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Cargo Piracy Trading and IDs.

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Cargo Piracy Trading and IDs.
Offline Switchback
01-07-2012, 09:28 PM,
#11
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

The Ptrans is completely fine as it is.

So what if it got a nerf, it can mount a lot of guns, and it has a CD.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline El Commandante
01-07-2012, 09:30 PM,
#12
Member
Posts: 26
Threads: 2
Joined: Oct 2011

The Pirate Transport was no more unbalanced than any other battle transport; indeed it was possibly less balanced than the Shire or Akegata.
I know certain [M]ollys much prefer a pirate shire to a pirate transport, with the only downside being the lack of CD.

[Image: possiblecopy.png]
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Offline Ingenious
01-07-2012, 09:40 PM, (This post was last modified: 01-07-2012, 09:40 PM by Ingenious.)
#13
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:problem?

Yeah, I was thinking the same thing.
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Offline Grumblesaur
01-07-2012, 10:01 PM,
#14
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Sorry but if you can make Battleship in less then a week after you join here with the proper trading we will see only tons of cap ships in next month- since I encounter that every second that is in-game is new. I don't really like that mind-set.
I don't need to report any trade route- they are obvious- 90% of the new commodities routes are a way more profitable of what they should be- all are over 180 cr/second and at least the half are over 190cr/s.

Even if you doubled the prices of battleships and brought back guard IDs, lolwuts could still get battleships. There's no sense in punishing the well-behaved playerbase with anti-lolwut measures because it just ends up making everyone angry.

Cargo piracy is better now, actually, because there are more sell points. So what if you can't take it all? You don't need it all. Every penny you make as a pirate when you take cargo (from a player/npc/depot/whatever) is 100% profit - they only starting cash you'd need would be the cash to set the ship up.

Take two fighters and a pirate transport to Galileo and start killing Mammoths and Big Dragons. I guarantee you'll change your tune about cargo piracy "being nerfed."

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline RParade
01-07-2012, 10:32 PM,
#15
Member
Posts: 207
Threads: 20
Joined: Nov 2007

IDs and mechanics in general are carefully amended to cushion players from ever having to feel loss or defeat.

The Dev Team is so afraid of giving legitimacy to griefers. So instead of addressing the source of the problem they marginalize entire groups of players through the ID and then just to be safe they nerf potential of cargo piracy by nerfing the drop quantity and by removing Cruise Disruptors from popular transports.

If you want to make money as a cargo pirate you'll need a friend who can dock on lawful bases, which makes the pirate train even more useless since you shouldn't really be docking on lawful bases with it. I won't be surprised when they finally nerf the CD on the PTrans - they don't have a problem with Gunboats camping popular traderoutes but heaven forbid somebody wants to use a transport to hunt and fight other transports.

It's more profitable and there's less QQ if you simply camp the lanes with a gunship and demand ridiculous amounts of credits. I encourage people to stay away from cargo piracy because you will get metagamed blatantly and people in general will simply hate you for what they feel is a personal attack against their videogame experience.
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Offline Govedo13
01-07-2012, 10:32 PM, (This post was last modified: 01-07-2012, 11:25 PM by Govedo13.)
#16
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:"to those who find 10 mil unreasonable"
Seriously, dude?
Because people argue for 10m demand when they carry cargo for 40m.
Ye seriously the topic is serious and it is addressed to the devs not to you.
That's why I asked politely you and your kind not to post here- because your type cannot take off their biased glasses and comment the facts without taking side even if they hate pirates.Since it is not possible for you and your type please don't spam here k?

Actually for me personally nothing changes- I still can pirate stuff etc with buddy or not, the question is why the traders does not need buddy in order to trade.
' Wrote:The Ptrans is completely fine as it is.
So what if it got a nerf, it can mount a lot of guns, and it has a CD.
Where I said that the ship is not fine? The question here is much different- I pirate in 5 other transports too-
Behemoth, Raba , Big Dragon, GMG Miner, P train- all are fine vessels.
The general question is about the cargo piracy and trading and the balance between both not about the P-transp. P-transp is one of the tools to balance it altogether with the other stuff that I stated in the OP.
' Wrote:Take two fighters and a pirate transport to Galileo and start killing Mammoths and Big Dragons. I guarantee you'll change your tune about cargo piracy "being nerfed."
Whatever if you say so...........
I don't Farm NPCs - I go after player interaction.
However........ if this is comment connected to the balance of the cargo piracy and trading.....
If you have no input on it please don't post.

I stated couple of facts there indeed. I see none of you commenting them. If you have nothing to say then better say nothing.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Evan_
01-07-2012, 11:35 PM,
#17
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

I usually agree with you Gov in many questions, as someone who takes pleasure in similar activities as you. However I think you are a bit hasty in that matter.

