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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Admin Notice: Faction Activity

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Admin Notice: Faction Activity
Offline Tunicle
05-25-2013, 05:49 PM,
#11
Server Administrator
Posts: 6,087
Threads: 838
Joined: Jan 2008

Is this not for April? And the 30 days have gone?

[Image: w3gBAeX.gif]
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Offline AeternusDoleo
05-27-2013, 03:58 AM,
#12
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.

How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline xiphos
05-27-2013, 11:11 AM,
#13
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

(05-27-2013, 03:58 AM)AeternusDoleo Wrote:
(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.

How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.

And because of a few idiots abusing the Hogosha ID, playing a Hogosha is useless now.

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
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Offline Silver
05-27-2013, 12:40 PM, (This post was last modified: 05-27-2013, 12:40 PM by Silver.)
#14
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

(05-27-2013, 03:58 AM)AeternusDoleo Wrote:
(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.

How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.

Ban their hides for being asshats?

Worked in the past. Without killing a whole faction.

Didn't worked so well with the Indians though. I wonder why.

Just sayin'.

8|

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
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Offline Syrus
05-27-2013, 12:46 PM,
#15
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Well, people are obviously opposed to limiting piracy demands,...and imagine the outcry when a few players get banned for behaving "badly". Especially when one faction is mostly involved as being their targets.
So, in the end a faction lost it's abilities due to a few abusing it. Something similiar happened with the H3 trade, South Shields and the Mollys, though here only the trade point was changed, removing the short activity spike for that trade route.

The problem is obvious. But what can you do against people behaving that way? They were still fine, going by the rules. But sadly rules don't include common sense and iRP common sense...

[Image: 7tAtSZe.png]
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Offline Silver
05-27-2013, 02:20 PM, (This post was last modified: 05-27-2013, 02:23 PM by Silver.)
#16
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

As you said, problem is common sense and a good nature.
Unfortunately we have them cropping up everywhere, abusing rules, abusing perks that the devs and admins threw at us.

So does the action of a few (not even officials, in the Hogosha case) creates such end-game decision?

In my opinion, ban the ones that abused. Not the rest that actually were active, decent and not abusing.

Ban why and how? Yes, the administration needs to follow the rules and guidelines they imposed on themselves.
But please.
If the ones abusing don't obey such rules and the whole "let us be cool to the other players" mentality we so much want here...
Why give them rights?

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
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Offline xiphos
05-27-2013, 02:26 PM,
#17
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

(05-27-2013, 12:46 PM)Syrus Wrote: The problem is obvious. But what can you do against people behaving that way? They were still fine, going by the rules. But sadly rules don't include common sense and iRP common sense...

Yes. Sadly there is not much one can do about it with the rules Discovery have. But limiting the Hogosha ID in a way like this only because of a few peeps without a clue about the Hogosha RP, is wrong.

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
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Offline AeternusDoleo
05-27-2013, 02:33 PM,
#18
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Indeed. So we're trying to patch the rules in a way that it prevents the majority of undesirable behaviour. Quasilawfuls behaving as criminals openly inside house capitols, and the official faction not doing a bloody thing about it? Deny that faction the ability to be criminals openly inside their own home, or offer them the option to go full unlawful and lose most lawful docking sites.

But yea, it remains patchwork. A more liberal enforcement of "must roleplay" and the old 1.2 for dealing with undesirable behaviour would be something I'm in favor of, but we'd need a whole lot more admins to pull it off - and those subject to it would cry favoritism louder then a Tsar Bomba shockwave. And personally, that's something I can do without, as us admins do this for fun too.

[Edit] @Below: Again, how do you resolve the gameplay issue of them sitting near Narita (or Deshima, or even New Tokyo/Roppongi itself), blowing up inbound ore transports, then selling the stuff themselves, while remaining "lawful" when the KNF comes around to put a stop to it? If that issue can be solved, then the Junkers and Corse can be pushed under the same fix.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Lobster
05-27-2013, 02:34 PM,
#19
Member
Posts: 1,796
Threads: 162
Joined: Dec 2009

I support the concept of the Hogosha getting their in-house pricy back without rephacks.
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Offline Mercarryn
05-27-2013, 03:07 PM,
#20
Member
Posts: 980
Threads: 55
Joined: Jul 2011

I think we should stop this discussion about Hogosha and in-house-piracy. Can any admin perhaps tell us when the next activity check will be?
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