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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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NPC Power Cores.

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NPC Power Cores.
Offline DarthBindo
04-13-2011, 01:25 AM,
#11
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The BHG and Corsair Npcs in Omega 49 are murder too.
pewpewpew.

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Offline Dab
04-13-2011, 01:49 AM,
#12
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' Wrote:Valkyries with nomad blasters.
' Wrote:usually
The idea was with Nomad, AI, Wilde, and war-area NPCs, to have them do more damage and be dangerous. This was a decision I didn't agree with.

' Wrote:Isis.
Station, not NPC.

' Wrote:sometimes with more players around the stations go into "rapidfire" mode firing much faster than the refire of their guns.
I'm pretty sure it's a feature, not a bug.

[Image: DFinal.png]
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Offline hribek
04-13-2011, 02:26 AM,
#13
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The NPC power supply items aren't infinite. They are "infinite" in the way an administrator shield is. The capacity and regeneration rate is a few orders higher than the strain you can put on it with a full-heavy-mortar-22-turret-Venator.

Or is it?

Regardless, current NPCs don't run out of power.
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Offline Dab
04-13-2011, 02:37 AM, (This post was last modified: 04-13-2011, 02:39 AM by Dab.)
#14
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Quote:[Power]
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Image: DFinal.png]
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Offline kingvaillant
04-13-2011, 04:22 AM,
#15
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Also, NPC behavior is dictated by the AI, which decided how they, aim, dodge, shoot, etc.

The Turbo mode of the Isis is probably related to that. Since the AI has many parameters that allows it to change its rate of fire on the fly.

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Offline Mickk
04-13-2011, 04:31 AM,
#16
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Quote: [Power]
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

Not infinite, but so close to it as not to matter.

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Offline Hidamari
04-13-2011, 04:52 AM,
#17
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I have a fraps videoof essex, when there was like 13 indians and about the same number of |Sails near it flying around.

It was shooting battlerazors at 2.00 and pulses at 8.33, solaris at like 16 and primarys somewhere in between, it was insane. lol

also when nomads raided NY for fun with 3 marduks and an Irra, that station outside NY, the big one that isnt trenton. was going ape**** with the pulse cannons, hell even the planet docking ring was shooting them at like 6.00

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Offline hribek
04-13-2011, 09:25 AM,
#18
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' Wrote:Not infinite, but so close to it as not to matter.

22 heavy mortar salvo will cause a drain that can be noticed on the energy bar. I just wanted to say that counting on "infinite" or "invulnerable" is how admins get blown up. If you recall.
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Offline Mickk
04-13-2011, 11:21 AM,
#19
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' Wrote:22 heavy mortar salvo will cause a drain that can be noticed on the energy bar. I just wanted to say that counting on "infinite" or "invulnerable" is how admins get blown up. If you recall.

Nah, that's not how they get blown up.

Relying on their "administrator shield" and not paying attention to what is happening with it is what gets them blown up.

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Offline AeternusDoleo
04-13-2011, 02:48 PM,
#20
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That said... NPC bombers, cruisers, battleships... those could do with a non-infinite core so they don't get free use of their pulse and razor onto infinity. I'd leave bases as is, you can move away from those after all. It's all set in the ship package that gets set to the encounter... bit of ini work, no more.

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