The question is that in what way will the populace adapt to this situation. So the loot worth's more and we can carry less. It will be handy to know haulers, smugglers, various shady skype-channels. That promotes teamwork, what is fun. So as the jungle laws on the fields and around the selling points. That stance could even make piracy more popular. And the traders will find themselves in a dangerous Sirius, where having buddies around can save a fortune.

I can't wait to see how Sirius economy will evolve.

EDIT: By the way, anyone has a clue what transport that can mount a CD has the biggest hold these days?:)

[Image: evan_85.gif]
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Offline Govedo13
01-07-2012, 11:50 PM, (This post was last modified: 01-08-2012, 12:33 AM by Govedo13.)
#18
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Big Dragoon and L'ane if it is not nerfed?
Firefly too but the 4.85 arcs of the ship were useless for piracy.

I am not really hasty I just don't get the point of similar trading buff and pirating nerf. And the worst is that the said channels would not work because Smugglers can make as much money as traders now- no monetary intensive to work for the pirates really- 270 cr/s smuggler runs (4200 cargo)are the same as 195cr/s (5000 cargo ) runs- same function no difference then the name. I really hope the new features such as bases drives etc to be really damn expensive in order to reduce the credits possessed by the players because with such high trader profits the fragile eco system between traders pirates and lawfuls is about to collapse-when I fly trader ship for the first time in 2 years-go figure...

I do play the game and lets face it in the game reality- I haven't seen many traders in freighters- trading only for RP, same with any pirates in MK1 ships..
It is actually impossible to pirate if the traders know how to move using escorts and convoys. So actually in-game reality piracy exists only because of the simple greed of the traders.

I prefer to pirate not only for the pirate RP- i like the idea to make credits like that even if it is 1/3 of the normal way or even less since it is unpredictable if you get something or not.
Since even in 4.85 traders made 2-3 times more then pirates if not more.

I simply find ridiculous the classical disco trader view that pirates should be nice and ask for less or care about the traders in anyway, same that nomads should be nice or the police should be nice and not enforce embargo etc., traders are not scared enough from pirates- if they were they would trade in convoys- like some organised groups do.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline RParade
01-08-2012, 12:31 AM,
#19
Member
Posts: 207
Threads: 20
Joined: Nov 2007

' Wrote:"to those who find 10 mil unreasonable"

Seriously, dude? Your complaining that a ship that kicked the crap out of everything got balanced? The ptrans is still an offencive nightmare to other transports, and solo piracy is supposed to be difficult. You want to haul the entire cargo? get a buddy.

From your entire post it sounds really like your only goal in pirating is to ruin the other persons day, so placing a balance argument based on that seems kind of assinine.

I hate players who make it personal. This is a videogame. If killing you and stealing your ore "ruins" your day, then honestly you need to get away from the computer and go develop a real life. Players like Lunaphase are the exact reason why Devs will continue to keep a tight leash on OORP mechanics, because they don't want the "invested" players to have a negative experience even if the roleplay demands such interaction.

The people who make it personal are a plague to the roleplaying environment. Stop making it personal. The idea that the mod should be biased towards lawfuls/neutrals is absolutely ridiculous especially when so much of the lore demands otherwise. This thread is not about the pirate transport or about ID's, it is about the blatant bias being shown towards players who pridegame and refuse to accept penalties when they meet opposition.

People will always cry and complain every single time the universe tries to punish them. YOU ARE NOT YOUR CHARACTER, LET YOUR CHARACTER SUFFER AND STOP MAKING IT PERSONAL. Stop making it personal when you get pirated or when something happens to you that isn't in your shallow "plan."


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Offline dodike
01-08-2012, 12:37 AM,
#20
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I hate players who make it personal. This is a videogame. If killing you and stealing your ore "ruins" your day, then honestly you need to get away from the computer and go develop a real life. Players like Lunaphase are the exact reason why Devs will continue to keep a tight leash on OORP mechanics, because they don't want the "invested" players to have a negative experience even if the roleplay demands such interaction.

The people who make it personal are a plague to the roleplaying environment. Stop making it personal. The idea that the mod should be biased towards lawfuls/neutrals is absolutely ridiculous especially when so much of the lore demands otherwise. This thread is not about the pirate transport or about ID's, it is about the blatant bias being shown towards players who pridegame and refuse to accept penalties when they meet opposition.

People will always cry and complain every single time the universe tries to punish them. YOU ARE NOT YOUR CHARACTER, LET YOUR CHARACTER SUFFER AND STOP MAKING IT PERSONAL. Stop making it personal when you get pirated or when something happens to you that isn't in your shallow "plan."
I'm stealing this for signature.
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