• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 220 221 222 223 224 … 547 Next »
Scimitar Light Fighter

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Scimitar Light Fighter
Offline Toaster
01-14-2012, 12:07 PM,
#11
Caution: Do NOT Insert Fingers
Posts: 3,164
Threads: 252
Joined: Sep 2010

I agree with both the remodeling and the Gate ship dealer buff.

Olivia Sable
Reply  
Offline Tachyon
01-14-2012, 12:15 PM,
#12
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

I like the scimi as it is now, I don't think the 'enhancement' would make any difference to me.
On the barrier gate thing; I would say it should still only sell 3 ships, so you will have to get around sirius to get your favourite ones, instead of Barrier gate being a base, where you can get -everything-.
The reason for the scimitar not being sold at lawful bases, might be that it is BW tech, which is probalby not produced by any house or corporate facilities for various reasons; I would say the Outcasts build the majority of those.

[Image: vJQQbhu.png]
Reply  
Offline Jamez
01-14-2012, 12:26 PM, (This post was last modified: 01-14-2012, 12:28 PM by Jamez.)
#13
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

I said neutral bases, not lawful bases. Not everyone can dock at an Outcast base. Freeports or Barrier Gate could do with a sellpoint for the Scimitar for us non-outcasts. The same goes for the Switchblade, actually.

I wouldn't mind travelling to a freeport somewhere to get the ship either, but the general consensus is that it would be more convenient at Barrier Gate - in my opinion flying around getting equipment isn't that interesting, and the fun begins once the ship is good to go.

The BW ships are exactly that - borderworlds ships, not outcast ships.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Omicron
01-14-2012, 12:44 PM,
#14
The Order
Posts: 4,746
Threads: 386
Joined: Nov 2009

Buff all MK1 ships to MK2 standards instead. And about Barrier gate station... I would put all of CTE & BW line there.

[Image: E9d8RnV.jpg?1]
Reply  
Offline Swallow
01-14-2012, 12:55 PM,
#15
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Buff all MK1 ships to MK2 standards instead.
And that sounds like a plan.
A bit stronger Mk1 ones, but buffed in different ways

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Tachyon
01-14-2012, 01:02 PM,
#16
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Buff all MK1 ships to MK2 standards instead.

I would say we need the cheap and very light ships and I would like to keep them. [Dagger piracy ftw]

[Image: vJQQbhu.png]
Reply  
Offline ... kur nubėgo?
01-14-2012, 01:17 PM,
#17
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

Dagger and Legionnaire are my favorite vanilla models.
It doesn't need longer nose. It doesn't look good in my eyes, moreover hitbox should be made bigger.

Making new models for Mk II ships just pushes the cool vanilla models out of the game. Look what happened with that piece of crap named Decurion on the sair side.

' Wrote:Buff all MK1 ships to MK2 standards instead.

I come to support such idea. People already start the game with CVS's, not fleas.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Offline Jamez
01-14-2012, 01:25 PM,
#18
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

I'm not saying to modify all vanilla mk2 models, just this one - sort of the same way we have the Avenger - It's still vanilla content. In this case the longer nose simply comes from the Stiletto model.

It may not even be possible to do this, I'm no modeller. I think the Dagger should be kept the same as it is now though.


Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline FGDireito
01-14-2012, 01:48 PM,
#19
Member
Posts: 373
Threads: 15
Joined: Jan 2010

' Wrote:I hate to be the bearer of bad news, but according to Freelancer Companion, Barrier Gate has been condensed to one station.

[Image: boy_1140711a.jpg]

[Image: CCA0PJZ.gif]

  Reply  
Offline Omicron
01-14-2012, 01:53 PM,
#20
The Order
Posts: 4,746
Threads: 386
Joined: Nov 2009

Or on other hand even better idea: bump every underpovered ship to mk2 status, make people start with CSV's and actual mk2 could be remade as actualy visualy advanced models of mk1's.

[Image: E9d8RnV.jpg?1]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode