• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 11 12 13 14 15 … 28 Next »
Civilian Explorer

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Civilian Explorer
Offline Govedo13
06-06-2012, 07:21 PM, (This post was last modified: 06-06-2012, 07:24 PM by Govedo13.)
#11
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I am totally in love. Lets hope you can add it to 4.87. It should be slow as hell in turning not in response- so it wont be effectively used in piracy, also not having a CD is good thing for such ship- adding hangar would be really awesome too- however I guess you need to speak with the devs about the specs- so it should not be OP and it should not have any offensive capabilities. This ship would allow civilians and freelancers to fly secure for first time in Disco.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline sajjukar
06-06-2012, 07:28 PM, (This post was last modified: 06-06-2012, 07:28 PM by sajjukar.)
#12
Member
Posts: 397
Threads: 31
Joined: Jun 2008

' Wrote:Thank you all for the quick replies.

@Toaster

I agree that it might be a bit too boxy, so I made an adjustment to increase the length which reduces feeling of a box and adds more of a brick feeling which I was going for. I also reduced the height of the lower middle fin, which together with the length increase makes them stick out less, or at least in my opinion.

@sajjukar

I see your concerns, but this ship will not be very combat efficient. With it's size, powerplant and agility even gunboats will have an easy time vaporizing it, while it wont stand a chance against even the weakest cruisers.

My idea was indeed to give this ship a hangar slot, but docking would be only for small ships(small freighters being the largest of them).

Cargo hold is there simply to increase the RP and utility value of the ship itself.

@Diomedes

I agree with you, and I will add one or possibly two observation spots/science labs to top and possibly bottom of the ship. With the new model, there should be extra space for it.
New model, length increased by ~20%

http://i49.tinypic.com/516kv7.jpg
http://i46.tinypic.com/10ofp0l.jpg

Stats towards the new model:

Hull: 195 000
Bots/bats: 550/550
Turrets: 1x gunboat(following arcs: 8 forward, 8 backwards, 7 to sides, 7 up, 8 down)
Shield: Gunboat shield.
CM: 2x
Cargo Hold: 1050
Agility: Between cruisers and heavy gunboats.
Size: 2-2.5x of Corsair GB/Kusari Explorer
Powerplant: Heavy GB powerplant
Thruster max speed: 140

Remember that it can fit a jumpdrive and pick bombers in and out of combat and must i remember you this will outclass some cruisers? and will be an exelent exploit?
  Reply  
Offline SparkyRailgun
06-06-2012, 07:37 PM,
#13
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

I love this so much!
The only recent model submissions have been massdrivers, and as cool as the 'everything is a sportscar' look is, I very much prefer the ugly, utility look.

[Image: TQBpX.png]
Reply  
Offline Swallow
06-06-2012, 07:51 PM,
#14
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

This thing really looks like a space ship.
It is not a pieace of art, but it looks like a vessel, machine.

Don`t know why, but I like it.
It is unusual.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Daedric
06-06-2012, 07:52 PM,
#15
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

At first I was like..............UGH a brick. Then I was like.......INTRIGUE......a possible model for a civilian jump ship. I like.

Don't bother with states and such, you will have no say in those. Balance team does all that jazz. Though, I'd really really like to see it be a jump ship. That would get rid of the whole, only factiosn with BS can jump, crap we have right now.

Kudos.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Tic
06-06-2012, 08:59 PM,
#16
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Added an 'observation dome' on top of the ship. Will add more details to it with time.

http://i46.tinypic.com/bz9l.jpg
  Reply  
Offline Diomedes
06-06-2012, 09:06 PM,
#17
Member
Posts: 337
Threads: 32
Joined: Oct 2010

The addition looks awesome. Looks like a ship now, where it almost appeared drone-like before.

Great work, would gladly go to this from my Ahoudori.

[Image: BretGarethWIP53.png]
  Reply  
Offline SparkyRailgun
06-06-2012, 09:10 PM,
#18
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

' Wrote:Don't bother with states and such, you will have no say in those. Balance team does all that jazz.

I think you'll find stat suggestions are very much appreciated.

' Wrote:Added an 'observation dome' on top of the ship. Will add more details to it with time.

http://i46.tinypic.com/bz9l.jpg

Good addition, it serves to give it more of a shape without taking away from it's brick silhouette.:D

[Image: TQBpX.png]
Reply  
Offline Daedric
06-06-2012, 10:13 PM,
#19
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:I think you'll find stat suggestions are very much appreciated.

I think you should pay attention to time stamps on threads. That thread is two years old and Frozen has not been a developer here in a long while now. I'm not going to bother looking for it, but I'm certain those who took Frozen's place have said not to bother with stats as this is a model submission forum; discussing the model is its purpose, not the stats.

The addition looks awesome. What texture are you using?

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Tic
06-06-2012, 10:29 PM,
#20
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

' Wrote:What texture are you using?

All textures are Utility textures(from liners mostly).
  Reply  
Pages (9): « Previous 1 2 3 4 5 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode