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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Faction IDs not recognised as IDs

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Faction IDs not recognised as IDs
Offline Berny
01-19-2012, 08:04 PM,
#11
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:That's a feature, not a bug.
Well, ye, I can still kill with that. Just tells me to use ammo guns and a debilator or two
  Reply  
NixOlympica
01-19-2012, 08:05 PM,
#12
Unregistered
 

Oh, could you show us the ID meanwhile? Since it's not in the list.
Reply  
Offline teschy
01-19-2012, 08:06 PM,
#13
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:Oh, could you show us the ID meanwhile? Since it's not in the list.

They can fly Katanas with 200% core buff, because it's on the ID.
Reply  
Online Alex.
01-19-2012, 08:06 PM,
#14
Developer
Posts: 3,802
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:Oh, could you show us the ID meanwhile? Since it's not in the list.
Add -showinfocards to shortcut, log into the server, go to DSAce.log and find the entry. Paste the text into this: http://cshake.net/flwiki/xml_preview.html Click preview.
Quote:Reaver Mercenary Company

Pilot carrying this ID is a Reaver Mercenary, who:

- Can fulfill bounty contract and escort other vessels.
- May not engage in piracy outside of a posted bounty contract.
- May treat trade vessels as combat targets in pursuit of a bounty contract.
- May wear women's undergarments.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.

There's also:
Quote:Independent Neuralnet Division

Pilot carrying this ID is a member of the IND official player faction who:

- Is better than you
- Richer than you
- Prettier than you,
- Has sampled pleasures the likes of which you cannot even dream
- Can attack pirates and terrorists in self-defense, to protect another lawful trader, or in defense of corporate bases of the same affiliation.
- Cannot participate in any unlawful actions.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.
This ID may only be used if you are a member of the official player faction.
Quote:Mandalorian Mercenaries

Pilot carrying this ID is a Mandalorian Mercenary, who:

- Can fulfill bounty contract and escort other vessels.
- May not engage in piracy outside of a posted bounty contract.
- May treat trade vessels as combat targets in pursuit of a bounty contract.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.
Reply  
Offline Berny
01-19-2012, 08:07 PM,
#15
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:Ah, yes. Definately a bug. This happens when the ID (/tractor) isn't configured for the power/balance system. It doesn't recognize the ID so it applies the heaviest nerf it can... I'll poke Mjol about this and assign you guys the Freelancer tech meanwhile.
Nope, the heaviest nerf it could was for the tech i got granted - Werewolf with tartarus and Trefoils - 7%
  Reply  
NixOlympica
01-19-2012, 08:09 PM,
#16
Unregistered
 

Don't want to sound as a troll but...

Why did Reavers need their own ID if it sounds like the generic B-hunter one?
Reply  
Offline VoluptaBox
01-19-2012, 08:11 PM,
#17
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Same as the Mandos: for the RepHack. And for the kicks :cool:
Reply  
Offline Berny
01-19-2012, 08:12 PM,
#18
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:Don't want to sound as a troll but...

Why did Reavers need their own ID if it sounds like the generic B-hunter one?
Rep ninja and Technerf adjustments.
  Reply  
Offline teschy
01-19-2012, 08:12 PM,
#19
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:Same as the Mandos: for the RepHack. And for the kicks :cool:

And for the NerfHack:P
Reply  
Offline VoluptaBox
01-19-2012, 08:14 PM,
#20
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Teschy <.<
>.>

Let's spread some love in skype :ylove:
Reply  
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