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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Weapons type.

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Weapons type.
Offline RmJ
06-04-2010, 06:45 PM,
#11
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Posts: 2,092
Threads: 161
Joined: Mar 2008

No....copy the text and place it in this thread!

Or someone do it for the rest of us.

[Image: CrlBx.gif]
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Offline Malcolm_Reynalds
06-04-2010, 06:54 PM,
#12
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Posts: 143
Threads: 21
Joined: Dec 2008

for the rest reading this thread
Quote:I . Weapons classification.

Blaster: Fast rate of fire and light damages.
Cannon: Rate of fire and damages Are mediums.
Turbo (or battery): Low rate of fire and heavy Damages.
Bombe: Big ball, Very heavy damages and medium rate of fire.
Torpedo: Can lock target. Look today torpedo.

Light weapons: Laser, Photon, Tachyon, Ion, Messon, Phaser.
Medium weapons: Proton, Plasma, Kinetic, Mass Driver, Pulse, Neutron, distruptor.
Heavy weapons: Gauss, antimatter, Quantum, Vulcan.

II . Shield buster or anti hull?

Shield buster: High Shield damages and between light and medium physics damages.
Anti hull: Less hull damages than shield damages for Shield buster and ultra light shield damages.

Example: Laser blaster (very light weapon): Shield damages: 50 and hull damages: 800.
Ion blaster (very light weapon): Shield Damages; 1000 and hull damages: 200.

III . Blaster damage.


Shield buster

Ion: S:1000; H:200
Phaser: S: 1100; H: 230
Quantium: S: 2500; H: 480
Messon: S: 950; H: 185
Vulcan: S: 2670; H: 520
Pulse: S: 1700; H: 310
Neutron: S: 1800; H: 400
Distruptor: S: 1950; H: 390


Anti hull

Laser: H: 800; S: 50
Photon: H: 750; S:60
Plasma: H: 1550; S: 100
Kinetic: H: 1400; S: 80
Gauss: H: 2350; S: 160
Mass Driver: H: 1600; S: 85
Tachyon: H: 900; S: 65
Proton: H: 1775; S: 90

Legend: H = Hull Damages and S = Shield Damages.

Antimatter blaster: Shield buster and Anti hull, Alien weapon technology (Nomad), best weapon, rare, unmountable In Humans Ships, Hull damages = 10000 and Shield damages = 10000.




I don't think it would fit into the game mechanics well at all. in the core game mechanics, different damage types actually mean something. each damages the 3 shield types differently. No matter what you want to call your damage type, we cannot change the hard coded damage types within the game mechanics.

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Offline RmJ
06-04-2010, 07:10 PM,
#13
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Thank you Malcolm_Reynalds

Quote:I . Weapons classification.

Blaster: Fast rate of fire and light damages.
Cannon: Rate of fire and damages Are mediums.
Turbo (or battery): Low rate of fire and heavy Damages.
Bombe: Big ball, Very heavy damages and medium rate of fire.
Torpedo: Can lock target. Look today torpedo.

Light weapons: Laser, Photon, Tachyon, Ion, Messon, Phaser.
Medium weapons: Proton, Plasma, Kinetic, Mass Driver, Pulse, Neutron, distruptor.
Heavy weapons: Gauss, antimatter, Quantum, Vulcan.

II . Shield buster or anti hull?

Shield buster: High Shield damages and between light and medium physics damages.
Anti hull: Less hull damages than shield damages for Shield buster and ultra light shield damages.

Example: Laser blaster (very light weapon): Shield damages: 50 and hull damages: 800.
Ion blaster (very light weapon): Shield Damages; 1000 and hull damages: 200.

III . Blaster damage.


