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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Proposal: Remove Battleships from the Zoner ID.

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Proposal: Remove Battleships from the Zoner ID.
Offline SMGSterlin
08-23-2013, 11:37 PM,
#241
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Posts: 2,207
Threads: 81
Joined: Feb 2010

(08-23-2013, 06:37 AM)Saronsen Wrote:
(08-23-2013, 03:30 AM)Agmen of Eladesor Wrote: Pretty obvious, too, since the name of the ship is Freeport.Mobile.Two . I've hauled disaster supplies and other stuff to support Doc and the TAZ with natural disasters, hung around to help during one of the assorted crises in Omega 3, and currently I'm sitting out to provide relief supplies - including additional religious and medical items - at Freeport 11 in Delta.

And that's what they should be doing. Something other than being mass-produced paperweights. Even in 4.85, more people RPed in these things. Also Agmen stop agreeing with me, it's disturbing.

Yes, I'm absolutely certain people still do now, but does that change the fact that a Shipyard with 500 workers shouldn't be able to mass produce the ships the way they're portrayed ingame? Where's the backstory? Where's the presence during conflicts that aren't Zoners causing problems? Where's the research and the overall backwater survival a Juggie would be doing?

I'm not sure if you guys realize how much outrageous management it needs to build and maintain a battleship, but when it would take as much crew to man the battleship as there is on the shipyard bulding it, having them out in mass numbers like they are is retarded.

Hence the SRP suggestions. Hence the nerf suggestions. Hence all of the arguements against them.

So why did people start talking about it now, you defensive 'no u' schmucks might ask? Because not many people were willing to make a thread to put up with you. Kazinsal, of all people, went, 'You know, this is stupid, I'm gonna make a thread about it.' And he seems to be taking most of the hate and blame, and everyone else who didn't want to make a thread (or was too lazy, like me) are coming in to agree. This isn't about the ZA or any specific Zoners (though you guys are confirming the reasons why Zoners shouldn't get battleships), so get over it.
Allow me to disturb you even more, by saying that I also agree with you.

[Image: smgsterlin.gif]
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Offline Omicron
08-24-2013, 01:06 AM,
#242
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

(08-23-2013, 11:31 PM)Govedo13 Wrote: Add specific scanner that costs 500m and can be mounted only on Corvo and Reseph

Order never shared its scanner with Zoners. In fact The Order needed to build entire cruiser around said scanner, which fails in terms of Corvo which was not engineered for this purpose. Look at it like original Hellfire/Hacker Spyglass battleship where Resheph had its origins in.

[Image: E9d8RnV.jpg?1]
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Offline Agmen of Eladesor
08-24-2013, 04:58 AM,
#243
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Posts: 5,146
Threads: 661
Joined: Jun 2008

(08-23-2013, 11:37 PM)SMGSterlin Wrote:
(08-23-2013, 06:37 AM)Saronsen Wrote:
(08-23-2013, 03:30 AM)Agmen of Eladesor Wrote: Pretty obvious, too, since the name of the ship is Freeport.Mobile.Two . I've hauled disaster supplies and other stuff to support Doc and the TAZ with natural disasters, hung around to help during one of the assorted crises in Omega 3, and currently I'm sitting out to provide relief supplies - including additional religious and medical items - at Freeport 11 in Delta.

And that's what they should be doing. Something other than being mass-produced paperweights. Even in 4.85, more people RPed in these things. Also Agmen stop agreeing with me, it's disturbing.
Allow me to disturb you even more, by saying that I also agree with you.

That's very disturbing as well... Confused



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Zen_Mechanics
08-24-2013, 09:40 AM, (This post was last modified: 08-24-2013, 09:41 AM by Zen_Mechanics.)
#244
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Posts: 2,262
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Joined: Oct 2012

(08-23-2013, 11:31 PM)Govedo13 Wrote: I agree with the OP.
There are so many options to make zoners not dull and allow new types of RP both for factions and indies. I want the ships to stay but they does not need to be typical PvP caps.
Change them into something else. Examples:

Add specific scanner that costs 500m and can be mounted only on Corvo and Reseph, allow it to scan ships and detect stuff at 15k. Remove Corvo heavy slots.

Make Jugg supertransport- 4000 cargo restricted only to Omicrons- 1b price mixture of cruiser and transport guns, cruiser shield and cruiser hull ratings, 1 single cruiser heavy slot, 20 transport gun slots. Lolwuts would kill for such useless thing.

Make the Carrier and Fearless official faction only. Or change the 4 ships in any way that you desire, take the official factions to give you feedback. Actually the lack of natural enemies gives zoner capital ships so many options not to be typical warships but something else.
So everyone would be able to RP its thing.


Killing nephilim is easy as it is now, theres no point of nerfing it to anything - Zoners should have a line of defense for obvious reasons, and from my gathering the Carrier is causing more trouble than the nephilim and being MORE abused - and I find the carrier to be less "valid". I must also point out ; When you are about to change something as this, you are to get the whole evidence for it and not just the ones you find or think is liable, I've heard one hint about me and the others who do use the nephilim correctly but that's just about it ~ Same arguement can go to any other faction with battleships, who also have "lolwuts" abusing it.

Were fools to make war on our brothers in arms.

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Offline tothebonezone
08-24-2013, 09:52 AM, (This post was last modified: 08-24-2013, 09:53 AM by tothebonezone.)
#245
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(08-24-2013, 09:40 AM)Tel-Aviv Wrote: Killing nephilim is easy as it is now, theres no point of nerfing it to anything

Not according to your statement in the Wiki it isn't.

Here, just for you.

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Offline Zen_Mechanics
08-24-2013, 10:15 AM,
#246
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(08-24-2013, 09:52 AM)Saronsen Wrote:
(08-24-2013, 09:40 AM)Tel-Aviv Wrote: Killing nephilim is easy as it is now, theres no point of nerfing it to anything

Not according to your statement in the Wiki it isn't.

Here, just for you.

For one who knows how to use it also knows how to beat it - Your point is invalid.

Were fools to make war on our brothers in arms.

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Offline tothebonezone
08-24-2013, 10:16 AM, (This post was last modified: 08-24-2013, 05:06 PM by tothebonezone.)
#247
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Fail double post.

Quote:For one who knows how to use it also knows how to beat it

That applies to every ship in the game. Your point is invalid.

I can beat a Hellfire Battleship with a Liberty Siege Cruiser. That doesn't mean it's any better than every other cruiser. In fact it's the worst cruiser currently.

I bet a billion credits I could school your juggernaut with my LSC, and I've never even touched the new juggernaut. Why? Not because it's weak, but because most heavy battleships get put in their place by cruisers.

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Offline Huhuh
08-24-2013, 10:39 AM,
#248
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I'm glad these sorts of decisions are left to people with some sort of central nervous system.

[Image: 6fZYcda.gif]

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Offline Kairn
08-24-2013, 08:37 PM,
#249
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Posts: 11
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Joined: Aug 2013

I think that "Zoner Indies" and unofficial Zoner factions have no good reason to use a Battleship.
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Offline Savas
08-24-2013, 08:42 PM,
#250
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....So when do Xenos and Commonwealth get their respective deathstars?

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