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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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So Freighter shields

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So Freighter shields
Offline Zeb Harley
01-30-2012, 10:44 PM,
#11
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Posts: 645
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Joined: Jan 2009

Yes, uppy time is all the same I'd call it the restore. The rebuild is fastest on the Brigandine. Those are all I use.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline Swallow
01-30-2012, 11:13 PM,
#12
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Posts: 4,493
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Joined: Jun 2010

' Wrote:The biggest question is "How fast are the shields up again?". I dunno the values for that from my head.

I often take whatever I see fitting. As the fast and the big shield have both specific classes and there are only 1 of each, I don't pick those if I'm shot at by fighters using weapons which are effective against them.

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FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
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Offline kikatsu
02-01-2012, 01:48 AM,
#13
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Posts: 2,199
Threads: 253
Joined: Jul 2008

Hmm, so far people seem to be liking the fastest regeneration one alot I guess. Makes me wonder if the high powered one has any really good use... unfortunately it takes about 116 seconds (close to a transport's 111) to reach full strength after a failure, and the fastest regenerating one takes half that time at 55 seconds (best fighter shields take about 45 seconds to reach full power from a failure, 73 for a gunboat). Massive difference... and they all take 12 seconds to rebuild?

I can see the high powered one being useful for smugglers who only expect to take a couple potshots before escaping somehow... but anyone looking for combat would need power faster... the highest regeneration one seems like it would be best for general dogfights?

I dunno... I will have to experiment I guess.
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Offline ryoken
02-01-2012, 02:08 AM,
#14
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Posts: 3,956
Threads: 173
Joined: May 2007

Well my Recycler uses the highest shield. As it is more a bomber then frieghter. I want all the shield posible when going in for a bombing run, as after i fire i am getting away to recharge for another shot anyway. So more shield= less chance for damage to ship.
In a frieghter i think i would still stick with toughest shield. After all most can dodge very well, so recharge is not a biggy for me.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Ursus
02-01-2012, 02:33 AM,
#15
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Speed of regen is proportional to the shield generator sucking up more power, which means less power for the guns. Simple balance is shield regen versus power for guns.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Veygaar
02-01-2012, 02:49 AM,
#16
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Posts: 4,212
Threads: 158
Joined: Jan 2011

Use Medium... --> 320 24350

'nuff said.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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