Shield buster

Ion: S:1000; H:200
Phaser: S: 1100; H: 230
Quantium: S: 2500; H: 480
Messon: S: 950; H: 185
Vulcan: S: 2670; H: 520
Pulse: S: 1700; H: 310
Neutron: S: 1800; H: 400
Distruptor: S: 1950; H: 390


Anti hull

Laser: H: 800; S: 50
Photon: H: 750; S:60
Plasma: H: 1550; S: 100
Kinetic: H: 1400; S: 80
Gauss: H: 2350; S: 160
Mass Driver: H: 1600; S: 85
Tachyon: H: 900; S: 65
Proton: H: 1775; S: 90

Legend: H = Hull Damages and S = Shield Damages.

Antimatter blaster: Shield buster and Anti hull, Alien weapon technology (Nomad), best weapon, rare, unmountable In Humans Ships, Hull damages = 10000 and Shield damages = 10000.


I need more info then this, such as range speed ect. But again the mech's can't be altered as such.

[Image: CrlBx.gif]
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Offline Freestalker.fr
06-04-2010, 07:40 PM,
#14
Member
Posts: 139
Threads: 17
Joined: Jun 2009

Sorry but qantum tech is seen in Haegemonia the Legion of Iron and Solon Eritage.
Vulcan is a railgun but we are in sci fi we can say anithing we want!!! Gauss can be a beam like TEC Kol Battleship Gauss beam abilty in Sins of a Solar Empire.

Quote:But again the mech's can't be altered as such.
Look Freeworld Tides of War and other mods.
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Offline RmJ
06-04-2010, 08:10 PM,
#15
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Quote:Sorry but qantum tech is seen in Haegemonia the Legion of Iron and Solon Eritage.


Link the thread post (5% this is for you)

[Image: CrlBx.gif]
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Offline Freestalker.fr
06-04-2010, 09:46 PM,
#16
Member
Posts: 139
Threads: 17
Joined: Jun 2009

http://www.jeuxvideo.com/screenshots/image...0011361_013.htm
Resserch panel of Haegemonia The Solon Heritage. Woops !! Clik "suivant".

I've forgotten Phalanxe and beam in the weapon classification. oh! no! I do it tomorrow.
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Offline Thade
06-04-2010, 09:56 PM,
#17
Member
Posts: 89
Threads: 0
Joined: Jan 2010

' Wrote:Vulcan is a railgun but we are in sci fi we can say anithing we want!!! Gauss can be a beam
A railgun and a gauss gun are the same thing. Projectile acceleration through high magnetic fields.

I know, I'm the kind of a**hole that when watching a movie is more concentrated on unmasking every kind of scientific BS they put in.:laugh:

' Wrote:Some say I keep Chuck Norris as a pet, others say it is Fellow Hoodlum. The truth be told, Fellow Hoodlum IS Chuck Norris.
[Image: lol.gif]
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Offline Freestalker.fr
06-04-2010, 10:12 PM,
#18
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Posts: 139
Threads: 17
Joined: Jun 2009

It's difficult!!!... :shok:I search more things tomorrow.
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Offline Mounteblanc
06-05-2010, 05:54 AM,
#19
Member
Posts: 649
Threads: 11
Joined: Oct 2009

Well. On the subject of the impossibility of Quantum guns. We have Tachyon guns, don't we?

As surprising as it may seem Gauss wants gauss. But we're unlikely to receive any form of kinetic damage weapons, so I'll just go cry in a corner.
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Offline Freestalker.fr
06-06-2010, 10:52 AM,
#20
Member
Posts: 139
Threads: 17
Joined: Jun 2009

I delete Gauss, Kinetic, vulcan and Quantum technologie. Tachyon now is a medium weapon like kinetic damages, H: 1400 S: 80. Mass driver now is an heavy weapon, damages are the sames of the gauss tech. Distruptor tech is an heavy weapon, it can do the same damages of Quantum tech and Neutron is an heavy weapon too and it can be anti hull and shield buster like antimatter tech but damages are 2500 for hull and the same for the shield. Laser tech is deleted because laser is the same thing of the photon tech.


Is it good or not?
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