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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What are your top 3 things

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What are your top 3 things
Offline Linkus
02-19-2011, 01:23 AM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

1. £100
2. Some fool to make a bet with
3. The ability to reveal the release date of 4.86


Oh lulz.

Seriously:

1. More sensible stations.

2. More rare ships. (Odd sentence)

3. Storyline advancement.

As with Boss, all the above are coming true:)





Facilitating the rise of robotics since 0 A.D.
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Offline ProwlerPC
02-19-2011, 01:24 AM,
#12
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

' Wrote:It would be interesting to have a test period to see if that would really have all the negative consequences people say.

I mean... people are bored with 4.85 anyway... why not make a few months test period to see what happens if some rules are dropped. Might not be the discocalypse that people paint on the wall after all. Cant know till ya tried it.

Well it has been tested. They've allowed it for House Official Factions to target traders with their caps. The problem I see is that there has been no stated findings or conclusions to this "test" that has been going on for quite a while. I for one believe it's long due to decide if either everyone can target traders with caps or no-one. Not just official factions. The growing division needs to end. (Also I have always considered it fine for caps to shoot traders, there is an easy counter for any ship out there)

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Offline Anonymous User
02-19-2011, 01:25 AM,
#13
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:The issue with the large ships spinning isn't that easy to fix, as far as I've heard.

possible. saw more than one mod with such a feature (ships just moved 1 or 2 meters when they were rammed)

also saw the "small ships dai when ramming cap for more than a few seconds"

so all my 3 points are "doable"

]
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Decerebrated.Individual
02-19-2011, 01:26 AM,
#14
Unregistered
 

' Wrote:2. More rare ships. (Odd sentence)

I agree with that, but my prefered method would be to make the ships that are never used to be more attractive for people who can afford anything.

For example the x-shuttle.

Would love to fly it in RP, but the pvp environment makes it totally impractable.

Crappy ships could get a buff.
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Offline Vizzini
02-19-2011, 01:26 AM,
#15
Member
Posts: 78
Threads: 5
Joined: May 2010

1. To see .86
2. To play on .86
3. to wait endlessly for .87

[Image: gflsig2.png]
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[Image: 5275215134_18150386ab.jpg]
It's business as usual, at Kramerica industries
Am I so sane that you just blew your mind?!
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Offline Oxslow
02-19-2011, 01:31 AM,
#16
Member
Posts: 101
Threads: 16
Joined: Apr 2009

1. Pirate iff
2. Merc iff
3. Minner iff
Instead of having to use a freelancer iff.
  Reply  
Offline ProwlerPC
02-19-2011, 01:33 AM,
#17
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

oh that reminds me...

4. Removal of all generic IDs with the exception of the Freelancer ID

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Offline AshHill07
02-19-2011, 01:34 AM,
#18
Member
Posts: 896
Threads: 28
Joined: Feb 2010

Well really I just want them to release it! xD

But I spose being serious:

1. Would be the whole "Don't shoot/demand cargo from transports". I'm acutally curious as to why this is even here in the first place tbh.

2. The whole being rammed while in a cruiser gets annoying after a very short time ... Especially when people fly around and close to you in the bigger combat situations, You always get little fighters from both sides darting around the capital ships as they wage thier own battle.

3. Would be interesting if they made it so if a ship with shields out hits something they take a load of damage. Would be funny to see fighters in no. 2s scenario exploding if they go too close to the massive cap thier trying to hide behind.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline Lobster
02-19-2011, 01:36 AM,
#19
Member
Posts: 1,798
Threads: 162
Joined: Dec 2009

ib4cam

EDIT: on a more serious note,
Quote:no max on number of official factions per ID
is all I could ever ask for.
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Offline Akura
02-19-2011, 01:37 AM,
#20
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Tohoku.

Tohoku.

Tohoku.
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