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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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Pages (49): « Previous 1 … 23 24 25 26 27 … 49 Next »
4.91 Bug Reports
Offline Monsento
04-10-2019, 01:35 AM,
#241
Member
Posts: 2
Threads: 0
Joined: Apr 2019

====================
Type: Ship Interdictor Battlecruiser
Bug: Dosen't (Dock) with trade lanes. Sometimes it works as it should and sometimes it gets stuck, even when you line it up perfectly in the middle, it just stops and blocks the trade lane.
====================

*I've had to resort to just flying in cruise mode in most cases
Offline Save My Soul
04-10-2019, 07:50 PM,
#242
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

====================
Type: Infocard
Bug: Ship name font design missing
====================

In Nephilim (not only Nephilim actually, ahem) infocard the font in the name of the ship isn't bold and not centered.

[+]That is actually what I am talking about.
As it is in fact:
[Image: infocard-font-example-1.png]

How it should be (another Zoner ship, by the way):
[Image: infocard-font-example-2.png]

And even if the name is much longer:
[Image: infocard-font-example-3.png]

And... Shh... Another one "skinny" name. But this time it doesn’t really matter, yep:
[Image: infocard-font-example-4.png]
Fixed -Xalrok

[Image: sig-gitto-gudo-da-da.png]
 
Offline Enkidu
04-10-2019, 10:45 PM, (This post was last modified: 04-10-2019, 10:52 PM by Enkidu.)
#243
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

====================
Type: Ship Stats / Infocard / Effects / Equipment

Bug: The Sirene SRP-availability Unique Ship has the following implementation issues:

- A stretched, out-of-date cmp. file, stretching port side textures (I have a replacement ready).

- It's missing its approved fuel-based jump drive (as balanced by Aaristan), which also means the cargo space is too small for that drive to work properly.

- The ship is missing its correct weapons slots (as balanced by thunderer)

- The infocard stats are that of the Arrow light fighter, hilariously.

- There are three upside-down secondary turrets Inside the hull of the ship, firing through the hull, with limited arcs. They're also upside-down.

- The Lightning can't be turned off using the /lights command, despite the /lights command registering the presence of a light on the hardpoint (requires a state tweak on the arch lightning FX. If needed, two copies in the game files, one set as a light, would fix it).
====================

Mostly teething trouble, but serious teething trouble.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
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(Links pending redevelopment).
Offline NoMe
04-14-2019, 07:45 PM,
#244
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

====================
Type: Equipment
Bug: id at wrong place, normally it's IC
====================

[Image: 9Ya6QRB.png]

Fixed -Xalrok
Offline xiphos
04-20-2019, 02:39 PM,
#245
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

====================
Type: Base name
Bug: Planet Kurile
====================

Well. Not really a bug. Don't know what the plans with Kurile are. But to avoid any further confusion. Can the Atmospheric entry point of Samura get a different Name? Something like "Samura Resistance Base", "Samura Landing Site" or something similar? Like Leeds (BAF), Tomioka (BD), Pittsburgh (Xenos), Nuremburg (Bundschuh) or Amiens (Council) have?

Done. -Xalrok

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
Offline MasterL410
04-20-2019, 02:50 PM,
#246
Chariot of Light
Posts: 854
Threads: 83
Joined: Jan 2016

====================
Type: Bases
Bug: Docking animation gets you stuck
====================

The docking animation of Fontainebleau Residence gets you stuck. You also can't /stuck out of it.

https://imgur.com/v1pvmWx

Fixed -Xalrok
Offline Kalhmera
04-24-2019, 02:31 AM,
#247
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

====================
Type: Ship
Bug: Weapon
====================

The Legion Arbiter has a weapon slot that is active but you are not able to edit that specific slot. it shows when you are un docked. and when you dock to change the weapon it wont show. (unsure if this has been reported yet)

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


Offline TheShooter36
04-26-2019, 02:04 PM,
#248
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

====================
Type: Infocard
Bug: CR snub turrets
====================

This one supposed to be the Kopis

This one supposed to be the Hoplon

TLDR Names and infocards are swapped atm. Just re-swap them Smile

Fixed -Xalrok

Offline Sombs
04-28-2019, 11:40 AM,
#249
Naughty Catto
Posts: 6,791
Threads: 501
Joined: Feb 2014

====================
Type: Systems
Bug: Zone_Ku04_capfight01 and Zone_Ku04_capfight02 spawn no NPCs
====================

Honshu's cruiser combat zone Zone_Ku04_capfight01 (between Planet Hikari Ku04_planet_Hikari and Battleship Westfalen rh02_02_base) is supposed to spawn Kusari and Rheinland cruisers. The zone however doesn't spawn a single NPC, not even in singleplayer upon typing s Ku04, which usually triggers NPCs to spawn when reloading the system. Same for Zone_Ku04_capfight02.

The Kusari cruisers also are coded to have RM rep.

We noticed there are generally no RM ships spawning in Honshu despite multiple zones being assigned to do so.


Fix: Cruisers and Destroyers need to be rank 19, not 17

Quote:cruisers_Kusari, 19, 0.1
ku_n_grp, 1.0
cruisers_Rheinland, 19, 0.1
rh_n_grp, 1.0

Also, area_defend has no factions assigned to it.

Fixed -Xalrok
Offline Skorak
05-01-2019, 09:27 AM,
#250
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

====================
Type: Systems
Bug: area_scout doesn't spawn.
====================

I've been wondering why Sep NPCs don't spawn in Hudson/Bering/Texas/Puerto Rico etc.

So I checked faction_prop.ini and loadouts.ini etc. as well as the respective systems.

First of, the low lvl fighters drop military pilots instead of Sep pilots.

Fixed. -Xalrok

Faction props also misses:
npc_ship = Separatist_vhf_mid_1_d14_d16
I think

Fixed. -Xalrok

But worse there is no npcs that are assigned spawning at all. No seps, no BHG, no Xenos. Found that issue in Texas, Hudson and Bering.

No seps in Puerto Rico at all. Not sure if that's intended though.

I couldn't figure out the reason why npcs don't spawn sadly.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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