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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Do you think that the actual tradesystem is the best?

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Poll: As i wrote in my post I think that trading is too boring because of the static tradesystem, what do you think?
You do not have permission to vote in this poll.
Yes the acual tradesystem is currently the best for a trader
31.71%
13 31.71%
No i don't think so, the traidingsystem could be optimized
68.29%
28 68.29%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Do you think that the actual tradesystem is the best?
Offline Panzer
01-25-2008, 12:45 PM,
#11
Man of iron, blood and Nyxes
Posts: 3,092
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Joined: Dec 2006

Cute new feature it would be...

If it's to be added, then disco will probably have a 5 in front of the version's number.

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Offline Othman
01-25-2008, 09:35 PM,
#12
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Well that would be cute really.. But would take some hard labour..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline El Nino
02-23-2008, 04:41 PM,
#13
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Posts: 1,248
Threads: 25
Joined: Dec 2007

On the other hand, just tweaking the current system would be sufficent, fixing some strange things, making trading a generaly fun experience, keeping the high paying routes dangerous, (i mean really dangerous, so dangerous that you would get with only half your hull left, when you get back)...ect:P

If someone feels bored on the same route... find a new one... It is discovery..., and when you trade you have to ask yourself why... to trade, or to buy a capship... If you trade, for the fun of trading, you will find that there are so many routes you can take, that are far from booring, and so many systems you can wisit on a dime...

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My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline badkarmasix
02-27-2008, 09:18 AM,
#14
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Posts: 67
Threads: 7
Joined: Jan 2007

The Crossfire mod has a dynamic economy. The mod has a launcher which reads the current commodities info from the server each time you open it. I imagine the file updates every time the server resets. As to how the economy works, I can't really say for sure. I assume it has a lot to do with volumes traded for each commodity - the more a commodity is traded, the more it is worth. Not really that "dynamic," but player-driven to be sure. Problem is, any group of players with sufficient trading capacity could put a run on any commodity and thereby manipulate the economy as they saw fit.

A more dynamic ecomony in Freelancer would be rather impossible, I think. You would have to limit the supply of each commodity based on any number of factors - production capacity, resources, availability, etc. Can't really be done in Freelancer. And there are the political effects. In Discovery, certain goods would fetch a very high price in Kusari because of the war (engine components, fuel, etc.).

Anyway, I think the economy in Discovery is quite good. I would like to see some prices changed to reflect the events of the war. I wouldn't mind seeing a few more contraband commodities, or a few more profitable smuggling runs added at least. But that's just because I happen to be a smuggler.

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Offline sgrana
03-10-2008, 11:27 PM,
#15
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Posts: 84
Threads: 1
Joined: Feb 2008

another option would be to add house or faction specific products.
-example-
britonians - tea (sold only on britorian planets)
zoner - zoner cola (sold only at zoner bases )

- example -
and so on.

just a thought ive been kicking around to add a bit of humor as well as wider range of options for trading. also no commodities icons would have to be added just info catagory changes. plus would make people actually work at being a trader instead of looking at commodity icon and getting. make them read info before they buy. Plus great RPing opertunities

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Offline Xing
03-11-2008, 01:29 AM,
#16
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Posts: 5,274
Threads: 147
Joined: Oct 2007

dynamic econoy would be funny.
Everyone would be mining junk in omega 15 if it goes by the "more it is traded more it is worth".

[Image: audrey03a.png]
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Offline bluntpencil2001
03-11-2008, 01:31 AM,
#17
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:dynamic econoy would be funny.
Everyone would be mining junk in omega 15 if it goes by the "more it is traded more it is worth".

Um, a dynamic economy would make that make it cost less, due to oversupply for limited demand.

Argh... you're making me think like one of those capitalist pig dogs! Stop it!

[Image: sig-9566.jpg]
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Offline Xing
03-11-2008, 01:39 AM,
#18
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

Yes sir.
We are now imposing communist economy on Cape Verde: everything that you sell at this base, will be worth 50 Sirius Credits, no discussion. Everything you buy at that base, well, that... depend.

Of course, that was a joke - still would be funny...

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Offline Unseelie
03-11-2008, 01:45 AM, (This post was last modified: 03-11-2008, 01:50 AM by Unseelie.)
#19
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Posts: 4,256
Threads: 235
Joined: Nov 2006

Blunt...
Communism is based on economics of scarcity, just like capitalism, and assigns value the same way.

The Crossfire reset thing looks doable....measure what the players are trading and adjust prices depending on that...the math wouldn't need to be that complicated, either...has promise, really.

EDIT: again....communism does not work that way. Prices are not equal, capital is distributed equally. One can produce X cars or Y tractors, so each induvidual in the system owns X/n cars and Y/n tractors, but X != Y, and so, if Verde wants to trade with the rest of sirius, it must adjust its prices accordingly.

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Offline bluntpencil2001
03-11-2008, 01:49 AM, (This post was last modified: 03-11-2008, 01:59 AM by bluntpencil2001.)
#20
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I don't need you to explain economics to me, I'm reasonaly adept in the subject. I was correcting Xing's error, which he accepted.

EDIT: Xing was making a joke! A JOKE! You know, NOT based on real economic theory, which any one-eyed toddler could understand, but playing on stereotypes?!

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