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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Shieldbusters

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Poll: Should they be removed from the mod? Post your reasons!
You do not have permission to vote in this poll.
Yes, they should be removed.
17.92%
38 17.92%
No, they should stay.
82.08%
174 82.08%
Total 212 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Shieldbusters
Offline mjolnir
11-26-2007, 11:26 AM,
#11
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

I voted no....

Tizona is ok for me..... advanced deb. also.... no need to have lvl 9 civilian shieldbuster.

They only thing that I would remove is the Colada - no other faction has lvl10 guns for sale and the Colada is just too much overkill.

Especially a bomber with 4 Coladas and a Supernova.. that combo indeed has quite a big advantage over other bombers against GBs and such. And the Corsair bomber is very much average in the bomber class... so they don't need such a big advantage.

Inferno needs some tweaking compared to the razor... but Igiss already said he'll fix it.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline UnknownObject
11-26-2007, 11:29 AM,
#12
Member
Posts: 116
Threads: 6
Joined: Oct 2007

I voted no.

Variety is everthing. I would always vote for more variety than less.

I've never used an Inferno as I never play Outcasts. I've used the Adv Debs and Del Cids, and they are great at what they do... but you've then got less guns against the hull. So even though they are great at what they do they are limited.

For me it would be nice to have some 700 speed adv debilitator clones (to match my black widows)... but you can't have everything. As it is the 600 speed has too many advantages... codenames, nomads and shield busters. Changing the speed of at least one of those would make people have more difficult choices.

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Offline bluntpencil2001
11-26-2007, 12:09 PM,
#13
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Advanced Debilitators actually work very well with 700 speed guns.

They go a touch faster, but not so fast as to spoil your aim. The beauty lies in when the enemy's shield is taken down by the debbies a split second before your hull-cracking guns hit him in the same pull of the trigger.

[Image: sig-9566.jpg]
  Reply  
Offline chopper
11-26-2007, 12:37 PM,
#14
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

5 Krakens 2 have no problem in putting down the shield. Maybe because most people i shoot with them use Graviton? I don't know, I use molecular.
And i have some troubles when shooting at Molecular.
So, i belive shieldbusters should stay, if nothing else, only to speed up a battle for a bit.
As you know, fighter combats last too long as they do, we don't need them to last even longer.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
GlyphStorm
11-26-2007, 01:51 PM,
#15
Unregistered
 

Voted 'no' by mistake.

I think the shield busters are to be in Freelancer, it's ok from my end





Glyph
Reply  
Offline Spear
11-26-2007, 03:12 PM,
#16
Member
Posts: 876
Threads: 6
Joined: Sep 2007

I voted no they should stay. Variety is everything, I have several fighters that carry no sheild busters at all and finding the load out that works well is good fun. My only suggestion is that Adv Debs is a civillian gun and that as such should be sold on Freeport so that all faction's can use them if they so wish. Not just lawfuls who are friendly to Ageria.

It is not just BH guns that have a 750 projectile speed there are alternatives. I use debs on some chars and they are effective enough. If this is regarding Rhienlands poor weaponery then I would rather see better guns added to your available weaponery than sheild busters removed. Fights last long enough as it is if both opponents are skilled. Someone else said RM allready compensates for this by mounting CODES. I know of one player who has 4 mounted and is very skilled. No sheild busters are needed in his load out which to be honest I fear the most given the damage potential. I myself have several fighters that use a 2 CODES 2 NOMADS combo that to be honest works just as well as a figher carrying Del Cids or Debs.

[Image: 545pxroyalcoatofarmsofs.th.png]

=LSF=
  Reply  
Offline Jwnantze
11-26-2007, 03:47 PM,
#17
Member
Posts: 770
Threads: 14
Joined: Jul 2007

I voted no they should stay. I am an outcast, and that inferno is a sweet weapon. The Corsairs have there delcids, the lawfuls have the debils, the outcast have the inferno. Balenced.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

  Reply  
Offline Vape
11-26-2007, 03:50 PM,
#18
Member
Posts: 1,543
Threads: 172
Joined: Oct 2007

i agree with them staying, although i am peeved at their high en cost

[Image: sig2-1-1.png]
  Reply  
Offline Othman
11-26-2007, 04:20 PM,
#19
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Remove the coloda? Then let the Corsairs fly the Wrath.. I do not see any reasonable explanation to make this argument valid. Shieldbusters must stay. Voted NO.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline RingoW
11-26-2007, 04:42 PM,
#20
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Voted Yes

Read was Igiss has written. The top shieldbusters. I think this includes all non vanilla shieldbusters. So the Colada will be removed, while the Tizona will stay and so on. I think this is would be better.

The Inferno is a different part. After the Supernova is draining so much energy, an additional mounted Inferno is a tactical must. So i'm not sure about the future of the Inferno.

Respectfully
AoM
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