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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Restrictions on capital ship use

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Poll: Should further restrictions be put on capital ships?
You do not have permission to vote in this poll.
Yes, capital ships should be for approved factions only.
19.17%
23 19.17%
Yes, require permission from the dominant PC faction.
25.83%
31 25.83%
Yes, have a council who would reveiw members for their purchase of a capital ship.
4.17%
5 4.17%
Yes, just put them in guard systems.
21.67%
26 21.67%
Yes, just make them more expensive.
7.50%
9 7.50%
No, its fine the way it is.
17.50%
21 17.50%
No, They should be easier to get and we should all fly them.
4.17%
5 4.17%
Total 120 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): « Previous 1 2 3 4 5 … 10 Next »
Restrictions on capital ship use
Offline Reno
02-27-2008, 11:05 AM,
#11
Imperio Eliminator
Posts: 421
Threads: 30
Joined: Feb 2008

' Wrote:you got the point Buldog... thats what I say too. Small napoleons want command more players than they can now:nono:



And that is an excelent answer to this silly anti-capship pole.

Thats a no no for me too!



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Offline Ion
02-27-2008, 12:05 PM,
#12
Member
Posts: 542
Threads: 24
Joined: Jul 2007

well... the idea of role play on this server is going quickly out the window, and cap spamming by non-role-players is one of the leading causes.

now I love this mod and this server is great, but it seems kinda wrong for me, when i cannot use looted weapons from a mission because it is out of role play, but anybody and thier grandmother can rock up and start thier own navy, they dont even need to know how to type!

better yet, its not a navy, its a cap ship crusade against role play....



[Image: 3696.png]
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Offline Reverend Del
02-27-2008, 12:11 PM,
#13
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

*ahem* It would seem this has the community divided half on one camp and half on the other, I notice it's mostly the older players that are yelling for capship restrictions and the newer ones telling them to leave off.

The in-game backlash against rogue capships (I will not use the term independent, because that is not what I mean) is getting stronger and that's where the backlash should remain, if rogue capships are kept out of big fights, if little fighters run like hell or just dodge like a mofo, then the rogues will get no fun and may trade down for something to hit the annoying bugger flying circles around his immobile wreck. I'd like to see cap ships being used sensibly, but there is no way to restrict their purchase, and the admins seem pretty set against limiting them in anyway to a particular group of players.

Imagine this is a tabletop role-playing game, you're GMing a huge group, say 12 players (I've done it, it gets hectic). You've been playing for years and then you take on a new member, he doesn't know much about RP but he's read the books and wants to play Sir Smashalot. He creates the character and by way of teaching him there's more to RP than hack and slash you, as a GM, introduce more roleplay encounters, things that require guile and diplomacy. Eventually he either gets the picture or attacks the King of Someplace, who has him smashed to floor and executed. The party gets him ressed and he does it again only to get smashed to the floor and executed, eventually Sir Smashalot gets bored of constantly being killed by a superior force the player picks another character. One that can join in the fun and games that rest of your party are having whilst he's languishing in jail. Never once do you go out of RP to guide, never once do you say, no you cannot have that, you just guide or savagely beat him until he gets the point. This method works.

Yes most of the rogues just wanna PvP, but they will get bored of losing, losing repetitvely isn't fun, and when the little guys are running away yelling insults at you, you can't even have the fun of smooshing people who can't fight back.

I doubt you will ever get the admins to give the go-ahead for a player circle vote on who gets a batlleship, sweet lord could you imagine the nepotism. Player A is in the same faction as applicant A , Player B knows this and is friendly with Player A, the vote is cast and Player A and B vote regardless of the validiity of the aplication but based on their knowledge of aplicant A, if that happens, even once, the system is fatally flawed

Giving them to Player Factions only also is ripe for abuse, a number of the factions are an excuse to give their friends power, now what happens when they are the only people allowed to fly big ships? Yup we see a different kind of cap abuser.

Raising the cost won't make a difference worth a damn and I would have voted for that one too, if more than one option was allowed. What's a couple of extra days worth of trading gonna do?

Stick them in Guard bases, RP wise it's logical that the big battleships o'doom are only going to be sold to people who are trusted. It won't change a damn thing about how many we've got flapping around.

