• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 222 223 224 225 226 … 547 Next »
Station Creativity

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Station Creativity
Offline Stefz
09-28-2011, 06:35 PM, (This post was last modified: 10-01-2011, 03:34 PM by stezf.)
#11
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

The idea is very nice, I support it.

[Image: LYB774k.jpg]
Reply  
Offline Polarkreis
10-01-2011, 06:06 AM,
#12
Member
Posts: 166
Threads: 11
Joined: Sep 2011

' Wrote:i have an idea.

wait to see how the stations work and provide feedback AFTERWARDS.

This.

[Image: EmpiredesTenebressiggy06.jpg]
Reply  
Offline Ipuvaepe
10-01-2011, 06:20 AM,
#13
Member
Posts: 984
Threads: 23
Joined: Aug 2010

Powergrid? Different upgrades take more power, more power draw = more upkeep on the base. Do not limit the total power. Bases have infinite reactor, so basically each shot from a gun would take fuel. If you can get an Hfuel barge through the attacking fleet, who is to say you shouldn't be allowed to use it to fuel the base.

When a base blows up, the explosion should be proportional to the cube root of the upkeep, explosion standard is 10k range at 25% fuel. Explosion = 20 seconds after no fuel.

People killed by the blast of the base get their ships get /selfdestruct'd. It's not fair the the attacking fleet has no risk of permanent damage but the attackee does.

An unfueled base would go neutral and let anyone dock on it.

Killing a base should be like a 3 day thing though, avoids timezone/weekend problems.

As a standard fuel draw, basic battleship turret mk IIs should take about 1000 fuel an hour per gun.

Bases should be a team effort to be practical, but not to be possible

<span style="color:#ffbf00">*** Click to join Sigma Space General Chat on Skype! ***
Click to join the Discovery Teamspeak 3 Server!</span>
[Image: zonerzonerzoner.gif]
Old Avatars: 1 2 3 4 5 6 - Old Signatures: 1 2 3 4 5
THIS IS THE CORRECT TECH CHART
' Wrote:Also ignore Snak3. Forever.
  Reply  
Offline (ツ)
10-01-2011, 09:16 AM,
#14
Member
Posts: 523
Threads: 19
Joined: Sep 2011

I don't know if that's codeable, but interesting idea with the ressource upkeep costs!

That biplane just shot down my jet!
  Reply  
neke
10-01-2011, 10:15 AM,
#15
Unregistered
 

Who would the station guns shoot then? Anyone who is "red" for you?
Reply  
Offline Ipuvaepe
10-01-2011, 10:18 AM,
#16
Member
Posts: 984
Threads: 23
Joined: Aug 2010

' Wrote:Who would the station guns shoot then? Anyone who is "red" for you?
By game mechanics, anyone for whom you are red. So it will shoot them if they see your faction as red. The most open-ended way to do IFFs would be for everyone to have their own IFF, but the lag will be stupendous.

<span style="color:#ffbf00">*** Click to join Sigma Space General Chat on Skype! ***
Click to join the Discovery Teamspeak 3 Server!</span>
[Image: zonerzonerzoner.gif]
Old Avatars: 1 2 3 4 5 6 - Old Signatures: 1 2 3 4 5
THIS IS THE CORRECT TECH CHART
' Wrote:Also ignore Snak3. Forever.
  Reply  
neke
10-01-2011, 10:20 AM,
#17
Unregistered
 

Alternative way could be that the one who you target would be the station gunners target also.
Reply  
Offline Omicron
10-01-2011, 03:45 PM,
#18
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

What will stop let's say (hypothetical situation) Liberty Navy from building a base in Omicron-100?

[Image: E9d8RnV.jpg?1]
Reply  
Offline (ツ)
10-01-2011, 08:44 PM, (This post was last modified: 10-01-2011, 08:44 PM by (ツ).)
#19
Member
Posts: 523
Threads: 19
Joined: Sep 2011

' Wrote:What will stop let's say (hypothetical situation) Liberty Navy from building a base in Omicron-100?

Rule restrictions: Let's say no house faction may build a station outside their ZOI except for special event situations.

That biplane just shot down my jet!
  Reply  
neke
10-01-2011, 09:02 PM,
#20
Unregistered
 

Guard systems should be off limits anyway..
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode