• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
« Previous 1 … 4 5 6 7 8 Next »
v4.88 General bug reports

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 80 / 10,000
Nomad Ascendancy - 46 / 10,000
Order Mastery - 10 / 10,000

Latest activity

Pages (33): « Previous 1 … 18 19 20 21 22 … 33 Next »
v4.88 General bug reports
Offline bormos3
03-29-2015, 12:01 PM,
#191
Member
Posts: 97
Threads: 6
Joined: Jun 2013

Well I noticed this while browsing..... link


Echo: Fixed.

[Image: kIxzoA5.gif]
Offline bormos3
03-30-2015, 07:02 PM,
#192
Member
Posts: 97
Threads: 6
Joined: Jun 2013

Not sure if this is a bug or just server terribly lagging but there appear to be infinite jumping loops when jumping from cali to cortez....you basically get stuck in mid jump and you get to see that nice bright jumpgate tunnel effect over and over again until it kicks you out

[Image: kIxzoA5.gif]
Offline Shizune
03-30-2015, 08:28 PM, (This post was last modified: 03-30-2015, 08:32 PM by Shizune.)
#193
Member
Posts: 1,256
Threads: 201
Joined: Mar 2012

Found something a bit odd, I tested this and can confirm

I've noticed how some people have been attacked by cloaked ships, there is also a bug I found with this. When one starts cloaking and then they take any kind of JH, JG or JD into another system while still cloaking, they will appear cloaked to everyone else but to themselves they will still be visible. To test a few other things as well, while I was still cloaking (tested on a nomad first), I was able to still attack a target while still cloaking (Normal yes) but to the other person, all they were able to see was weapons fire hitting them and sometimes they didn't see fire at all but it still registered as hitting.

To farther test this, I tried on a battleship, knowing they take longer to cloak and then took a JH. I was not only invisible to the target on the other side of the JH, but for a full minute (cloaking charge), I was able to fire upon the target (normal) but because I began charge on the other side of the JH and the enemy was on the other side, I was already invisible to them, meaning I had a full 1 minute of free rain to destroy anything while I was charging my cloak.

I tried on a fighter then while cruising to a JH with an enemy in purist, I started to cloak and was not finished then I jumped. However when the person chasing me jumped, I was cloaked to them already but to myself I was still visible, I was not only able to stop, I turned and opened fire to see what was going, I not only dropped the guys shield, I got him to half hull before he could react, PMing each other back and forth till I ran out of fuel and decloaked in which then he could see me once more.

This seems to be a major bug with cloaks you might want to fix, as I'm hearing reports of people invisible but still able to attack (who are not Ally, Dev's or Admins). So just a fair heads up
Offline Alley
03-30-2015, 08:49 PM,
#194
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-30-2015, 08:28 PM)Shizune Wrote: Found something a bit odd, I tested this and can confirm

I've noticed how some people have been attacked by cloaked ships, there is also a bug I found with this. When one starts cloaking and then they take any kind of JH, JG or JD into another system while still cloaking, they will appear cloaked to everyone else but to themselves they will still be visible. To test a few other things as well, while I was still cloaking (tested on a nomad first), I was able to still attack a target while still cloaking (Normal yes) but to the other person, all they were able to see was weapons fire hitting them and sometimes they didn't see fire at all but it still registered as hitting.

To farther test this, I tried on a battleship, knowing they take longer to cloak and then took a JH. I was not only invisible to the target on the other side of the JH, but for a full minute (cloaking charge), I was able to fire upon the target (normal) but because I began charge on the other side of the JH and the enemy was on the other side, I was already invisible to them, meaning I had a full 1 minute of free rain to destroy anything while I was charging my cloak.

I tried on a fighter then while cruising to a JH with an enemy in purist, I started to cloak and was not finished then I jumped. However when the person chasing me jumped, I was cloaked to them already but to myself I was still visible, I was not only able to stop, I turned and opened fire to see what was going, I not only dropped the guys shield, I got him to half hull before he could react, PMing each other back and forth till I ran out of fuel and decloaked in which then he could see me once more.

This seems to be a major bug with cloaks you might want to fix, as I'm hearing reports of people invisible but still able to attack (who are not Ally, Dev's or Admins). So just a fair heads up

Yeah I know about that bug, I have an idea on how to fix it I just don't have enough time to work on everything. Get ready for more tears anyway.

Laz Wrote: Alley was right.
Offline Tarator
04-04-2015, 09:20 PM, (This post was last modified: 04-04-2015, 09:23 PM by Tarator.)
#195
Member
Posts: 435
Threads: 21
Joined: Dec 2010

I don't know if this counts as a bug but its "gravity" only makes me to assume so.

Anyway, attaching it here just in case.
http://discoverygc.com/forums/showthread...pid1655470

P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.

[Image: giphy.gif]
O'Rhu Cell Database|||O'Rhu Cell Feedback|||Join O'Rhu Cell|||Jump
 
Offline Crackling
04-04-2015, 10:02 PM,
#196
Member
Posts: 138
Threads: 7
Joined: Sep 2014

(04-04-2015, 09:20 PM)Bloxin Wrote: I don't know if this counts as a bug but its "gravity" only makes me to assume so.

Anyway, attaching it here just in case.
http://discoverygc.com/forums/showthread...pid1655470

P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.

And later I saw someone in Sigma-13. So, as I said, all Border and Independent Worlds.
Offline St.Denis
04-04-2015, 10:31 PM,
#197
Member
Posts: 100,625
Threads: 1,348
Joined: Dec 2011

(04-04-2015, 09:20 PM)Bloxin Wrote: I don't know if this counts as a bug but its "gravity" only makes me to assume so.

Anyway, attaching it here just in case.
http://discoverygc.com/forums/showthread...pid1655470

P.S. Also it would be wroth checking the images in the rest of the posts, it seems the monitor range exceeds as far as the omegas, magellan, cortez, kepler and even hudson.

This bug has been reported a few times and it isn't a recent one either. What GRP can 'see' is all of Gallia, TLs and Gates that are external to Houses. This includes all the Nomad Gates as well.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Offline Valeria_Benitez
04-05-2015, 01:43 PM,
#198
Member
Posts: 95
Threads: 6
Joined: Jan 2010

Sooooo... guys! I know it is only a minor bug or even an inconvenience, buut... I noticed that since two releases already there seems to be an incorrectly assigned sound to one of the corsair guns.

It is the class 7 salamanca photon cannon. It uses the sound file for a neutron cannon and I would like to propose to assign a photon cannons sound to it instead. Preferably the same sound that is used for the corsair light fighter photon gun (class 6), I forgot the name.

Thank you so much!

Valeria Benitez

[Image: 3bAki.png]
Signature made by the awesome micson128
Offline Hidamari
04-06-2015, 11:27 PM,
#199
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

The Spatial which is sold on planet harris claims to have a PTE engine as stock, however the inforcard is wrong as the engine is still the CTE. buying the PTE engine for 4.5 million (With the same infocard) gives the bretonian engine effect.

The Planetform commodity and equipment vendor NPCS on Methyth-Tydfill mining station in Poole (br16_03_base) have BMM character models.

[Image: RKaqSve.png]
Offline Kosa
04-08-2015, 07:44 AM,
#200
Member
Posts: 378
Threads: 82
Joined: Dec 2011

No gallic base sells any cloaking device batteries.

Already taken care of and is included in the next update. See 'Known Issues' thread for completed fixes. -Vipex

[Image: unknown_alpha.png]
Pages (33): « Previous 1 … 18 19 20 21 22 … 33 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode