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  Discovery Gaming Community Rules & Requests Rules
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Thoughts about IFF on discovery

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Thoughts about IFF on discovery
Offline Huhuh
06-18-2011, 08:52 AM,
#11
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:Is it a red cell with SRP? Is it a white cell with permission obtained? Or is it a green cell?

Say it was a green cell, like an Eagle or something.

' Wrote:Sorry, what? Everyone with an Order ID is too busy flying an Osiris.

I think you mean everyone with Order Guard ID.

[Image: 6fZYcda.gif]

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Offline Hone
06-18-2011, 11:33 AM,
#12
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

1: ID exists in RP

3: Let the player decide the IFF, if they have a different one from their ID, handle it in rp.

simple.

User was banned for: Griefing others
Time left: (Permanent)
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Offline Slartibartfast
06-18-2011, 12:10 PM,
#13
Member
Posts: 942
Threads: 11
Joined: Nov 2009

' Wrote:I've wondered if we should just force the IFF once you get the right ID. I'm not sure about Merc, FL, Trader and Miner IDs though. We could force those to a Freelancer IFF.

This would make things a lot simpler for new players.

Could the rep still be dropped after IFF would be forced in? Could it be possible to do a double freelancer bribe + /droprep after getting an ID if you want to, say, fly an Order ID'd Eagle as an undercover agent or something.

That way, the IFF could work as a primary recognition tool (scanning the ship via F9) and ID as secondary (and as such, inRP) tool - scanning the ID itself via a scanner. Basically, the ID would tell the one scanning that the particular ship is (suspected of being) affiliated with Order.

So the said Order agent could remain undercover until someone actually scans his ID. Oh, and it should probably only be used on generic ships.

Just an idea.
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