• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Site & Forum Feedback Discovery Wiki
« Previous 1 … 10 11 12 13 14 Next »
Should I add some info to the wiki?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Should I add some info to the wiki?
Offline Cawdor
04-12-2010, 03:24 PM,
#11
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

I'm afraid you'd have to dig in the mod files for these value since they aren't noted on regular infocards.

Quote:But I sure can add the time taken to reach 90% of maximum speed

Tis sufficient. If you mean strafing, that is.

.

[Image: Norway.png]

.
  Reply  
Offline Blaze
04-12-2010, 03:39 PM,
#12
Member
Posts: 1,482
Threads: 63
Joined: May 2009

For example it takes a

Sabre 0.4835 seconds to reach the 90% of its max 1.2250 rad per sec
Eagle 0.4717 seconds to reach the 90% of its max 1.3049 rad per sec

Is this what you mean?

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Offline Cawdor
04-12-2010, 03:41 PM, (This post was last modified: 04-12-2010, 03:42 PM by Cawdor.)
#13
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

nope - I'm talking about how fast you reach your max strafing speed. You strafe by pressing A or D.

.

[Image: Norway.png]

.
  Reply  
Offline Blaze
04-12-2010, 03:47 PM,
#14
Member
Posts: 1,482
Threads: 63
Joined: May 2009

No Idea about the strafe acceleration.

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Offline Alex.
04-12-2010, 04:06 PM,
#15
Developer
Posts: 3,910
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:He can add all that automatically without typing the stats of every single ship?
Oh, I'm sure he can set ShakeBot up to do that, but putting that sort of thing into the wiki content generator would mean that next time we go through the wiki and work out what needs to be updated (when 4.86 is released), we get those stats from the content generator along with everything else.
Reply  
Offline tazuras
04-12-2010, 05:57 PM,
#16
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Adding stats can and should be done automatically at this point. What you can do though, that would be great, is add a description of what all these stats mean and how they affect the handling of the ships and the different tactics and maneuvers.

[Image: l2gnAQh.png]
Reply  
Offline Barrier
04-13-2010, 01:22 AM,
#17
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

Great idea, and while your at it, a review on the particular ship would be most welcome as well ;)
Reply  
Offline Blaze
04-13-2010, 01:38 AM,
#18
Member
Posts: 1,482
Threads: 63
Joined: May 2009

' Wrote:Adding stats can and should be done automatically at this point. What you can do though, that would be great, is add a description of what all these stats mean and how they affect the handling of the ships and the different tactics and maneuvers.

I can do that but someone will have to check the grammar mistakes.

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
  Reply  
Offline tazuras
04-13-2010, 02:44 AM,
#19
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

I would be happy to do that.

[Image: l2gnAQh.png]
Reply  
Offline cshake
05-09-2010, 01:27 AM,
#20
Member
Posts: 125
Threads: 9
Joined: Aug 2009

So I kinda forgot about doing this until tonight, sorry about that. I'm looking at the data I have and my question for you is thus:

What is the best way to present this info?
  1. Time for a full revolution while already turning
  2. Time to turn 90 degrees from rest (or any other angle, either that or 180 I would expect)
  3. Time to 90% (or any other percent) turn rate
  4. Max angular velocity (rad/sec, deg/sec, whatever)
  5. Time to 90% strafe speed
  6. Reverse thrust fraction
Now, #1 and #4 are the same info, #2 and #3 are also the same basically, so what means more to you as a player?
Also, do you want this to get added to the ship infobox itself, or put in the "handling" section?

The 90% is only there because you mentioned it earlier, I don't use FLStat for this info so I'm not limited by what it shows.
In dynamics or control theory applications the standard time constant (tau) is defined as time to reach ~63.2% (=1-e^-1) of the steady-state value, and then you know that the value is ~86.5% (=1-e^-2) at 2*tau, ~95% at 3*tau, etc. However, I know that most people here aren't familiar with college-level physics or engineering, so just give me a threshold and I can compute the time.

Some say that he's a CIA experiment that went wrong, and that he only eats cheese. All we know is that he's not The Stig - he's The Stig's American cousin.
[Image: Hartford_sig.jpg]
Wiki sysop (admin-ish) | I do custom ship renders (and bases)
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode