" counterparts would be up to the task they were meant to play. Plus these great names would be available for future ships.

AKA Nexus
  Reply  
Offline Denelo
06-28-2007, 09:43 AM,
#15
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Errrm.... Nexus, this is about Heavy Fighters, not shields/weapons. I somehow doubt Igiss will change the entire mod over one ship type.... but thanks for the support.


Tank... I don't think you understand. I was testing it while I was moving and Aralie was sitting still with only one weapon active. Also... Here's the most crazy part: I killed myself by dropping 4 mines out of my ship. Would have been three, but the last one didn't seem to want to explode. Now, if I can't beat a Raven's Claw that's sitting still with only one kracken active, while I'm in a Heavy Fighter, Heavy Fighters need an upgrade.
  Reply  
Offline Panzer
06-28-2007, 10:05 AM,
#16
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Yeah,

An idea, just curious if it's possible:

Light fighters mk II can mount only 4 guns, tried one type with Doom (and you all know he's a great pilot), we had the same loadout, same equipment, same ship type. (2 sunfrenzies, lancer and neutralizer missles) Neither of us could do any damage at all. The only sure hits came at such time intervals that the shield had enough time to regen = back to the start

My question is: Is it possible to make some ships have missle-only slots? I mean, some slots would be both for guns and missle launchers, while 1 or 2 would be missle-only.

[Image: Vxqj04i.gif]
Reply  
Offline Yngen
06-28-2007, 11:37 AM,
#17
Member
Posts: 637
Threads: 41
Joined: Oct 2006

The Slip Stream is somewhere between a Mk2 LF and a Mk2 HF by virtue of its firepower.

I say do not touch the HF manueverability, but give them comparable armor to the two advanced HFs we see in the game now:

Crow: 8200 armor, class 8/9 guns, 6 guns/1 turret, 52 nano/bot....o.O DS says it can equip a torpedo...is this true???

Marauder: 7000 armor, class 7/9, 6/1, 44 nano/bot M/CD/CM

Marauder has LF manueverability almost and an extremely small profile from head on.

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
  Reply  
Offline Denelo
06-28-2007, 12:00 PM,
#18
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

' Wrote:I say do not touch the HF manueverability, but give them comparable armor to the two advanced HFs we see in the game now

Agreed.
  Reply  
Offline Lt.Cmdr.Olsav
06-28-2007, 01:31 PM,
#19
Member
Posts: 601
Threads: 10
Joined: Oct 2006

sounds decent, that was always my main stopping point, the lack of armour.

RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
[Image: oslav0001copiesj1.png]
  Reply  
darkguardian
06-28-2007, 06:42 PM,
#20
Unregistered
 

I voted to Change the HF's so they are all practically balanced. This would make things a lot easier thsn making MKll fihters.
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode