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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Jack Payton
01-06-2012, 12:57 PM, (This post was last modified: 12-04-2012, 11:43 PM by Jack Payton.)
#11
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Posts: 225
Threads: 10
Joined: Oct 2010

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Offline Govedo13
01-06-2012, 02:12 PM, (This post was last modified: 01-06-2012, 02:18 PM by Govedo13.)
#12
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I personally dont care much about the looks and stuff- as far as any faction is not mega nerfed in PvP( corsairs in 4.86 for example or Mollys/Junkers in 4.85)
However having so many systems even on full server you need a lot of time to find some one to interact with- that is the major 4.86 fail- more silent traders, more alone play.
I like the team play I still cannot understand why people complain when you got 4-5 team-mates and you win in PvP together(ganking)- if you are organised enough why not?
With adding more and more systems and more and more factions, together with closed factions you just promote playing alone.
The other thing that I noticed that all closed factions except SCRA are here only for PvP and their RP is like /l1 /l2 pwew pew. It is interesting phenomena.
My option is to delete all guard systems and reduce systems that are also not that visited-at least 20-30 that are visited once per day, everyone wanted to remove eta but it got moved, same with the few useless systems that were added and too.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline AndrzejB
01-06-2012, 02:35 PM,
#13
Member
Posts: 356
Threads: 15
Joined: Jul 2010

Very long introduction to last two paragraphs:). Can't agree more.

By the way. Is it possible to have a vertical trade lane? (i.e. orthogonal to the plane). It would be better to let existing systems sprawl vertically than add countless more just for the purpose of placing guard bases somewhere. That could add some value. I recall few systems that look better from above/below the plane.

Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:[...] Outcasts get sniffy [...]
Bloody foreigners.
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Offline Jinx
01-06-2012, 03:01 PM,
#14
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

firstly: - you are asking for a lot. disco hasn t exactly many resources when it comes to artistic ideas like starscapes.

secondly: - most of the "fun" in disco is self made. - cosmetics and balance only provides so much fun ... the most important part is done by the players themselves. - how fair they play, how much they cooperate, how exciting they act ingame etc.

in short - the most important factor are the players themselves. if you want to exploit the vertical axis for example - you may be able to build a station FAR above or below the ecliptic once playerstations are enabled.


all in all - we try to do as much as we can. - and thats the point. - "as we can.." - the disco dev team is not Bethesda - we cannot make something like Skyrim or code a new unreal engine ... what we can do is limited. - i am sure we are not as good as the Freeworlds dev team. - luckily - we do have a lot of players still.

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Offline Prysin
01-06-2012, 03:12 PM,
#15
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

Jinx, OP has a point. A big one. Disco can be described as a jack-of-all-trades, mod is solid, but if you look at other mods, we dont really excell in anything other then playerbase.


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Offline CzeReptile
01-06-2012, 03:16 PM,
#16
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Simply since to appease few is far easier then to appease this many.

[Image: n24ZouO.gif]


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Offline Zahas
01-06-2012, 03:44 PM,
#17
Member
Posts: 818
Threads: 30
Joined: Aug 2010

freelancer will stay the same, no matter how much work is done on it
players will keep you on the server
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Offline Ogris
01-06-2012, 03:49 PM,
#18
Member
Posts: 182
Threads: 8
Joined: Apr 2008

' Wrote:firstly: - you are asking for a lot. disco hasn t exactly many resources when it comes to artistic ideas like starscapes.

secondly: - most of the "fun" in disco is self made. - cosmetics and balance only provides so much fun ... the most important part is done by the players themselves. - how fair they play, how much they cooperate, how exciting they act ingame etc.

in short - the most important factor are the players themselves. if you want to exploit the vertical axis for example - you may be able to build a station FAR above or below the ecliptic once playerstations are enabled.
all in all - we try to do as much as we can. - and thats the point. - "as we can.." - the disco dev team is not Bethesda - we cannot make something like Skyrim or code a new unreal engine ... what we can do is limited. - i am sure we are not as good as the Freeworlds dev team. - luckily - we do have a lot of players still.

Thank god this isn't bethesda, have you seen how many bugs skyrim has?

Regardless i think you missed the point. He is asking for a lot yes... But it's not wrong to criticize something that CAN be improved, even if it takes a LOT of effort. It's obvious that some systems have more effort put into them than others. But it just feels like some are in there just for the sake of it. Quality over quantity and stuff like that.

[Image: OgrisTry5.png]
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Offline Govedo13
01-06-2012, 03:50 PM, (This post was last modified: 01-06-2012, 03:52 PM by Govedo13.)
#19
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Both Jinx and OP have good points- I will point out again that the fun is not in fancy looking stuff but in player to player interaction. If we have and we have right now 220 people on-line then interacting with them create the nice value that disco have. My only problem is that the new update does not allow more player to player interaction but less since there are too many systems. There are tons of new games that can offer better features and fancy stuff for sure but the value is indeed in the player base. I would say less systems and more player interaction but who am I to be listened to`?

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline CzeReptile
01-06-2012, 03:57 PM,
#20
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Nobody.
Everybody needs one. And we all need so many systems to explore and explore. I expect on the lie that is .87 one plaer per system.

[Image: n24ZouO.gif]


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