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Better (I hope) Mammoth

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Better (I hope) Mammoth
Offline Swallow
01-08-2012, 03:19 AM,
#11
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:I'm talking about the texture junctions. They look unnatural.

oh right, but that is nearly impossible to make tham stick together as they should if the surface is not flat.
I made almost my best on textures, but belive me, in space you will not notice that

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
01-08-2012, 03:29 AM,
#12
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Also would be glad to know Dev`s opinions, on how long should I improve this all;)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline jakub963
01-08-2012, 03:34 AM,
#13
Member
Posts: 796
Threads: 77
Joined: Oct 2009

Uhm... You could try making the front container square-ish like normal container model so it doesnt look like triangle with one enge broken off...

[Image: 11244_s.gif]
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Offline Swallow
01-08-2012, 03:36 AM,
#14
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Uhm... You could try making the front container square-ish like normal container model so it doesnt look like triangle with one enge broken off...

tried, it does not that well at all. Way too blocky...way too much.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline frozen
01-08-2012, 12:17 PM,
#15
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

The texturing is too monotonous. it needs more trimmings and other "beautification" for starters. the thing enoch mentioned is another problem- your textures' edges are not aligned and that is a problem. you need to make sure that the textures you used either fit or are properly aligned with the adjacent faces as well. this is where trimmings comes into play, and you can use it to "break" the flow of textures as well.

got a screenshot of just the mesh and wireframe (2 images)?

[Image: 5d1144bd1.png]
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Offline Swallow
01-08-2012, 02:21 PM,
#16
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Can do.
Will get its textures off, and make wire screen, mesh with rounded corners ( as it is now ) and one from inside ( to make you sure it has no odds inside).
In an hour or so, when my PC will be available

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Jamez
01-08-2012, 02:39 PM,
#17
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

See the bulge where the turrets are? Could you use the Rhino's texture there? It's the sort of wooden-like texture that the Rhino uses on it's bulge bit.

Good work though.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Govedo13
01-08-2012, 02:51 PM,
#18
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

http://i1239.photobucket.com/albums/ff511/...r/mammotha2.jpg
I like the cargo pods but cannot understand why that second one of the nose is cut by half-I would make there 2 cargo pods or one not one and half, other then that I like it.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Swallow
01-08-2012, 02:58 PM,
#19
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Here is mesh and wire screens you asked about, model is current one, but I am doing to work on details:

http://i1239.photobucket.com/albums/ff51...r/wire.jpg
http://i1239.photobucket.com/albums/ff51.../mesh1.jpg
http://i1239.photobucket.com/albums/ff51.../mesh2.jpg
http://i1239.photobucket.com/albums/ff51.../mesh3.jpg

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
01-08-2012, 03:15 PM,
#20
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Also, what texture should I use for cargo pods?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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