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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Another Command Idea! - /hostile

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Another Command Idea! - /hostile
Offline hribek
06-22-2010, 12:30 PM,
#11
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Posts: 1,159
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Joined: Dec 2007

That's not a big problem even now because of the infamous stackable bribes. Just stick around the Barrier Gate station for a bit. Or ask m45t3r n00bl3t f0r adv1c3.
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Offline Ceoran
06-22-2010, 03:28 PM,
#12
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' Wrote:Guard rep would become easy to get. [...]

How would it make it any easier than it is right now? faster maybe, but not easier

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Offline Zapp
06-22-2010, 04:03 PM,
#13
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Posts: 4,978
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*Double-bribe faction*

/hostile faction

*Make faction barely neutral; double-bribe again*

Oh look, guard rep is maxed.


But I think it's a good idea anyways.

[Image: u8rHEaq.png]
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Offline Hidamari
06-22-2010, 04:08 PM,
#14
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Joined: Jul 2009

yea. and make it free to use... there is no point in it costing money to make things hostile to your ship... no point at all

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Offline dodike
06-22-2010, 04:12 PM,
#15
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Posts: 3,799
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' Wrote:*Double-bribe faction*

/hostile faction

*Make faction barely neutral; double-bribe again*

Oh look, guard rep is maxed.
But I think it's a good idea anyways.

It would push people who make Guard IFF'd ships for money out of business.

I still approve however.
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Offline aerelm
06-22-2010, 07:05 PM, (This post was last modified: 06-22-2010, 07:06 PM by aerelm.)
#16
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I made a Vigilante Char before the ID Repninja... Spent around 20 hours shooting NPCs to get myself Hostile to all unlawful factions (And still couldn't get the clean result I wanted). Now I see if there was such a command back then, I could do it in 20 mins! (Although the Vigilante ID is repninja now, right?)

And maybe, make the effect of this command permanent (Just like FR5s) so it won't be abused for getting Guard Rep. So, if you type /hostile zoners, you'll stay hostile with them on that char... Much like Self-FR5ing.
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Offline Ceoran
06-22-2010, 09:08 PM,
#17
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Posts: 1,867
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' Wrote:*Double-bribe faction*

/hostile faction

*Make faction barely neutral; double-bribe again*

Oh look, guard rep is maxed.
But I think it's a good idea anyways.

And where's the difference to the current double-bribe, /droprep + fail missions, double-bribe? same amount of money, just faster. Make it cost some money for the saved time and there we go.

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My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline hribek
06-23-2010, 06:15 PM,
#18
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Posts: 1,159
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Joined: Dec 2007

' Wrote:It would push people who make Guard IFF'd ships for money out of business.

I still approve however.

Yeah, I guess certain nublets would have to find an alternate source of income. :laugh:
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Offline FooFighter
06-23-2010, 11:06 PM,
#19
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Posts: 726
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Joined: Sep 2007

' Wrote:Guard rep would become easy to get. Whether you think it's good or bad, it's a side effect that you should reckon with.

I don't see anything bad about that at all. The only thing Guard Rep does gameplay-wise is artificially prolonging getting a cap, which takes long enough anyways and doesn't keep the lolwuts away anyways.
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Offline Soul Reaper
06-23-2010, 11:42 PM,
#20
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' Wrote:*Double-bribe faction*

/hostile faction

*Make faction barely neutral; double-bribe again*

Oh look, guard rep is maxed.
But I think it's a good idea anyways.

eh..I thought they didnt give you bribes if you were too hostile with that faction..



oh, wait.

thats only if you try to get the bribe on their station...doh
(still, that would mean Zoner G getting protected from this /hostile abuse)


but, overall, iz a good idea

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