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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline stewcool
04-30-2008, 06:57 AM,
#11
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

You should also put some of those IDs are invite only and can only be given to you via admin.

[Image: kelsieicsig.png]
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Offline sovereign
04-30-2008, 06:59 AM,
#12
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

FYI I put this in the Developer forum for edit discussions, thank you for putting it here. I also fixed the colors.



Say, I noticed there's a Nomad ID which I don't think anyone has- should this be admin given for those who do stellar RP of non-Keeper Nomads? I think so, what does everyone else (most notably said admins) think?

[Image: SCRAgenderheuristics.png]
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Offline stewcool
04-30-2008, 07:04 AM,
#13
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

' Wrote:FYI I put this in the Developer forum for edit discussions, thank you for putting it here. I also fixed the colors.
Say, I noticed there's a Nomad ID which I don't think anyone has- should this be admin given for those who do stellar RP of non-Keeper Nomads? I think so, what does everyone else (most notably said admins) think?

I think the nomad stuff should be kept to the keepers. IE invite only. If keepers think your good enough for independent nomad ness then by all meens give em it!

[Image: kelsieicsig.png]
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Offline ParanoidAndroid
04-30-2008, 07:27 AM, (This post was last modified: 04-30-2008, 07:28 AM by ParanoidAndroid.)
#14
Member
Posts: 365
Threads: 5
Joined: Jan 2008

' Wrote:People would say "go discover" but I agree with this.

Also for some factions you get the ID on 1 out of their 7 bases or something and when each base is in different house or a different corner of sirius it can be very irritating.

You can always ask passing by TAGed and IDed player where did he get that specific ID.

Anyway I would say that 1 main location for each faction where you can buy their ID would be good enough.

Cositas Buenas
[Image: spyglassv2ix8.png]
Recruitment | Secure Comm Channel | Dossiers | Diplomatic Channel | Assassins Wing
[b]
__________
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Offline Linkus
04-30-2008, 05:31 PM,
#15
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Updated the list-
Fixed the colours.
Added a note to ID's that need Admin help to aquire.

If I have missed out anything then just yell. :)
Also will be adding 1 place for each ID later on, for now though, exam revision >.>





Facilitating the rise of robotics since 0 A.D.
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Offline ... kur nubėgo?
07-22-2008, 06:37 PM,
#16
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

With Mercinary ID im not on ship, weepons restricts?... I just like a freelancer on both sides, and i can use any ship or weapons, yes?

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline sovereign
07-22-2008, 06:43 PM,
#17
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

As long as your reputation reflects your equipment, and you don't have equipment from two sides of a conflict. No Sabres with Krakens and Tizzies, sorry.

[Image: SCRAgenderheuristics.png]
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Offline Primus Avatar
07-22-2008, 11:27 PM,
#18
Member
Posts: 1,046
Threads: 52
Joined: May 2008

Terrorist ID
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


is that really what i think it is?
Terrorists cant tax traders?

please see the rule:

Quote:6.18 Owners of Terrorist IDs have a right to attack:

- Trader ships that do not pay for passage
- Everyone else

6.19 Pirates and terrorists have a right to deal as much damage as they see fit before or after demanding money from a trader ship, but killing trader ship before demanding money or cargo is not allowed. Attacking traders or demanding cargo is not allowed for cruisers and battleships, unless cruisers and battleship belong to Terrorist ID or Phantom ID owner.


now who is out-dated? the ID or the rules?

wassup
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Offline sovereign
07-22-2008, 11:32 PM,
#19
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Terrorist ID is free reign, or its supposed to be. They're both outdated.

Notice this:
Quote:6.18 Owners of Terrorist IDs have a right to attack:

- Trader ships that do not pay for passage
- Everyone else

I hereby declare Mon'Star in violation of the rules, he has blown up ships without asking for money they would gladly pay. Well, probably.

:dry:

Bit far fetched.

Needs to add Keeper and Wild IDs to the list too, they are Terrorist IDs as well.

[Image: SCRAgenderheuristics.png]
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Offline BaconSoda
07-23-2008, 01:13 AM,
#20
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:FYI I put this in the Developer forum for edit discussions, thank you for putting it here. I also fixed the colors.
Say, I noticed there's a Nomad ID which I don't think anyone has- should this be admin given for those who do stellar RP of non-Keeper Nomads? I think so, what does everyone else (most notably said admins) think?

Doesn't Kurraine already have a thread devoted to amending the ID's, though? I do believe he does...

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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