Quote:So I'm big on not complaining about something unless I can make a suggestion to improve that which I am complaining about. My complaint is regarding player bases. On one hand - they should take a large force to destroy and on the other hand they shouldn't be impossible to destroy. I'm also of the mind that you shouldn't be able to destroy a base by shooting it every 15 minutes with a bunch of ships as to avoid the shields.
Its been implemented with the newest update.
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
' Wrote:Technically this idea is fairly easy to implement but I'm not sure what advantages it brings. Could you clarify some of these please.
I recall brainstorming in this thread about the current and the previous version of base shielding, both being imbalanced in case of a siege in favor of either the attackers or the suppliers. Vulnerable shields would grant some flexibility, and so far I cannot think of anything rendering this idea useless/imbalancing/etc. Either this, or the slight rule modification mentioned in said thread I'd personally suggest.
Edit: Also if we are at it, a base health meter (and if vulnerable shields get implemented, a shield meter too) would look nice.