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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Stop kidding ourselves and remove the faction online time

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Stop kidding ourselves and remove the faction online time
Offline Hone
07-07-2013, 11:57 PM, (This post was last modified: 07-08-2013, 12:00 AM by Hone.)
#21
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Make conn time not count somehow?

Remove Conn?

And admins do still take RP into account too.

EDIT: OMG Blogo, you said it perfectly.

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Offline Sabru
07-08-2013, 06:01 AM,
#22
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(07-07-2013, 11:35 PM)Blodo Wrote: I don't think the faction online time is a bad thing. Quite the contrary, because well... forumlancing isn't really "rp" in my book, you can be extremely unilateral on the forums or throw empty weight around while not being ingame at all to back that up. Factions who are your enemies will die off because you claim you "run the place" and yet you're never ingame because you don't need to be. The activity tracker forces factions to RP *ingame* rather than just forum/skypelancing in full knowledge that they will never lose the spot because, well, RP is subjective. The "RP judgement" that admins do relates only to how well the faction fits in discovery lore, because you can't judge forum rp on any other quality due to its subjectiveness. We're not a body of essay reading judges, and never will be. We just judge plausibility in terms of RP. So what actually is RP in the admin definition? In my book it is interaction (rather than self stroking), this is why forum RP has basically little to no meaning in the activity scale of things. The only forum RP that has any meaning at all is communications channel one really.

But my thoughts about forum aside, say you remove the faction activity tracker. As stated above, nobody here (including the admins) is really equipped to "judge RP", other than its plausibility based on what we know about the disco lore. How do we determine if factions contribute to the server without the activity tracker? Note that going by "the feeling" is not an option here, there must be a quantifiable way.

Theoretical scenario: a faction could craft the most plausible backstory and fit in perfectly - and then never be active while hogging the spot. Without a measure of activity, there will be no reason to remove them. They will hog the spot, contribute nothing, and eventually cause a fall in activity in other factions that rely on interactions with them. Official factions die, indies live, "official RP" dies. Is that really a good thing?

Also, regarding the conn thing: for me the solution is simple, don't count time in conn on the activity tracker. I'm not sure if this is being done already, but I'll ask Cannon.

As hone said, Blodo said it perfectly. I like the idea of not counting time in conn on the activity tracker.

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