I agree with Katz that their does need to be a rise in trade profits to make it enjoyable for all players. I also think between 20-30 % rise on trade profits is a reasonable rise as such still leaves mining an option but would increase trading which might resolve the hole that is Dublin. As going to Dublin is as Katz says is stale for all parties except miners who pay off the hegemon in 1 or 2 mining rounds.
signed
~leeadama
Acting director of Bowex, independent molly, BAF Ltcdr and Admiral
There's much more profit in intercepting the ore haulers than intercepting regular traders. Their cargo is more valuable so we can charge much more (without feeling too bad, and I'm speaking as a pirate here).
However, I agree that a rise in the profits from trading couldn't hurt. I've been using my Bowex Shire for gold ore hauling because of the better profits, and I want to be able to change that and still make enough to fund my various projects.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:EDIT: And while we are at it, make Hegemons cost about 5 times more. That's a top-tier cash-cow what pays for itself after a single successful trip.
Gold Ore > 8.000 Credits
Silver Ore > 8.000 Credits
10.000 is just too much.
And remember that you need less time to fill Hegemon than do some 8-10 mill credits trade run.