This is why i am currently staying away from cross house trips and looking into local trading. I currently have no problem hauling things such as hydrocarbons from omega 3 to frankfurt and only make 5-6 mil per run. I have been looking purposely into in house trading only to help deal against those riskier routes. The only place I have yet to look into is Liberty, and I aint going to do that anytime soon to be honest with all its insanity.
-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
' Wrote:I know we vets have enough money and all and watching newbies suffer is fun and cool and blowing up traders who are oblivious about current regulations breaks up the monotony of this game, but still...
Is it just me, or are the official factions deliberately trying to reduce the player average income?
Kusari: The IMG may not transport MOX or other goods, which are sellable in the taus, all of the rights are reserved to Samura, which never goes there anyway both in RP and in game.
Bretonia: Conflict with the current Mollies hiring people to kill every trader in sight.
Bretonia: Junker incident nulling BPA station scrap trade.
Liberty-Kusari embargo.
IMG Rheinland incident nulling Niobium ore trade.
ect ect...
Right now, there is....around three routes, which are profitable while staying legal. Wasn't the point of these routes being created to bring activity to trading factions?
So eh...why do we do this again?
k?
Don't forget. They nerfed mining and then said " Deal with it and just trade instead".
Trading is still profitable and a lot of people make decent buck. Do official factions intervene there and cashblock them, well that's something one should view on individual basis.
For example if there's an official USI (randomly picked) faction and it's doing things you do not agree with, you are welcome to challenge them and their ability to lead that faction.
Sure a lot of things that happen are oorp or are acted upon inRP but without consequences but the server needs to grow on slow basics. Step by step.
Asking people to deal with everything in RP only is asking too much as even admins and old players that are sick of everything still talk things in OORP trough Skype or some other way of communications.
its not just trading being affected or killed. But thats a whole 'nother thread.
I agree whole heartedly, nobody RP's anything close to reality in game, its all the power trip and profit margins. Kudos Jinx for hitting that nail clean on the head.
Wow, maybe i need to swap my independent trader ID for a Smuggler ID, if im breaking so many laws - i routinely trade from house to house - optical chips from LA to Newcastle, Super Alloy from Newcastle to Minnesota, Synthpaste from LA to Okinawa, Plutonium from Okinawa to Pennsylvania*
*yes, i know this ones illegal - i do it because A, a GMG player encourage me to do so, and B, the 113th IKN blew me halfway to peices for it, and anything that hurts Kusari and Samura im all for (*shhh*which is why i haul military vehicles to macduff*shhh*)
I've found that when something works, be it an OORP trade run, an RP trade run or mining, it gets nuked. Either by an update or intergroup politics. Before, it was update but recently, it's been group politics.
When a big PvP faction has numbers and nothing to do, what happens?
They seem to find someone of similar stature and have a fight. Thats ok until they make it political and it spills into economics.
This they call 'war'.
With this in place, these PvP based factions get to shoot transports if their 'enemy' isn't around.
It's not so much fun but at least they get some RP and possibly a blue message. This IS understandable by the way. It's just not beneficial in the overall scheme of things.
There are several examples of this going on right now and all of it damages trade runs and therefore produces a lack of trade possibilites. Less trade possibilities means less interaction. Less interaction means a poorer experience.
People who take up smuggling try to make interest for themselves (and often others) and they do, but the RP is limited because the smuggler knows the outcome, should he get caught, as the do the lawfuls.
All this is very restrictive and leads to a lower return in the 'fun' factor.
If this is supposed to be a game and you want people who play it to have fun, don't make it so difficult for them.
There are some ways round this but people tend to grab their guns round here first rather then think about the possibilites available to them and the possible outcomes, given a different diplomacy.
If you want to keep things fluid, the transports have to move. If they don't, pirates disappear. If they go, lawfuls have nothing to shoot at except someone elses lawfuls. If thats happening as an all out war, something has gone wrong.
As for:
Quote:- factions would suffer greatly inPR.... but name me ONE official faction that roleplayed :
* the lack of food
* the lack of fuel components
* the lack of oxygen for their stations
* the lack of consumer goods
I could name you some who gave it a long good try but it boils down to other players attitude towards this. Not disimilar to the "I'm a Zoner, you can't shoot me" line or "I've got food, you can't shoot me" even though that food never actually got to Gamma.
Some players abuse this RP aspect and as such, eventually, it gets ignored by the very players who implmented it in the first place.