• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 383 384 385 386 387 … 780 Next »
Zoner ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (10): « Previous 1 2 3 4 5 … 10 Next »
Zoner ID
Offline Dusty Lens
10-01-2010, 03:56 PM,
#11
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Why would Zoners become hostile with house corporations? Wouldn't the implication be that Zoners will become hostile with houses too?

I dunno. Didn't make sense to me either.

My goal was that freeports would remain freeports. Difference being that Zoners would be in a position where they could choose to.

A) Remain as is.
B) Opt to cut unlawful bases out of their portfolio of contacts in exchange for increased carrying rights between the core and the borderworlds.
Reply  
Offline Akura
10-01-2010, 03:56 PM,
#12
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Why golly, a Zoner thread with no nonsense. Yet.

' Wrote:Why would Zoners become hostile with house corporations? Wouldn't the implication be that Zoners will become hostile with houses too?


The idea is, that Corporations don't like Zoners docking on their bases and taking their business, or simply just to stop Zoner 5k Powertraders Trading everywhere.

So the house forces wouldn't mind them being about, just the Corps wouldn't let them land on thier bases.


Problem with that repninja is that if a Bowex NPC passes a Zoner for instance, the Bret Police and Armed Forces would then shoot them.


To be honest, I'm all for regional Zoners. Such as the Zoners of,

Quote:Omega 49, Omega 50, Omega 41, Omega 3, Omicron Theta, Omicron Delta, Omicron 74

those regions, being hostile to the houses because they're edge world Zoners, without many restrictions and the use of caps, but unable to go to the houses, and don't really need to anyway.
Reply  
Offline Corsair
10-01-2010, 04:06 PM,
#13
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

I would say to rephack all GUARD factions hostile, because many Zoners do regular business with house unlawfuls, like Rogues/Hackers in Galileo (Or is it Kepler?) and Hessians on Canaria.

Rephacking Guard factions would stop the 'shortcuts' of trading. Also, I would say revoking the "No docking in House space" for any <4.5k cargo ship. So Whales CAN'T dock in House space, but a Firefly CAN.

[Image: 16106_s.gif]
Reply  
Offline Colonel.Tigh
10-01-2010, 04:41 PM, (This post was last modified: 10-01-2010, 04:41 PM by Colonel.Tigh.)
#14
Member
Posts: 666
Threads: 4
Joined: Oct 2008

Just make the Zoner Whale to the GMG Whale, put the Zoners to 3,8k and be done with it.
The GMG Whale needs a Model, the Zoner one is nice, fair trade.
GMG is hostile to both Corsair and Outcast, but can go to all four major houses, good enough for effectiveness oriented players, and still balanced enough for those with more style.
  Reply  
Offline FraserTE
10-01-2010, 05:07 PM,
#15
Member
Posts: 697
Threads: 71
Joined: Jan 2009

The only problem i can see that is While Smuggling Zome BWt's prefer to use the jump holes and avoid the lanes all together say a whale is brining cardamine to manhatten but he has to avoid the lanes in cali
Rogue npc's are going to interupt them and Not let them go away and pew pew goes your transport.

and the person above me take the only 5k transport we have ?
Go look in the mirror and /wrist

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Offline Kyte_
10-01-2010, 05:11 PM,
#16
Member
Posts: 539
Threads: 14
Joined: Mar 2008

Nice topic.

My understanding was that the whole point of the ZGuard rep hack was to well... make Zoners behave like...Zoners. I never had a problem with that. What I do have a problem with is folks getting pissy because someone figured out how to profit, despite the nerf. As to dealing with Illegal house factions. Zoners use diplomacy to ensure safe passage one their routes. Not that this means we don't get pirated. We do. By and large, I think the adjustment the Admins made was a positive one. However, I fail to see the benefit of changing it again. Play with the commodities instead. Fresh routes would be cool in the next mod.

Insofar as trading models. (I see the point, but...) I worked too damned hard to earn my ZWhale and I'm not about to give it up.

As far as flights of ZWhales... yes, I remember. What happens when the herd gets to thick? I believe that's when the predators show up, yes?

Just my two pennies,

Love n' Lustre,

Kyte

[Image: picard-facepalm1.jpg]
  Reply  
Offline NonSequitor
10-01-2010, 05:17 PM,
#17
Member
Posts: 911
Threads: 116
Joined: Dec 2007

I never really understood the dire necessity of any of the Guard IDs, much less the Zoner version.

I'm all for having a single Zoner ID to cover all Zoner-designated vessels.

No need for illogical rep hacks. Reduce maximum cargo hold for Zoner vessels to 3,800. Unlimited ZOI. If a Zoner hauls cargo deemed illegal in a particular sector, he pays the penalty. No fuss, no muss.
  Reply  
Offline FraserTE
10-01-2010, 05:31 PM,
#18
Member
Posts: 697
Threads: 71
Joined: Jan 2009

' Wrote:I never really understood the dire necessity of any of the Guard IDs, much less the Zoner version.

I'm all for having a single Zoner ID to cover all Zoner-designated vessels.

No need for illogical rep hacks. Reduce maximum cargo hold for Zoner vessels to 3,800. Unlimited ZOI. If a Zoner hauls cargo deemed illegal in a particular sector, he pays the penalty. No fuss, no muss.

You have no friggin idea how hard it was to get the zoner whale before there was a zoner bribe at all do you ?

it required quite a few days of Effort it was not a single daily or even hourly process

for those of us who busted our butts to get the zoner whale when it first came out and the guard id with it ?

I say make new routes that dont include house space. and leave the smuggling routes there.

Not just NERF NERF OMG NERF THE ZONER AGIAN HE IS MAKING TO MUCH PROFIT OMG NERF NERF q__q

q___q___q___q___q____q____q
buncha little whiny arses

The miners make more cash then the zoners on most cases take your crybaby crap somewhere else

New routes More rp.

nuf said

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Offline Akura
10-01-2010, 05:40 PM,
#19
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Perhaps...

1) Remove Zoner Guard ID.
2) Allow Zoner Whale operation outside of house space only
3) Stupid Zoner Caps cease to exist/are SRP


It's something to consider... especially as Zoner Caps have caused most of the Zoner's recent problems.
Reply  
Offline FraserTE
10-01-2010, 05:42 PM,
#20
Member
Posts: 697
Threads: 71
Joined: Jan 2009

' Wrote:Perhaps...

1) Remove Zoner Guard ID.
2) Allow Zoner Whale operation outside of house space only
3) Stupid Zoner Caps cease to exist/are SRP
It's something to consider... especially as Zoner Caps have caused most of the Zoner's recent problems.

and absolutly none of there were wearing the [TAZ] Just so we are clear on this.

If any thing the OFFical faction [TAZ] Should be allowed to continue there business.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Pages (10): « Previous 1 2 3 4 5 … 10 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode