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  Discovery Gaming Community Rules & Requests Rules
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Is it "running" if the attacker can't even really hurt you?

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Is it "running" if the attacker can't even really hurt you?
Offline Xoria
03-02-2008, 04:55 PM,
#11
Black Hat Economist
Posts: 2,122
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Staff roles:

Quote:Junker ID
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
Quote:Lane Hacker ID
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
As you can see, there is no substantial difference between the Junker ID and other pirate IDs. None of the pirate IDs explicitly allow for the taxation of credits (so far as I know). Taxation is an unstated subset of "demand cargo". The last official Junker clan took "demand cargo" quite literally, and only pirated cargo, never credits, but that was a clan rule, not a server rule. Junkers have every right to demand credits according to the server rules, just like any other pirate.
And just so you know, LH has one member who is quite fond of cargo when he is in his pirate transport.

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Offline Nelzie
03-05-2008, 02:32 PM,
#12
Member
Posts: 25
Threads: 3
Joined: Feb 2008

Are Junkers considered "Pirates" then?

If not all Junkers, would Junkers who have attempted or succeeded in Piracy be considered Pirates?
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Offline Ratchet
03-05-2008, 03:10 PM,
#13
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Posts: 86
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Junkers are really individuals. Some are smugglers others try their hand a taking cargo and some are just content to hunt for scrap. I have never and mostly likely will never demand cargo. (I think its pretty pointless since most traders would not hand it over anyway.)


PART 1 - <span style="color:#3333FF">Ratchet Reloaded</span>
[Image: ratchetnew1.jpg]
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Offline sovereign
03-05-2008, 09:44 PM,
#14
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' Wrote:Junkers are really individuals. Some are smugglers others try their hand a taking cargo and some are just content to hunt for scrap. I have never and mostly likely will never demand cargo. (I think its pretty pointless since most traders would not hand it over anyway.)

It's too bad NPCs are usually programmed not to drop cargo, might set a good example for everyone else. I can see my trader dropping cargo at the drop of a hat because he wants to live: just because OORP-wise it screws you doesn't mean you should RP that way...

[Image: SCRAgenderheuristics.png]
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Offline Vero
03-06-2008, 05:55 AM,
#15
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Posts: 475
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Joined: Aug 2007

In true RP spirit how would a pirate have any idea if a trader had 1,000,000 credits or more to part with anyway?
In my humble opinion the whole point of pirating should be to take as much loot as the pirate can carry and then run off before the authorities show up.
Now if traders carried cash as part of their cargo, taking that as loot would make sense to me as its part of the loot the pirate is looking for.

In my trade characters I try to run cargo that makes RP sense, not the most money from point A to point B. I would be happy to RP with a pirate who said did more than 1,000,000 credits, ten seconds and then sends a trade request. Im running 1000 food in a transport for gosh sakes. I wont even make 100,000 on the run, but hes looking for the unrealistic your level 46 you can afford it.

-end rant
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Offline Nelzie
03-06-2008, 04:17 PM,
#16
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Posts: 25
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Joined: Feb 2008

' Wrote:In true RP spirit how would a pirate have any idea if a trader had 1,000,000 credits or more to part with anyway?
In my humble opinion the whole point of pirating should be to take as much loot as the pirate can carry and then run off before the authorities show up.
Now if traders carried cash as part of their cargo, taking that as loot would make sense to me as its part of the loot the pirate is looking for.

In my trade characters I try to run cargo that makes RP sense, not the most money from point A to point B. I would be happy to RP with a pirate who said did more than 1,000,000 credits, ten seconds and then sends a trade request. Im running 1000 food in a transport for gosh sakes. I wont even make 100,000 on the run, but hes looking for the unrealistic your level 46 you can afford it.

-end rant

I absolutely agree.

A good number of these fines and demands are utterly unrealistic.
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Offline Reverend Del
03-06-2008, 05:24 PM,
#17
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Posts: 4,221
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' Wrote:I absolutely agree.

A good number of these fines and demands are utterly unrealistic.
Yes they are but not in the way you think. It's unrealistic for them not to drag you out your vessel nick it, your money and your cargo, but fortunately they don't. They tx a few million credits and you can bargain with most of the faction pirates, they'll give you 24hr immunity, an escort to the nerest exit, so on and so forth. Frankly it's better than having to start over again because someone has decided to pirate you ocean style.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline MrCynical
03-08-2008, 09:04 PM,
#18
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Posts: 301
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Joined: Jan 2008

' Wrote:I absolutely agree.

A good number of these fines and demands are utterly unrealistic.

Pirates who make ludicrous demands to my trader don't get paid, it's that simple. I'm quite willing to pay pirates who catch me fair and square, and make an RP-realistic demand for payment. There are both RP and OORP justifications for this. The OORP justification is that it will encourage pirates to make more RP-compliant demands themselves (demanding 2 million from someone who has a total of 800k credits in the bank? You been mainlining too much cardamine Corsair?). The RP justification is that all ships on Sirius carry insurance and a pilot whose ship is destroyed only stands to lose the value of his cargo - plus having to spend time waiting for his escape pod to reach a friendly base. So in both RP and OORP terms, the best response to stupid pirates is simply to not pay them.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
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Offline Asymptotic
03-08-2008, 09:16 PM,
#19
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Posts: 467
Threads: 48
Joined: Feb 2007

Corsairs don't do cardamine.

I asked some guy for just 500k today, so I wouldn't have to chase him. He kindly cut his cruise and complied. He was in an adv train, so it wasn't an issue to pay 500k for him.
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Offline sovereign
03-08-2008, 10:52 PM,
#20
Member
Posts: 3,893
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' Wrote:Corsairs don't do cardamine.

I asked some guy for just 500k today, so I wouldn't have to chase him. He kindly cut his cruise and complied. He was in an adv train, so it wasn't an issue to pay 500k for him.

Smart. Hey, have LPI fixed their fines yet? Last I remember it was scarier to get caught by po-po than by pirates: by several orders of magnitude, too...

[Image: SCRAgenderheuristics.png]
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