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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Qunitinius~Verginix
12-12-2006, 03:47 AM, (This post was last modified: 12-12-2006, 03:47 AM by Qunitinius~Verginix.)
#251
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

McNeo, please dont tell me u replaced ur raven claw with the spatial :(. That ship is lacking somewhat.

Lol eya I have noticed that CSV's carry extraordinarily large amounts of cargo for their size.....

[Image: qvsigaz9.gif]
 
Offline Knucklehead
12-12-2006, 04:16 AM, (This post was last modified: 12-12-2006, 04:17 AM by Knucklehead.)
#252
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Posts: 397
Threads: 23
Joined: Aug 2006

There's also the NPC transports that carry far more than any player ship can hope to carry. (1 million units of niobium, anyone?)

I haven't really tried it myself, but how much of that cargo does an NPC ship drop?

It's official, I have too few ships now...
 
Offline Qunitinius~Verginix
12-12-2006, 04:24 AM,
#253
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

An NPC transport carries like 199999 units of cargo per pod, and it drops 150 for each pod :( Kinda sad really.

Verginix Out

[Image: qvsigaz9.gif]
 
Offline Dab
12-12-2006, 06:22 AM,
#254
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Any more than that, and someone in a cargo transport could sit at trade lane and make 10 million every 4 minutes or so.

[Image: DFinal.png]
Offline Sidewinder
12-12-2006, 06:26 AM,
#255
Member
Posts: 97
Threads: 9
Joined: Jul 2006

Have noticed two problems both may have been addressed somewhere else but I am unable to find them.

Problem 1:
If you buy a new ship, you cannot transfer your RP ID or your scanner. ( at least on fighters )

Observation: 2
In know that no one cares about the centurion, but it WAS the best HF in vanilla. However, at this point in discoverys development it is very underpowered. It has less firepower, less armor, and half as much agility as comparable HFs. Worse yet, it costs more. I am not asking you to fix this ship but it seems to me that discovery has at this point overbalanced many of the top end ships in order to respond to player demands. Rather making them match the original class specifications of freelancer.

Other than that, this is the most stable, best RP mod I have ever seen or played.

Sidewinder

[Image: yakuza_f2_gold.jpg]

 
Offline Nightfall
12-12-2006, 11:10 AM,
#256
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Posts: 2,291
Threads: 58
Joined: Mar 2006

@Sidewinder's Problem1: You can transfer, click the equipment icon in the transfer screen then transfer, ID and scanner ain't weapons.

@Sidewinder's Problem1: I generally agree with this, HFs are pretty much ignored, but on the other hand no one really flies those...

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Yngen
12-12-2006, 12:48 PM,
#257
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Posts: 637
Threads: 41
Joined: Oct 2006

not the vanilla HF anyways. We still have a growing contingent of Cylons who's HF raiders have a hitbox the size of a matchbox. They are near impossible to hit unless you are above or below them-and even then it's difficult.

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
 
Offline Dab
12-12-2006, 02:21 PM,
#258
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes that hitbox does need a serious tuning. Even most of the Cylons agree with that.

@Sidewinder; The HFs have not been changed, but a few have been added. We have about 6-7 new HFs, all all around the level scale.

(BTW, I don't think Cent was best HF. I'd vote for the Falcon)

The problem with the Raider right now, is much similar to the Colonial Viper was. However, the Cylon is still hittable, just not by much. And it doesn't have quite the firepower of the Viper.


I think we need to lower the guns of the Raider. It has what, 2-4 level 9s, and 4-2 level 8s. Thats more firepower than any LF, but the agility is almost as good. It needs 4 level 9s and that be it. Or 6 level 8s.

[Image: DFinal.png]
Offline marauder
12-12-2006, 04:09 PM,
#259
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Posts: 1,950
Threads: 42
Joined: Nov 2005

It has a pair of class 9 guns, a pair of class 8 guns and a pair of class 7 guns.

Firepower wise it's fine, it's agility has been altered so all thats left is the hitbox.

On the subject of hitboxes the C-trans has a bug, you can fire through quite alot of the containers mounted around it, except for where the turrets are mounted.

However as the crosshairs only allow you to hit the cental section it shouldn't be a problem.
 
Offline Yngen
12-12-2006, 04:29 PM,
#260
Member
Posts: 637
Threads: 41
Joined: Oct 2006

Dab,Dec 12 2006, 08:21 AM Wrote:The problem with the Raider right now, is much similar to the Colonial Viper was. However, the Cylon is still hittable, just not by much. And it doesn't have quite the firepower of the Viper.
I think we need to lower the guns of the Raider. It has what, 2-4 level 9s, and 4-2 level 8s. Thats more firepower than any LF, but the agility is almost as good. It needs 4 level 9s and that be it. Or 6 level 8s.
[snapback]48236[/snapback]

Yes, but the viper not only got its hit box fixed, but it was made less maneuverable too. I can deal with the slower turning just fine, I would just like as good chance at hitting my target as any toaster.

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
 
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