Hit em where it hurts, in game. Make it less fun to fly them, without nerfing them even more. The Discovery communtiy can solve this problem without resorting to new server rules that only limit the freedom of an otherwise free game.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Othman
02-27-2008, 12:22 PM,
#14
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Well, I would personally like to have the right to question an independent if he is using a Liberty capital ship, at least the reason why he obtained that. A simple RP explanation could be enough to resolve things, or something posted in forums. But indeed this is not a practical solution. And could be a tad harsh being interpreted as major house officials trying to restrict people's fun in the server. Now, putting them in guard systems and raising their cost could work maybe. At least would provide some more time for the beginners to learn about things in here while trying to obtain the proper roleplay and funds for the ships they desire.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Ion
02-27-2008, 12:29 PM,
#15
Member
Posts: 542
Threads: 24
Joined: Jul 2007

everyone is saying elitist, as though it is exclusive...


Everybody who comes to discovery starts in a similar space, they know no-one, they have no or little knowledge of the rules, they try and etch themselves a place while they get used to the universe and people in it.

This is not the time to give them the largest ships. they do not know the environment, they obviously need more role play practice. they are not 'bad' people, like everyone, they just want the best and to be the best. EVERYBODY does.

Now... say you come to discovery, you'll find yourself a faction you like, learn the ropes, get some role play experience in, rise in familiarity and ranks among whatever faction you are in. and eventually you will EARN the right to fly a capital ship. wont that feel great to know you worked your way to something without just siting behind a trader for god-knows-how-many hours.

By that stage, you will be very familiar with how discovery works, you will be able to fly it competently and IN role play. and you probely wont use it all the time, because you will know its more logical and useful to fly something smaller.

and when a capital ship comes out, it will mean something... instead of "oh dear look its another Order Id'd huntress crusier with a kishiro tag... yay..."

elitist implies that its restricted to a certain 'class' of people. it isnt, anyone who invests time into this game and this server can become one of the people who shapes this server for the better.

Point to note: I do not fly battleships or crusiers or destroyers etc. except VERY rarely ( i have access to both a BB and DS), I also discourage thier use in the UOG. I also believe if they are restricted, they should be beefed up a bit too, they are too weak for what they are.

// end rant.

[Image: 3696.png]
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Offline tfmachad
02-27-2008, 12:36 PM, (This post was last modified: 02-27-2008, 12:37 PM by gronath.)
#16
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

I voted 'No, they should be easier to get and we all should fly them.'

I don't mean to flame, but most people always bitch about not having admin feedback on a matter and when they do we don't pay attention?

I think the capital vessel issue can be solved in RP and in game.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Bobmarley
02-27-2008, 12:44 PM,
#17
Member
Posts: 17
Threads: 2
Joined: Feb 2008

Puck: you speak like everybody in caps without clan are noobs on server... I have good clan at the another acc and I dont play here first weak... BUT I want have different RP experience from different part of space which is far from my clan's ZOI. Im not member of KNF clan because they dont want accept my ship (refused my RP and produced own RP about me without me - pretty stinky) and after experience with thier idea of RP when el comandante Lotek say about me a ton of lies instead of "sorry dude, we dont want any caps at this time".... = I am not noob but I have independent BS and I NEVER JOIN KNF:P

hah and now what? To which category do you want kick me? To Epy's size complexed dudes or into your "all independents are new on server" class? Both of them are not correct for me and Im not alone....
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Offline Eppy
02-27-2008, 01:00 PM,
#18
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

My opinions are bloody well known, and I think majority rule needs to be respected, whatever the case may be. Option Two.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline kingvaillant
02-27-2008, 01:05 PM,
#19
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

my opinion:

Put them in guards.
and sell a Guard ID (arround 30 milions) that allow the player to fly thing bigger than a GB. And you must be full green to buy the ID.

AND

Players must ask permission from the PC faction to buy a BS. But I think restricting to guard is enough.

----------

Raising the cost has already been done, yes indeed it has killed a bunch of capwhores but doing it twice is maybe too much.

BTW I know that when players are trading. they are not RPing alot and they don't have a lot of RP encounter. But when it come to kill multiple NPC to fix the reputation. They stay in one location and have more chances to see some RP. They will stay at least an hour in a system killing NPCs instead of passing 2 minutes in a system during trading and so, missing some RP chat.


Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline tfmachad
02-27-2008, 01:15 PM,
#20
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Any restriction made in the terms of effort is redundant to someone who is able to mindlessly trade for 1 billion+ credits in a week. Guard access is not so much a pain in the *** to acquire as if compared to making that kind of money.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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