Ten battleships can't even scratch a shielded level 1 base, if it has all repair commodities.
By rough estimate about 40 battleships would be required to even hope to suppress the repair of lvl 4 base. I seriously doubt server can even handle that amount of battleships in one spot.
Not bad. Unless owner slacks with supplies, bases are fairly invincible now.
' Wrote:Ten battleships can't even scratch a shielded level 1 base, if it has all repair commodities.
By rough estimate about 40 battleships would be required to even hope to suppress the repair of lvl 4 base. I seriously doubt server can even handle that amount of battleships in one spot.
Not bad. Unless owner slacks with supplies, bases are fairly invincible now.
Well, until the shields fall anyway, then it goes to 100% damage
But it also means supply ships can dock and bring more fuel
i don't like this update, the other update was better for me and for all pilots, individual or group pilots, the shield i think needs to make the base inmortal, if not what is the purpose, when you need to go a place for 5 days and you left your base with the necessary commodities to maintain itself, now is not guarantee to be calm because your base is more vulnerable now, again, the update before this one was better
' Wrote:I see your example uses 5 battleships with 2 HMs each. That is outlier, since only the house forces will be able to mount that kind of assault. Somebdoy work up an example with 3 dual-NOVA bombers?
NOVA does 165,000 so 3 ships x 2 NOVA x .20 refire = (165,000 X 6 / 5) = 198,000 raw DPS, reduced to 1,980 DPS when shields are up
Level 1 base with shields DOWN and 1 repair commodity = 198,000 damage vs 3,750 repairs (attacker wins)
Level 1 base with shields DOWN and 3 repair commodity = 198,000 damage vs 11,250 repairs (attacker wins)
Level 1 base with shields UP and 1 repair commodity = 1,980 damage vs 3,750 repairs (defender wins)
Level 1 base with shields UP and 3 repair commodity = 1,980 damage vs 11,250 repairs (defender wins)
So basically its all about fuel for the shields--keep it fueled and the base is immortal, but run it out of fuel and the attcker can kill it. This is regardless of the repair commodities on hand.
Calculating backwards from the repair damage, it looks like a single bomber with a single NOVA can do 33,000 DPS which is more than can be repaired by a level 1 base with 3 repair commodities when the shield is down. Run it out of fuel and a lone bomber can kill the base (theoretically--it would take a long time to eat through the base' hull, and during that time the base could be restocked).
' Wrote:Ten battleships can't even scratch a shielded level 1 base, if it has all repair commodities.
By rough estimate about 40 battleships would be required to even hope to suppress the repair of lvl 4 base. I seriously doubt server can even handle that amount of battleships in one spot.
Not bad. Unless owner slacks with supplies, bases are fairly invincible now.
Do you have any ideea what are you talking about?
If one base will have all 3 repairs it would be something like this:
A base that can resist 10 hours will have something like this on it
5k BA = 250000 [New London] = 1transport
5k Robotics = 1245000credits[Omega 3] = 1 transport
5k Ship hulls = 2945000 credits [leeds] = 2 transports
---------------
20k out of 70k cargo on base and 3990000 credits and 4 transports
if we take an average of 20 minutes/transports[I assure you some will take up to 1-2hours] = 960 minutes
let's say we have 5 players that is 192 minutes / player = 3.2 hours /player to build
so... it will take 2hours/player to blow the base in to pieces and 3.2hours/player to build... who's the winner now?
as IF the base is disovered during cargo construction you can add a 60% fatality rate to those suppliers
a base now demands 20+ players to keep it running and 8 players to ruin... as you will need 3-4 transports + 1-2 escorts for those and a load of defenders to keep the base from being smashed while suppliers get supplies
infact, this update only help the big factions like Bowex which has all of BPA, HMS and BAF to protect them.
it does not govern smaller factions or individuals, and force smaller factions to either give up, or simply dont build in the first place
I don't get this now, shields automatically deactivate from 9 minutes, and manually activated ones lasts 8 hours, does that mean shields automatically activate when attacked or something?:mellow:
' Wrote:So basically its all about fuel for the shields--keep it fueled and the base is immortal, but run it out of fuel and the attcker can kill it. This is regardless of the repair commodities on hand.
Unless this has changed, 10k MOX can run a shield generator for about 15 hours, during which time a reasonably-sized seige force cant do any damage.
Once the shields run out, a squad of NOVA bombers can kill a level 1 base with 8 mill hull in less than an hour, regardless of the number of repair parts on-hand.
So you have 15 hours to run off the attackers, and if that fails you have 30 minutes to get more MOX onto the base.
This is for a level 1 base. Higher levels take longer to destroy after fuel is depleted. More storage for more fuel makes the run-down timer last waay longer
This is the worst change since changes were made to bases. first allow and support active base trolling by disallowing docking because somebody CD's the base, then allow actual base destruction by a few battleships which 75% likely shouldn't and wouldnt be where ever they are when they attack a base because its oorp.
but, just because they are needed, that will make people bring them regardless of rp or not. Throw rp out of the window, there is a chance for some kind of self gratification lets take it.
' Wrote:infact, this update only help the big factions like Bowex which has all of BPA, HMS and BAF to protect them.
please shut up because you will find the corsair faction has about 100x more active combative power than most of the bretonian factions combined. so stop your damn tears about Bretonia.