I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.
' Wrote:I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.
Of course. When it comes to flying a bomber and attacking cap-ships or traders I totally agree with you.
However, some thinge can't be avoided. The usual fighter vs fighter bumping into eachother while fighting, is one of these things. I hope Cannon will find a solution that helps and makes sense.
Quote:I remember how frustrating the cruise drain thing was at first. Then people learned to adapt and modify the way they do things. Now, I don't even think about it anymore. Although a few adjustments are probably in order, I wonder if this may be something people need to get used to.
Its really hilarious actually, Cruise drain got topics like this and polls showing people wanted it dead but nothing happened. I feel you guys are just talking to a wall...
Although I've hadn't had any adverse effects from ramming yet but this is probably due to the fact I dont fly fighters =P...
Does it go by ship mass or what? If it doesn't then...
I think you'll find that after a while, the majority of people warmed up to Cruise Drain and figured that it was better to be away with the rule and keep the Drain.
Cannon, would you tell the formulae you use to calculate the rotation and speed vectors after a collision, and how you calculate the damage? I imagine every ship has a mass and inertia, but do they also have rotation inertia tensor?