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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Maltese Revolution =MR

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Maltese Revolution =MR
Offline AeternusDoleo
08-11-2011, 07:01 AM,
#11
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Problems:
- As indicated, 101st are not the political governing body. Changing this to "Maltan Commonwealth" solves that issue.

- "MR" has been a faction tag used by the Molly Republic, and some old ships still use it. "Revolucion Maltese" ([ReMa]) might be a good alternative.

- Inferno and Ranseur are Outcast tech and would have to be granted by the 101st as official faction. I'm not sure if they would do this. Also, a Ranseur on a Freelancer ID is not permitted. My advice would be to stick to snubbies and a gunboat or two. Where'd you dock that ranseur anyway? Freelancers and Junkers don't want those around their bases...

- GMG and IMG aren't house corporations, I don't see them listed in your diplomacy.

- All Maltan pilots require Cardamine to survive. Being cut off from a steady supply will eventually cause death in addicted individuals. Since your people come from Malta but rebel against the sole producer of Cardamine, how will you be obtaining a steady supply? Outcasts could simply cut off your Cardi supply and their problem goes away.

- On Malta, the predominant threat is Gallic invasion right now, not internal unrest. A revolutionary faction IPRly is likely to gain only a very small following. If this is an IRP front for a hostile takeover of Outcast official factionship, then give up now. Not gonna happen.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Dane Summers
08-11-2011, 07:49 AM,
#12
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Other then listed, you also have a nation that is at war with the nation your rebelling against

So whats your stance on the Colonial Remnant?

I ask because ive already shot one of your guys, on my CR - because, at the time, it was OC ID\IFF'd, and i had no knowledge of this faction.

[Image: Hasshodo.gif]
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Offline Malacore
08-11-2011, 10:04 AM, (This post was last modified: 08-11-2011, 10:36 AM by Malacore.)
#13
Member
Posts: 82
Threads: 7
Joined: Sep 2010

' Wrote:Problems:
- As indicated, 101st are not the political governing body. Changing this to "Maltan Commonwealth" solves that issue.

- "MR" has been a faction tag used by the Molly Republic, and some old ships still use it. "Revolucion Maltese" ([ReMa]) might be a good alternative.

- Inferno and Ranseur are Outcast tech and would have to be granted by the 101st as official faction. I'm not sure if they would do this. Also, a Ranseur on a Freelancer ID is not permitted. My advice would be to stick to snubbies and a gunboat or two. Where'd you dock that ranseur anyway? Freelancers and Junkers don't want those around their bases...

- GMG and IMG aren't house corporations, I don't see them listed in your diplomacy.

- All Maltan pilots require Cardamine to survive. Being cut off from a steady supply will eventually cause death in addicted individuals. Since your people come from Malta but rebel against the sole producer of Cardamine, how will you be obtaining a steady supply? Outcasts could simply cut off your Cardi supply and their problem goes away.

- On Malta, the predominant threat is Gallic invasion right now, not internal unrest. A revolutionary faction IPRly is likely to gain only a very small following. If this is an IRP front for a hostile takeover of Outcast official factionship, then give up now. Not gonna happen.

But we aren't here to take down the commonwealth only the 101st, the 101st are not the gouverning body but in a sense they also are like someone already pointed out

Quote:''Now here's the part where I prove myself wrong: While inRP 101st do not rule Malta, they are after all the official faction, which makes them responsible for Maltese affairs which are mostly military of a kind (aka operations and tech permits) That creates the feeling that they do rule over Malta and ooRP-wise they do. Now considring this is reasonable if you are rebelling to be shooting against them, but inRP you should really be taking down the Commonwealth''

InRP we are changing the commonwealths choice to elect the 101st as the primary fleet of Malta and to put in place a new one, an equal one weather that is by force or by diplomacy.

Our tag is =MR but i do see how if the Molly Republic is still around it can get confusing, so thanks for pointing that out to me.

We've already been given permission to own one Ranseur from Brand.Garrison, the ID issue will be addressed by getting a spec op's ID and the docking issues are still there but there is still alot that needs sorting.

The only reason the Diplomacy isn't complete because like it says at the top of the thread it isn't complete there is still more I need to add but haven't got round to it as i've been trying to sort out every other problem that comes up:P>.<

You are right every Outcast needs Caramine to survive without it we would surly die off, but so far we have a few sumgglers working for us that will bring us the cardi we need, they could cut that supply off quicly but they'd need to find it first.


