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Junker vessel

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Junker vessel
Offline vojtechjanovich
07-12-2012, 11:33 PM,
#11
Member
Posts: 285
Threads: 25
Joined: May 2012

would be nice fo Gallic Junkers


[Image: tumblr_lyvivmGP711qk8923.gif]
Gallic Internal Security Agency - Gideon and Midori Telenovela - Polskie forum Discovery
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Offline Tenacity
07-13-2012, 12:12 AM,
#12
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

While it's a good model, I was always kind of preferrential to the junkers using cannibalized ship parts, rather than creating unique ships of their own.

The Recycler was always a good example of this - you can clearly see parts of the liberator, junker csv/collector, and several other ships in it's shape and design.

I also tend to prefer asymmetrical designs as opposed to symmetrical, when looking at factions like the junkers - make things lopsided, there's a certain beauty to something being incredibly ugly yet perfectly functional.

For a junker transport (which is what it seems you're designing here), why not take the forward section of a mammoth, the mid section of a clydesdale, and the rear section of a behemoth, with some satellite dishes and off-center cargo pods welded to the outside, all rusted up and scrap-looking?

[Image: Tenacity.gif]
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Offline jonfreelanc
07-19-2012, 11:58 PM,
#13
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Posts: 118
Threads: 2
Joined: Apr 2012

didn't like it much. looks kusarian.

nice detailing and a nice model. something I wouldn't be surprised to see being used by junkers in the sigmas (if factions ships changed regionally to reflect regional house tech), but not really anywhere else.

but good ship

but I could picture this being the bulldog.

edit: you know I took second look at it I can get it now. didn't realize it was supposed to be so big at first. still think it looks a bit kusarian though.

so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.

Tech Chart (shameless stolen from puv's sig)

click here url Gun cargo list
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Offline Swallow
07-20-2012, 11:01 AM,
#14
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Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:didn't like it much. looks kusarian.

nice detailing and a nice model. something I wouldn't be surprised to see being used by junkers in the sigmas (if factions ships changed regionally to reflect regional house tech), but not really anywhere else.

but good ship

but I could picture this being the bulldog.

edit: you know I took second look at it I can get it now. didn't realize it was supposed to be so big at first. still think it looks a bit kusarian though.

Quite an unusual opinion you have.
I used simple shape, no fins and textures used in civilian transports.
Well we all have different associations though, oh and yes, it will be like Molly gunboat but twice longer, so you can imagine its size.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Lythrilux
04-09-2014, 04:21 PM, (This post was last modified: 04-09-2014, 04:21 PM by Lythrilux.)
#15
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

Do you still have the model of this? It looks pretty cool.
Also, gravedig.

[Image: Lythrilux.gif]
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Offline Swallow
04-11-2014, 03:05 PM,
#16
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Nope, why should I? ten pages of flame were enough.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Lythrilux
04-11-2014, 03:49 PM,
#17
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

I thought it was awesome, and wondering if it could be applied in game.
I guess not though, since you don't have the model :/

[Image: Lythrilux.gif]
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Offline Ash
04-11-2014, 05:46 PM,
#18
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I'd be happy to see this as a mid-transport. I think it suits that sort of design better. I also think we don't need another gunboat.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Lythrilux
04-11-2014, 05:56 PM,
#19
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

(04-11-2014, 05:46 PM)Ash Wrote: I'd be happy to see this as a mid-transport. I think it suits that sort of design better. I also think we don't need another gunboat.

Have you seen the model for the Junker Gunship that's coming in the next update? Although it's quite a good model, it doesn't really have a Junker feel to it.

[Image: Lythrilux.gif]
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Offline Ash
04-11-2014, 06:01 PM,
#20
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

(04-11-2014, 05:56 PM)Lythrilux Wrote:
(04-11-2014, 05:46 PM)Ash Wrote: I'd be happy to see this as a mid-transport. I think it suits that sort of design better. I also think we don't need another gunboat.

Have you seen the model for the Junker Gunship that's coming in the next update? Although it's quite a good model, it doesn't really have a Junker feel to it.

Link me

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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