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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Independent union of pirates and terrorists IUoP|

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Independent union of pirates and terrorists IUoP|
Offline Decktare
05-20-2012, 09:21 PM,
#11
Storm Chaser
Posts: 626
Threads: 87
Joined: Sep 2010

' Wrote:Name kinda contradicts itself. If you're part of a union.......you're not independent. Anyways, I'll give it a read.

I don't think so... I'll try to name it commonwealth... For example: CIS. :P

[Image: LJKKZ3o.png]
Offline Death.RunningVerminator
05-20-2012, 09:30 PM,
#12
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:I don't think so... I'll try to name it commonwealth... For example: CIS. :P
But it isn't a commonwealth either. You're just a group of pirates that like to get on people's nerves from the looks of it.
Offline kikatsu
05-20-2012, 09:31 PM,
#13
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

There are a few issues... one of the first being the Rheinland thing... why would immediately after the sleep ship makes landfall would someone want to trash the place? They would barely have anyone there, no cities built, no ships, it would practically be self-genocide if some random bunch of terrorists appeared the day of founding and started trashing things.

There is more but it is a lot to get into.

The main issue is that the unlawfuls will hate you, you will have no base of operations. For instance the Xenos are pro-Liberty trade, and they focus on foreign shipping and they hate pirates. There are not even any pirates in Kusari for you to ally with... not that anyone would with trade destruction being a goal.

The houses each have their own pirate and revolutionary groups, you seem to want to do nasty stuff everywhere. You will have trouble making friends...the Junkers sure would not take in crazies like you so do not plan on using our bases for it.

But still... flesh out your stuff more and lets see what happens.
Offline Decktare
05-20-2012, 09:31 PM,
#14
Storm Chaser
Posts: 626
Threads: 87
Joined: Sep 2010

' Wrote:But it isn't a commonwealth either. You're just a group of pirates that like to get on people's nerves from the looks of it.
:lol:Right.

[Image: LJKKZ3o.png]
Offline Decktare
05-20-2012, 09:34 PM,
#15
Storm Chaser
Posts: 626
Threads: 87
Joined: Sep 2010

' Wrote:There are a few issues... one of the first being the Rheinland thing... why would immediately after the sleep ship makes landfall would someone want to trash the place? They would barely have anyone there, no cities built, no ships, it would practically be self-genocide if some random bunch of terrorists appeared the day of founding and started trashing things.

There is more but it is a lot to get into.

The main issue is that the unlawfuls will hate you, you will have no base of operations. For instance the Xenos are pro-Liberty trade, and they focus on foreign shipping and they hate pirates. There are not even any pirates in Kusari for you to ally with... not that anyone would with trade destruction being a goal.

The houses each have their own pirate and revolutionary groups, you seem to want to do nasty stuff everywhere. You will have trouble making friends...the Junkers sure would not take in crazies like you so do not plan on using our bases for it.

But still... flesh out your stuff more and lets see what happens.

I'll write more about it. It's only first part.

[Image: LJKKZ3o.png]
Offline kikatsu
05-20-2012, 09:37 PM,
#16
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Also you can't be neutral to Nomads, you just cannot. They hate all humans... well most of them.
Offline Decktare
05-20-2012, 09:39 PM,
#17
Storm Chaser
Posts: 626
Threads: 87
Joined: Sep 2010

' Wrote:Also you can't be neutral to Nomads, you just cannot. They hate all humans... well most of them.

Oh... Right. I'll edit it.

[Image: LJKKZ3o.png]
Offline Hielor
05-20-2012, 09:47 PM,
#18
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

SRPs are closed, you won't be getting any terrorist IDs. Might as well remove anything about those from the post.

At that point since there's no terrorists, might as well just be the Independent Pirates Guild.
Offline Tachyon
05-20-2012, 10:00 PM,
#19
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

Erm. You can be a terrorist with a Pirate ID, too, it's just a bit tricky and is something else than ''just shoot at everyone''.

Your diplomacy also is a stub, you will need to expand it; also, you won't able to be allied/friendly to all the unlawfuls and your diplomacy will turn out to be rather dynamic as independent, unaffiliated faction.

Additionaly, an overview about the tech you intent to use isn't a bad idea, either.

[Image: vJQQbhu.png]
Offline Cond0r
05-20-2012, 10:09 PM,
#20
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

please tell me this is just a troll faction post.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
 
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