Quote:1st You say you are hostile to Outcasts yet you operate from their bases, how come? ID/IFF wise and RP wise actually tell me just RP wise I couldn't care less about ID/IFF?
2nd Providing you are present during a Corsair attack who do you aid? You are listed as hostile to Corsairs yet you hate the 101st in the gut
3rd Stance on Cardamine?
Edit: And you do realize you'll be shooting against the XTF and 13th as well not just the 101st right?

1st, we do Not operate from any outcast bases i would like someone to point out where it states that in the thread?

2nd If a corsair attack was to happen we will defend malta like i've explain to a few people already we are still outcasts so we will still defend Malta.

3rd just read this post has the answer up there ^

4th We will fight anyone who stands with the 101st if that is the XTF or 13th then we consider them enemies

Quote:What's a Liberty Rouge and how do I acquire one? Answer that and you'll get support.
Liberty Rogues player faction
Liberty Rogues NPC faction
Misspelled the word but has now been corrected

Quote:Other then listed, you also have a nation that is at war with the nation your rebelling against
So whats your stance on the Colonial Remnant?
I ask because ive already shot one of your guys, on my CR - because, at the time, it was OC ID\IFF'd, and i had no knowledge of this faction.

At the moment our relations with almost any faction (Player or otherwise) are still being developed, we are still outcasts just trying to overthrow the 101st so it depends if you would consider that hostile, For now if we don't shoot at you no need to shoot us:PUnless anything changes if it does i'll be sure to update it here.


I hope that answers everyone questions if you have anymore please post them here feedback is always useful =)
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Offline SeaFalcon
08-11-2011, 10:12 AM, (This post was last modified: 08-11-2011, 10:18 AM by SeaFalcon.)
#14
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:the ID issue will be addressed by getting a spec op's ID and the docking issues are still there but there is still alot that needs sorting.

Still needs SRP, meaning you can't have a Special ops ID.
up to 4.86 that is.

Edit:
By the looks of it you will operate from say FP10?
Good luck getting kicked from it in a week or even less.
Zoner don't want warparties to operate from their bases.
Zoner do not support war.
Especialy not with their neighbours like the Outcasts.
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Offline Jawsh
08-11-2011, 10:17 AM,
#15
Member
Posts: 52
Threads: 10
Joined: Jun 2011

' Wrote:Still needs SRP, meaning you can't have a Special ops ID.
up to 4.86 that is.


Is this to say Special Ops ID's are unavailable to .86?

http://img155.imageshack.us/img155/9679/...ezsig4.png
Image tags removed. Maximum signature size is 700x250 pixels.
-Zuke
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Offline SeaFalcon
08-11-2011, 10:19 AM,
#16
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:Is this to say Special Ops ID's are unavailable to .86?

not sure if it will be there yes or no.
But you can't earn such ID without a SRP.
and in 4.85 it's closed so.
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Offline Dane Summers
08-11-2011, 10:20 AM,
#17
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

' Wrote:You are right every Outcast needs Caramine to survive without it we would surly die off, but so far we have a few sumgglers working for us that will bring us the cardi we need, they could cut that supply off quicly but they'd need to find it first.

An idea for you, would be that you pirate Cardimine from 101st ships and there pilots. Which means that every kill against them matters - it is literally life or death, in more ways then one.

[Image: Hasshodo.gif]
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Offline Malacore
08-11-2011, 10:23 AM,
#18
Member
Posts: 82
Threads: 7
Joined: Sep 2010

' Wrote:An idea for you, would be that you pirate Cardimine from 101st ships and there pilots. Which means that every kill against them matters - it is literally life or death, in more ways then one.


That is a really good idea, thanks for that =)

Quote:not sure if it will be there yes or no. But you can't earn such ID without a SRP. and in 4.85 it's closed so.

Either way I'm going to talk to an admin about the situation so for now the Dreadnought wont be flown
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Offline r3vange
08-11-2011, 10:47 AM,
#19
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Another concerning thing

The Maltese population is about 45 000 000 people. Low birth rates are their real enemy. How many people would be willing to kill their own nation thus making it easier for Corsairs and Colonials to wipe out? Not to mention Gallia?

[Image: r3vange.gif]
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Offline Malacore
08-11-2011, 10:54 AM,
#20
Member
Posts: 82
Threads: 7
Joined: Sep 2010

' Wrote:[color=#FFFFFF]Another concerning thing

The Maltese population is about 45 000 000 people. Low birth rates are their real enemy. How many people would be willing to kill their own nation thus making it easier for Corsairs and Colonials to whipe out? Not to mention Gallia?

We aren't attacking Malta directly only those who choose to join the 101st, it does pose an InRP problems to the population of Malta but if RP'ed correctly this problem should be addressed (Hopefully once I've sorted out more of the History and other problems i can give you a solid answer)
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