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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Collision damage

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Collision damage
Offline Akura
03-10-2011, 12:07 AM,
#11
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Posts: 5,367
Threads: 167
Joined: Mar 2009

I rammed a BHG Fighter to death using a Challenger as he tried to get an Outcast to drop a BHG Pilot.

(sun)
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Offline Hawk
03-10-2011, 12:09 AM,
#12
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.


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Offline Akura
03-10-2011, 12:10 AM,
#13
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Posts: 5,367
Threads: 167
Joined: Mar 2009

My Togo rammed an Osiris at 60% hull and insta-killed it.

The system still needs work. Ye.
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Offline William Frederick Cody
03-10-2011, 12:15 AM,
#14
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Posts: 1,852
Threads: 180
Joined: Sep 2007

But all in all, it is very good, that you can't ram for fun anymore.

Relax, and see the result in a few days or weeks.


FIX RAMMING!


Yeah! But i like it!

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Offline Penpen
03-10-2011, 12:16 AM,
#15
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Posts: 391
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Joined: Dec 2009

' Wrote:I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.

Of course. When it comes to flying a bomber and attacking cap-ships or traders I totally agree with you.
However, some thinge can't be avoided. The usual fighter vs fighter bumping into eachother while fighting, is one of these things. I hope Cannon will find a solution that helps and makes sense.

[Image: hansenorg.png]
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Camtheman
03-10-2011, 12:23 AM,
#16
Unregistered
 

Quote:I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.

Its really hilarious actually, Cruise drain got topics like this and polls showing people wanted it dead but nothing happened. I feel you guys are just talking to a wall...

Although I've hadn't had any adverse effects from ramming yet but this is probably due to the fact I dont fly fighters =P...

Does it go by ship mass or what? If it doesn't then...
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Offline Akura
03-10-2011, 12:25 AM,
#17
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I think you'll find that after a while, the majority of people warmed up to Cruise Drain and figured that it was better to be away with the rule and keep the Drain.
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Offline Anonymous User
03-10-2011, 12:41 AM,
#18
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Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:b) make it apply only to big ships.

fighters sould in RP and ooRPly dun make any dmg... they are small... when 2 fighters crash... we can inRP say.. (shields absorb it)

dmg should onle dealt by transports/gbs or bigger

also... instead of x% dmg... the dmg should be depending on the bigger ships hull...

]
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Offline William Frederick Cody
03-10-2011, 12:46 AM,
#19
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Posts: 1,852
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Joined: Sep 2007

Or, just relax, wait and see.


Cannon will balance it out.

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Decerebrated.Individual
03-10-2011, 12:48 AM,
#20
Unregistered
 

I was wondring...


Cannon, would you tell the formulae you use to calculate the rotation and speed vectors after a collision, and how you calculate the damage? I imagine every ship has a mass and inertia, but do they also have rotation inertia tensor?
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