• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 354 355 356 357 358 … 780 Next »
Should Conn be removed?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should Conn be gone.
You do not have permission to vote in this poll.
yes
33.86%
43 33.86%
no
58.27%
74 58.27%
other
7.87%
10 7.87%
Total 127 vote(s) 100%
* You voted for this item. [Show Results]

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Thread Closed 
Should Conn be removed?
Offline SnakThree
02-25-2011, 08:10 AM,
#11
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

You fail to see that those people in Conn wouldn't be inRP system if Conn were removed.

How much chances do I have to meet up someone in lame, unused system when player count is low?
I would rather have fun in Conn than waste my time waiting for someone.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline ryoken
02-25-2011, 08:10 AM,
#12
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:voted no but and im gonna be blunt
MAKE JUMPHOLES IN GUARD SYSTEMS TO ALLOW PEOPLETO GET THERE WITHOUT PASSING THROUGH LIBERTY!!!!!!!!!

Yup. i no longer care when in my Lib Dread. I give no free passage. They want a fight? they get 1,and long before they reach Conn. I am sick of seeing every freaking faction going through NY,and half of them never coming out. IE staging from Conn.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Backo
02-25-2011, 08:20 AM,
#13
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

I'd rather prefer Conn being linked to more places then just New York. I mean flying a RM Wraith into NY and getting everyone on their toes or a Corsair Titan with everyone looking at you with shifty eyes, thinking about a sanction in the Corsair Court... So ye, I'd rather have it equally shared, instead of being stuffed in the center of Liberty. Though trader abuse protection would need quite some planning.

Republic of the Sword and Sun
 
Offline Niverlare
02-25-2011, 08:24 AM,
#14
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

As someone else already suggested once, make a /conn command that only works if you're docked and beams you to conn without any cargo. And a command that beams you back.

[Image: 60d.gif]
Offline Jack Torrance
02-25-2011, 08:25 AM,
#15
Member
Posts: 267
Threads: 24
Joined: Jun 2010

' Wrote:No. There needs to be a place where people can PvP and practice and just chill out for a while.

I second that, so I voted 'no'.
 
Offline lw'nafh
02-25-2011, 08:30 AM,
#16
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:As someone else already suggested once, make a /conn command that only works if you're docked and beams you to conn without any cargo. And command that beams you back.
This.

вellυм ѕe ιpѕυм aleт
 
Offline Akura
02-25-2011, 08:41 AM, (This post was last modified: 02-25-2011, 08:42 AM by Akura.)
#17
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

It's fine as it is.

No, it shouldn't be removed.

There does need to be a place where any ship can go to fight any other ship free of the roleplay environment. Unless you'd rather Valors in Omicron Gamma, practice fighting with OC Gunned-Jinkusus.
Offline jimmy Patterson
02-25-2011, 08:47 AM,
#18
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

' Wrote:Then people could get ANYWHERE in Sirius by just going to Connecticut.
make that sanctionable problem solved as it wuld technically be a game mechanics abuse as its not supose to exist

[Image: 2emctxg.png]
kudos tommeh for sig
 
Offline Ark
02-25-2011, 08:55 AM,
#19
Member
Posts: 265
Threads: 1
Joined: Sep 2008

It has purpose.

However, when the server is capped and there is a double digit blob of players in conn, I wonder.

When there are krak/tiz sabres designed to never leave conn because they break *RP 24/7* rules, I wonder.

I can't decide on a vote.
Offline Varyag
02-25-2011, 09:03 AM,
#20
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

I love that lulzy place.

Where else can a bargy, upholder and a sair all gang up on a team of outcast dread and a lib carrier?

Leave it be. It typically is a place where you can chat, pew pew and have a grand battle without Q_Q.

It gets full because it is fun to be there. It is a place to let loose. It doesn't spoil anything accept the guys staging from there which I haven't seen in years, literally.

Leave it be and like was said before, if you don't like that crazy madhouse then don't take the jump.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode