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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible kusari fighter?

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Possible kusari fighter?
Offline viragons
03-29-2011, 03:08 PM,
#11
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Posts: 217
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:nono: not liked

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[Cerberus] Illusive Man
03-29-2011, 03:30 PM,
#12
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:) I like it

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Offline Rommie
03-29-2011, 03:33 PM,
#13
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Posts: 1,585
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Joined: Mar 2009

Uh... way too round for a kusarian ship, and Freelancer too. Freelancer ships are more edgy.

It's nice and all so far, but I don't like the cut off nose. In comparison with the rest of the ship, it looks like it's been chopped off with an axe.

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Offline MauriceH
03-29-2011, 05:49 PM,
#14
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Posts: 79
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' Wrote:It looks way too round and quite high poly for what it is.

Are you using reference when you're modelling?

Kusari already has numerous fighters and bombers, which role specifically did you intend for this?

I will flatten it a bit, and about the poly's those are still 875.

I use the Kusari Elite fighter as my guidelines, but no pictures, most is just my imagination.

I think this could become a replacement of the KNF VHF, or a Farmers Alliance VHF.
If other people think this ship would be better like a bomber, or other fighter type, I will try to match it.

About the faction, kusari is mostly universal in models, they all have something that reminds me a bit of dragons.

When nothing goes right, go left!
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Offline MauriceH
03-29-2011, 06:05 PM,
#15
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' Wrote:
:nono: not liked

why don't you like it then?

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Offline MauriceH
03-29-2011, 09:12 PM,
#16
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The Model is improved to the comments and my own taste, It has very good looking engines. I'll upload some photo's tomorrow, sleeping time for me now

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Offline MauriceH
03-29-2011, 09:22 PM,
#17
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Posts: 79
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Hi everyone

I still had some time, this is the progress so far.

[Image: kusariconceptart.png]

Leave your feedback, and when You don't like it, state why please.

When nothing goes right, go left!
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Offline MauriceH
03-30-2011, 06:54 AM,
#18
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Posts: 79
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Joined: Dec 2009

[bump]

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Offline tansytansey
03-30-2011, 07:30 AM,
#19
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' Wrote:I will flatten it a bit, and about the poly's those are still 875.
875 is already a lot for a model with as little detail as yours. Fighters are generally <1000 Polys, mine are usually about 800 fully completed.

Quote:I use the Kusari Elite fighter as my guidelines, but no pictures, most is just my imagination.
I thought as much. Creating from memory is what leads to the inaccuracys in your design. Use reference with your model.


Quote:I think this could become a replacement of the KNF VHF
Vanilla ships do not need a replacement.

Another flaw in your design is that you started building without a clear goal in mind. You just decided to build a ship, and then just "see how it goes."
This is the wrong approach. Not only is your design inaccurate, but it also lacks inspiration.

You should always know what you want your ship to be before you start modelling it. Not after.

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Offline viragons
03-30-2011, 08:10 AM,
#20
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Quote:QUOTE(viragons @ Mar 29 2011, 04:08 PM)

not liked



why don't you like it then?

1-model looks like incomplete
rear end a fighter, looks like that has someone bitten and left. wings on basis of the hull were unwieldy and large .. aerodynamic point of view this aircraft would have crashed after 1 meter.
the nose is hard, and .... What is on the top, hollow? where are the flaps? where the seat of weapons? Imagine a guns, on Chimaera, they look large on this model, if it is in a similar dimension and size as a KNF VHF, then this would look too large.from the back looks like a dolphin with mouth open?metacentar weight of ship, would be somewhere behind the cockpit, and in this case the weight of the engine to run outweighed


waiting end of your creation...


ps: try to do some with this

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