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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Is it possible to merge systems?

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Is it possible to merge systems?
Offline afyRanger
01-17-2013, 03:49 AM,
#11
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That would end very badly seeing how Tau 29 is still Kusari controlled but 31 is under Gallic control :| doesnt mix, But heh good idea

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Offline Jason753
01-17-2013, 03:55 AM,
#12
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Well I think there should be more systems. With less systems makes it more boring. When i started I was alone. I wanted to explore and have fun. With less its not that much fun going to where every one has been. Granted every one has been every where but with more systems makes it more interesting! Like flying to a system with no bases like a dead system or open for faction to go in. It was fun going into them and seeing them. Take that away makes fl less....
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Offline Echo 7-7
01-17-2013, 05:01 AM,
#13
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(01-14-2013, 07:00 PM)Hone Wrote: Cool, so what Im sugesting, is how about, as we have too many systems, instead of making some dead end systems, we merge them together, like who needs 2 taus seperating bret and kusari? We could take the bases from tau 29, and stick em in 31, then delete 29. Just as an example.

Vanilla systems are not being deleted. Regardless, the system layout for 4.87 has already been finalized. Gallia sees the most changes, with the Kusari-Gallia link a close second. Certain peripheral clusters and guard systems get some attention too.

Jason, due to the negative impact it has on server activity, no new systems are being added to v4.87. Due to the aforementioned comment of exploration being quite finite with the FL engine, the single player aspect is less focused on during mod development.

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Offline Zen_Mechanics
01-24-2013, 09:59 PM,
#14
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or open an "interstellar" space, option a : jump hole, option b : travel 900k.m to reach the nearby system, thats called free space.

Were fools to make war on our brothers in arms.

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Offline Ichiru
01-24-2013, 10:22 PM,
#15
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(01-24-2013, 09:59 PM)Tel-Aviv Wrote: or open an "interstellar" space, option a : jump hole, option b : travel 900k.m to reach the nearby system, thats called free space.

You can travel between systems without Jumping in Freespace 2?

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Offline Gypsie
01-24-2013, 10:26 PM,
#16
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I think all this is utter nonesense. There is no valid reason to delete a system. How do they bother you?

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Offline Alvin
01-25-2013, 05:41 PM,
#17
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My 2 cents into removing non vanilla bases objects and systems....

1. Have nommies developing new weapon of mass destruction
2. Have it suck all objects of the whole system into a "Landfill system" (No JH and JG attached)
3. Pile everything that needs to be emptied into these system
4. Filled with deadly radiation, with oddly arranged planets all over + graveyards of ships and stations + wreck floating.
5. Pilots can blind jump to this system, no way out except dying or jumping out
6 Profit ????
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Offline afyRanger
01-28-2013, 05:17 AM,
#18
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(01-25-2013, 05:41 PM)vanalvo Wrote: My 2 cents into removing non vanilla bases objects and systems....

1. Have nommies developing new weapon of mass destruction
2. Have it suck all objects of the whole system into a "Landfill system" (No JH and JG attached)
3. Pile everything that needs to be emptied into these system
4. Filled with deadly radiation, with oddly arranged planets all over + graveyards of ships and stations + wreck floating.
5. Pilots can blind jump to this system, no way out except dying or jumping out
6 Profit ????

Silly there is already a nommie super weapon called the Slomon K'Hara Suncrusherm Go wiki it Big Grin

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