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  Discovery Gaming Community The Community Real Life Discussion
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Sword of the stars 2

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Sword of the stars 2
Offline FraserTE
10-29-2011, 08:26 PM,
#11
Member
Posts: 697
Threads: 71
Joined: Jan 2009

Thats why i " wink wink " try my games before i buy them.

Was a fast download though and no i did not like it.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
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Offline Kaghuros
10-29-2011, 08:38 PM,
#12
Member
Posts: 267
Threads: 4
Joined: Jun 2009

' Wrote:They all work together so they can sell there product
Microsoft, Ati, nvidia and other game company etc.

That's somewhat unfounded. Graphics card makers do give studios "free" hardware products to tailor the games to their architecture (and have those powered by X ads in the beginnings), but operating system versions aren't the bottleneck in software, rendering standards are (even though those tie in on occasion).

DirectX 9 is a rendering standard from almost a decade ago, and has been superseded by newer sets of tools that can perform much more incredible feats of graphical beauty, which is the reason many game makers choose DirectX 10 or 11 for their products (the same goes with OpenGL 2 and 3, and OpenGL Shader Models 2 and 3). A company that makes a game will choose the package of tools that allows them to best represent their vision in a digital space, and oftentimes these days that means depending on a software framework that not only provides the best possibly fidelity and "realism" but also hooks into new hardware capabilities (thus requiring newer cards that can perform different physics calculations or pretty new rendering techniques that streamline the rendering of high-poly models). Unfortunately older operating systems weren't made with the functionality to use a lot of these tools, and while newer OSes are being built with the capability to "add on" a little extra functionality like that, there's no telling what new techno-wizardry the next generation of graphics cards will need in order to work at peak performance, and it's hard for people to program today's new OS for the changes in hardware and software functionality that might possibly come in the future.
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