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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Fihghter Missle Resistance test

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Fihghter Missle Resistance test
Offline daedalus
01-25-2006, 07:37 PM,
#11
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Posts: 273
Threads: 18
Joined: Jul 2005

Dab,Jan 24 2006, 10:00 PM Wrote:The titan was made less agile for a reason. I think it is fine how it is. Maybe even needs a lttle less agility.
[snapback]10782[/snapback]
I think the Titan is fine now. Maybe give it even more power. But it should certainly be more agile than the Rh Bomber.

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Offline Korrd
01-25-2006, 07:46 PM,
#12
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Joined: Aug 2005

Or have the same agility than the RH bomber, given the fact that both are of the same size.

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Offline Thunderstorm
01-25-2006, 08:56 PM,
#13
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Posts: 30
Threads: 5
Joined: Oct 2005

I think like Korrd, make the Titan equally agile as the rheinland bomber, the bomber is very agile compared to it's armor and stuff..

I'm in love with the rheinland bomber...Does that mean I'm disturbed? Smile)
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Offline The Damned
01-26-2006, 05:23 PM,
#14
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Posts: 317
Threads: 13
Joined: Sep 2005

Added info about more ships.

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
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Offline Firebird
01-26-2006, 10:27 PM,
#15
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Posts: 988
Threads: 51
Joined: Nov 2005

The Damned,Jan 24 2006, 12:39 AM Wrote:Test results from the Avenger: (according to readme hull = 13400)
1st - straight fire
Imminent destruction.
2nd - aiming at the fin
Imminent destruction.
3rd - mounting lv 6 armor
1st - straight fire
75 % hull damage with wings torn
2nd - aiming at the wing
75% hull damage with wings torn
no immunity or critical spot.


Liberty Light fighter Liberator - 6 800 hull
With no armor:
Aiming centrall hull - 1 shot - 99 % damage
Aiming at fin - 1 shot - destruction
With Lv 6 armor ( no big difference than the LV 7 one ):
Aiming at central hull - 1 shot - 25 % damage
Aiming at fin - 1 shot - 70 % damage
Critical pionts - fins.


Breatonia VHF Templar - 14 000 hull
With no armor:
Aiming at central hull - 1 shot - destruction
Aiming at tail - 95 % damage
With armor Lv VII:
Aiming at centrall hull - 1 shot - 30% damage
AIming at tail - 1 shot - 30% damage


[snapback]10736[/snapback]

K, what's with the numbers for the avenger. Its worse than a light fighter with half the armor?

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Offline The Damned
01-26-2006, 10:40 PM,
#16
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Posts: 317
Threads: 13
Joined: Sep 2005

I write what i saw when I did the tests.
Explanation - missles are explosive - damage is very high on the hull of any fighter.All fighters even the bigest are relatively small ships - so thats why missles do so much % of dmg.
I think that they do more like % dmg on all fighters , than the number written.I don't know how to explaing it any other way. The authors of the game have decided so...

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
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Offline Korrd
01-26-2006, 10:49 PM,
#17
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I understand.
Then, there is no bug. (exept for the new ships which have no wire model)

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(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Firebird
01-26-2006, 10:51 PM,
#18
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Posts: 988
Threads: 51
Joined: Nov 2005

The Damned,Jan 26 2006, 01:40 PM Wrote:I write what i saw when I did the tests.
Explanation - missles are explosive - damage is very high on the hull of any fighter.All fighters even the bigest are relatively small ships - so thats why missles do so much % of dmg.
I think that they do more like % dmg on all fighters , than the number written.I don't know how to explaing it any other way. The authors of the game have decided so...
[snapback]10995[/snapback]

K, just wanted to double check if something got flipped in the numbers or something.

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Offline The Damned
01-26-2006, 10:56 PM,
#19
Member
Posts: 317
Threads: 13
Joined: Sep 2005

Yep, no bug. All the tests show that all in-game model fighters take missles bad :),
while the imported ones aren't having big problems with projectile weps.

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
  Reply  
Offline Dab
01-27-2006, 01:32 AM,
#20
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Which is what I mean't. If the originals were like the new ones missiles would be worthless.

Also look at the hull points on the MKII VHFs of the houses. they have all over 12,000 hull while Eagle has 9900, Sabre a little more than that and even the Titan has only as much as the weakest one if not even less. The VHFs need a little more balancing as well.

[Image: DFinal.png]
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