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[Ship Concept] Ultralight bombers

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[Ship Concept] Ultralight bombers
Offline Prysin
03-27-2011, 10:35 PM,
#11
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' Wrote:Already the first posters misconceive. Guys, that's less armour than a light fighter. Also, to mention that, in ANY situation, a SNAC hit on a target smaller then a gunboat is pure dumb luck, even for the most skilled... Anyhow...




And as a note to other posters. don't just shoot it down because "ONOZ NO LIKE". Give it a test run. Why on earth do we have a Dev Team if we're just gonna shoot down new ideas?


Then hitting with a MR is dumb luck too? their basically the same, speed difference doesnt mean a thing in the distances were talking about.


We shoot it down, simply because its too OP... back in the days when bombers where like todays fighters, guess what. WE WERE ALL IN BOMBERS. They were OP because of ships like preggo eagle (roc) who could turn like a medium very heavy figher but hit like a bomber.

Although as cool as this might be, its just too OP. Simply because this can make you handle fighters. and caps like cruisers and battleships has more then enough issues hitting a decently flown bomber already. Making a bomber with more agility will render caps useless, even full solarizers will be nearly dead in the waters agains something like this.

Yes they seem like a good idea, probably alot of fun, but even as the bomber whore i am, i honestly think that the fun these ships bring does not justify their extreme advantages

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Offline Skysurfer
03-27-2011, 10:50 PM,
#12
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Yes, prysin, MR hits are dumb luck, too. Ever notice that against fighters whose pilots are of the same skill, they have a lower hit ratio? I'll be honest, I've flown bombers for aaaaages. .83, to be exact.

The point is, test it, don't just shoot it down right off the bat, If it's OP, we edit it. Lo-and-behold, balance is achieved, and we have some new toys to play with.



I think my money has been thrown around enough around here. I have nothing more to say.

ok
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Offline Zukeenee
03-27-2011, 10:53 PM,
#13
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Posts: 1,803
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SNAC shots and MR shots on fighters ain't always dumb luck.

And light bombers... didn't we already have the RedCat? I never flew one, but weren't they... similar? I think the RedCat was removed for a reason.

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Offline Prysin
03-27-2011, 11:17 PM,
#14
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timing aint luck, timing is math. MATH AINT LUCK no matter how much you wish for it to be. There is no such things as "Chance" in math

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Offline SevereTrinity
03-27-2011, 11:30 PM, (This post was last modified: 03-27-2011, 11:34 PM by SevereTrinity.)
#15
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All of the above don't know what they are talking about.

Faster than an Orchid = not that fast compared to some other ships I know.
HF profile = yea, imba.
2 bomber guns = rubbish "five rounds and fighter shield goes bye" If you get hit by 350 m/s guns, you definitely deserve a SNAC.
6000 hull = It's going to die faster than a LF, everyone.
Power core = one SNAC and it's gone.
Shields = give it LF shields.
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Offline Klaus.Neumann
03-27-2011, 11:43 PM,
#16
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How about only giving it enough power to fire a nova?
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Silver.2
03-27-2011, 11:44 PM,
#17
Unregistered
 

' Wrote:Already the first posters misconceive. Guys, that's less armour than a light fighter. Also, to mention that, in ANY situation, a SNAC hit on a target smaller then a gunboat is pure dumb luck, even for the most skilled... Anyhow...

I personally like this idea, however, it could use some improvement. For instance;

Powercore: Make it a solid 30K Units. An extra 7000 would make too much a difference with the bomber guns.

Bot/Batt count: 20/65. I get the idea the shield is the main line of defense here, good idea. It'll make people think, and add new strategy to the whole thing, if this archetype is introduced.

Cargo space: Either make it /just enough/ for an armour upgrade, or less than such.

All the rest is fine. The profile could be up to debate, and an average agility can also be subject to change.

And as a note to other posters. don't just shoot it down because "ONOZ NO LIKE". Give it a test run. Why on earth do we have a Dev Team if we're just gonna shoot down new ideas? If you were any sort of smart, you'd be wanting to mounting pulse cannons on those two slots, and I can say from experience, unless you have luck on your side, you will always lose with those on a joust.

I think Salem's got the point. The hull is abysmal to the point that even a class 6 freighter shield isn't much defense.

His suggestions to alter the bat/bot counts and powercore fit right in line, and I'll edit the first post to reflect that.
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Offline Prysin
03-28-2011, 12:09 AM,
#18
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you could use the core used for AI SHF. 30k power whit 3k/sec regen... its a OP core, but not too OP

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Offline Hielor
03-28-2011, 12:56 AM,
#19
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' Wrote:you could use the core used for AI SHF. 30k power whit 3k/sec regen... its a OP core, but not too OP
Except that with the power core regen being the limiting factor on SNAC shots, having a 3k/sec regen would make this thing better than any existing bombers in terms of firepower.

OTOH, having a 1200/s regen would mean you could only SNAC once every what, 25-ish seconds? Snore.
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Offline Pinko
03-28-2011, 01:59 AM,
#20
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The RedCat was the most OP thing ever.

Didn't it kinda look like a shoe? I forgot.

I want to get off Mr. Igiss' wild ride.
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