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Afterburning speeds

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Afterburning speeds
Offline chopper
03-17-2008, 12:21 AM,
#11
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Posts: 2,476
Threads: 31
Joined: Oct 2007

It will be interesting, but I wouldn't speed up GB's above 150.
Destroyers are fine on 140.

170 and 180 is too fast for a Gunboat/gunship.
Gunboats need to be balanced for bombers, and if bombers aren't getting an upgrade, gunboats can't be boosted that high.
VHF's need to be faster then bombers, that's for sure.

I'd say :

Destroyers/Cruisers - 140
Gunboats/Gunships - 150
Bombers - 200
VHF's - 210
HF's - 230
LF's - 240

Though.. Imagine how hard it will be to hit a Liberator LF then..
It is already almost impossible to hit it if he's dodging right..

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline pchwang
03-17-2008, 12:32 AM,
#12
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Posts: 2,463
Threads: 101
Joined: Dec 2006

' Wrote:Thruster speed does not depend on the thruster, it depends on the ship...
A transport with a nomad thruster does not have the same speed as a LF with a nomad thruster.
Unselie, that goes for everything. In my opinion, when you buy a thruster, a specific one of two types is mounted from that category. A large vessle thruster and a small vessel thruster. The LV Nomad will be slower than the SV Nomad. After all, you can't expect both vessels to mount the same thruster eh?

I understand where you are coming from, and what I am saying may sound like complete bull. This, however, is my explanation for thrusters as they are now.

I think that they are fine as now.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline Dieter Schprokets
03-17-2008, 12:50 AM,
#13
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Posts: 4,394
Threads: 662
Joined: Jul 2007

Hmmm. Maybe:

Destroyers/Cruisers - 140
Gunboats/Gunships - 150
Bombers/VHF's - 200
HF's/LF's - 220

OR

All Else - 140
DE's/Gunboats/Gunships - 160
Bombers/VHF's - 200
HF's/LF's - 220

I can't shake the feeling that DE's and GB's should be faster than the heavier caps.

[Image: siggy.jpg]
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Offline Baltar
03-17-2008, 01:03 AM, (This post was last modified: 03-17-2008, 01:03 AM by Baltar.)
#14
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Posts: 1,621
Threads: 28
Joined: Jan 2008

Awesome idea Dieter ... I agree ... the larger the ship the slower it would go. And battleships would require too much energy to get it moving. Mass has a huge impact to how a ship will respond. The larger the ship, the more energy it would take to get it moving.

This follows the same principle as the turn rate of a ship. The larger the ship, the harder it is to turn it.

' Wrote:Remember that there is no medium in space. Unless you were near some large mass, your vessls mass has no effect on it's speed.

Using a compressed air can, you could propel a liberty Dreadnought as fast as you could propel an Arrow Interceptor. It's not the mass that matters, it's the thruster itself.

I see two classes of thrusters: a standard fighter thruster and a standard capship thruster. 140 and 200 are cool for me.

Good idea, though, Dieter!

You're a bit off elgatodiablo. With your compressed can idea, that would also apply to the turn rate of the ships. Why would a gunboat have the same turning speed of a light fighter? In reality of physics, what turns a ship is compressed air jets that cause a ship to turn. So with what you are saying ... every ship should fly and turn at the same rate.

The Dreadnought and the Arrow cannot fly and turn at the same rate. It takes much more energy to redirect a Dreadnought. Now once you get the ship up to speed (which would take a while) ... the two could travel at the same rate. Acceleration will be significantly different. And to slow a Dreadnought down or turn it would take quite a bit of energy.
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Offline Monk
03-17-2008, 01:12 AM,
#15
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Posts: 909
Threads: 48
Joined: Aug 2007

' Wrote:Remember that there is no medium in space. Unless you were near some large mass, your vessls mass has no effect on it's speed.

Using a compressed air can, you could propel a liberty Dreadnought as fast as you could propel an Arrow Interceptor. It's not the mass that matters, it's the thruster itself.

I see two classes of thrusters: a standard fighter thruster and a standard capship thruster. 140 and 200 are cool for me.

Good idea, though, Dieter!


While you're correct about the effect of gravity, mass does have an effect...all thrusters have to overcome inertia (i.e. the more mass something has the more force is required to accelerate it). Consider F=ma (F is force m is mass and a is acceleration). F=ma tells you that a thruster of greater force is required to propel an object at a given acceleration when the mass increases. Further, the top speed of thrusters is an inherent physical error in FL, though it is necessary for gameplay (i.e. as long as thrusters are on you can accelerate till you run out of fuel).

Essentially top speeds are irrelevant but for gameplay staggering them might be something to consider. I might suggest a variation in how quickly a ship accelerates. The same thruster used on a bigger ship should mean a slower acceleration to "top speed". This might be included already, I don't pay close enough attention. However, if it isn't, is there a way to add a slowed acceleration for bigger ships?

EDIT: Baltar kind of covered this topic in much simpler words before I finished posting.:P
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Offline Dieter Schprokets
03-17-2008, 01:14 AM,
#16
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Posts: 4,394
Threads: 662
Joined: Jul 2007

' Wrote:While you're correct about the effect of gravity, mass does have an effect...all thrusters have to overcome inertia (i.e. the more mass something has the more force is required to accelerate it). Consider F=ma (F is force m is mass and a is acceleration). F=ma tells you that a thruster of greater force is required to propel an object at a given acceleration when the mass increases. Further, the top speed of thrusters is an inherent physical error in FL, thought it is necessary for gameplay (i.e. as long as thrusters are on you can accelerate till you run out of fuel).

Essentially top speeds are irrelevant but for gameplay staggering them might be something to consider. I might suggest a variation in how quickly a ship accelerates. The same thruster used on a bigger ship should mean a slower acceleration to "top speed". This might be included already, I don't pay close enough attention. However, if it isn't, is there a way to add a slowed acceleration for bigger ships?

I don't think the mod supports things like that.

The physics of Freelancer is out to lunch anyway. Newton's laws don't seem to apply at all, which is why I haven't gone into that aspect.

[Image: siggy.jpg]
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Offline Monk
03-17-2008, 01:22 AM,
#17
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Posts: 909
Threads: 48
Joined: Aug 2007

Drat, there is no way to affect the rate of acceleration? Anywho, I like this idea alot since it is a way to express the difference in masses of ships other than turning rate. The staggered top speeds should be able to simulate the fact that a VHF is accelerating faster than a GB.

EDIT: however if any modder can tell if acceleration is a value that can be tweaked let us know.
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Offline mjolnir
03-17-2008, 02:32 AM,
#18
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

thinking about it more anything over +10 would mess things really bad

LFs with 230 will be impossible to kill.. really...

so is it actually worth it?

LFs are good now... and can be made better by increasing reverse speed....

as of GBs... they are spammed left and right... and a good GB pilot kills a cruiser...

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline pchwang
03-17-2008, 03:41 AM,
#19
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

Deleted.

Useless and Illogical.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline chopper
03-17-2008, 09:10 AM,
#20
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I am against GB's with more then 150 speed.

Quote:I can't shake the feeling that DE's and GB's should be faster than the heavier caps.

As far as I know, heavier caps can't mount thrusters.
So, there's no problem here. Leave them as they are - 140.

LF's with 230 speed will be crazy to hit also.
A ship with that speed needs to be large enough, so I'd say only 'Interceptors' should get that upgrade.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
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