• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 302 303 304 305 306 … 547 Next »
.86 mineral rush?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
.86 mineral rush?
Offline Prysin
06-06-2010, 10:52 PM,
#11
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

oh hell, taus??

look at img/cr how they wine over insane ore pirates.... WAIT TILL TEH LOLWUTS COME BY, OH NOEZ

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline Friday
06-07-2010, 07:55 AM,
#12
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

The reason you get a rush is that everyone is flocking to the Next Big Thing in terms of making credits.

It is human nature to seek out the best way to make money. Unfortunately the developers seem keen on spending their time fighting human nature!

By this I mean trying to perfect a 'static' economy. All they have done with every version is chase around the best ways to make money and cut them down, then the whole circus moves on to the Next Big Thing.

Remember the history? Sigma-13, Omega-49, Pennsylvania, now its Tau-23 and Dublin. These places attracted big numbers of people of all persuasions - while other parts of Sirius languished.


You guys want that 'gold rush' feeling? you will get it for a while when the developers make their next major change to the economy - then it will degenerate just like every other change they have ever made.

The old areas will die down in activity - and the characters and RP developed in that space will also die off.


Here is my proposal:

1) Identify a key economic run for every faction. It could be a smuggling run, a mining operation, or a standard trade run.
2) Put all these runs on a list. Every week randomly choose one from that list.
3) Add an incentive bonus to that run for the week.

THEN you will have that 'gold rush' feeling refreshed every week!
Independent traders can go around chasing that bonus with their lower cargo ships.
Factional traders can go on as normal, and once in a while get a nice profit boost.
Factions along the weekly route will face increased activity, stimulated by the movement of cargo vessels.
Activity will be spread around the server on a weekly basis - rather than having it concentrated for too long in one region.
The Circus will move on next week. Knowing that sooner or later the Circus will come back to town allows for RP developments to stay fresh - rather than fading into obscurity because the region would normally be in decline after a change in the economy.

[Image: GMG_banner.png]

  Reply  
Offline sable
06-07-2010, 03:19 PM,
#13
Member
Posts: 462
Threads: 35
Joined: Jul 2008

I remember, Penn was at that time one of my favourite systems.

But, as the Taus are already systems that have a large activity, I think it would be best to do this kind of mineral rush somewhere else, in a not so populated system.

[Image: signature2n.jpg]
<span style="color:#000000"><span style="color:#CC0000">Brigand Legion des Damnes</span> | Recruitment | &quot;Le Baron&quot; | Feedback</span>
  Reply  
Offline Exsiled_one
06-07-2010, 03:33 PM,
#14
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

I wouldn't like for it to happen. It would show that only thing that can get a group over 20 people together in skirmish is greed for cash.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Corsair
06-07-2010, 08:06 PM,
#15
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

Is there something wrong with that? Activity is activity, and if you have a chance to make money from it, double bonus.

[Image: 16106_s.gif]
Reply  
Offline Exsiled_one
06-07-2010, 08:20 PM,
#16
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Actually there's plenty wrong with that. People make chars for the greed instead for coolness of the certain faction.

A lot of crappy hogoshas spawned in that period of time and they casted such a bad light on Kusari that I had desire to liquidate everyone who played Hogosha.

Worst thing that happened is when Hogosha ship yelled at my Kempetai in system chat that I cannot shoot him after he blew up a transport in front of me. He ran into a KSP base.
That's -NOT- what I want.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Friday
06-08-2010, 07:22 AM,
#17
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

If the Silver Road hadnt been nerfed - guess what Ivan - you would STILL be stuck with those crappy Hogosha...and even more of them!

With a rotating system - everything gets shared - the profit and the pain.

Perhaps you should consider taking on board your share of both - rather than demanding some kind of pristine RP environment to play in yes?

[Image: GMG_banner.png]

  Reply  
Offline Exsiled_one
06-08-2010, 08:07 AM,
#18
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

I am okay with the idea of rotating events. I just feel it will cause a problem eventually, because of the shifting activity people will make chars again to belong somewhere, instead of making the characters that will make others want to belong where they are.

Keep in mind that this game, in it's very core is a sandbox. If Hessians want to make peace with Corsaris and crush Rheinland together, and they really fight to prove it, they might end up joining Corsairs in crushing the land (example don't kill me)

But this game gives you open hands. If you'll create characters just to go with the rest of the flow, then I'm not so keen about it.



On the other hand it could prove interesting. I just feel sorry for the local police since they'll end up doing the defending work without getting paid a lot.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline dodike
06-08-2010, 09:53 AM,
#19
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:But this game gives you open hands. If you'll create characters just to go with the rest of the flow, then I'm not so keen about it.

Well, everyone else did it and I'm not talking about new players looking for easy money
Reply  
Offline Exsiled_one
06-08-2010, 10:13 AM,
#20
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Well, players that have been here for a good amount of time have made characters to pirate mostly, while some others have tried to get mining groups together and actually use newbies to help them mine in exchange for money.

Keep in mind that entire thing, and I do mean entire thing, caused a massive amount of whining and big Q_Q that shut down Silver road (nice name friday) and nerfed the income from mining. Combine that with the things mentioned above (poor rp with some, KSP/KNF getting very bad image and Q_Q) and result is, in my opinion - negative.

I just hope that the same thing won't happen to the gas mining should it be implemented. Look, my opinion is far from crucial in this matter, and god knows that my roleplay is not what it used to be now when I don't have that much time, but I found it distasteful to make a new character.

maybe i'm a hypocrite because my corsair could plunder the Dublin and Omega 7, and I knew my time will come so I just sat down quietly knowing that Penn would be eradicated eventually.

oh no wait... I bought an bactrian and stole ore with no guns.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode